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Caster Rune Setup

Creator: XnMiller September 9, 2011 9:56pm
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SinDelta
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Permalink | Quote | PM | +Rep September 11, 2011 1:43pm | Report
For my champions that scale for end game.
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For my champions that scale for early/mid game.
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PotatisFarfar
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Ap/lvl glyphs

Ap/lvl seals

Flat ap quints

Magic pen marks.

Mana regen is overated...
Sacull_Kinslayer
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Permalink | Quote | PM | +Rep September 11, 2011 2:14pm | Report
(buy your reds first)

Reds: MPen
Yellows: MP/5
Blues: Flat CDR (I also have both AP/lvl and Flat AP for here as well... but standard is CDR)

Quints are where I got a little different. I personally have gotten to where I run 2-3 move speed Quints. I have AP quints and HP quints as well that I have used. But recently I have just fell in love with move speed. Has saved me many times.
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Searz
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@SinDelta & Tats
You fail :P

AP quints, ALWAYS.

MP5 (or per lvl) seals because they give stats worth about TWICE as much as the AP or AP/lvl runes.

JEFFY40HANDS
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Ap/lvl glyphs

Ap/lvl seals

Flat ap quints

Magic pen marks.

Mana regen is overated...


That's how I roll
PotatisFarfar
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Permalink | Quote | PM | +Rep September 11, 2011 2:59pm | Report
Searz wrote:

@SinDelta & Tats
You fail :P

MP5 (or per lvl) seals because they give stats worth about TWICE as much as the AP or AP/lvl runes.


To bad they give stats that are completly worthless ^^

Srsly. if you run 21 in utility. you don't need the mana regen :S
Searz
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Permalink | Quote | PM | +Rep September 12, 2011 12:55am | Report
Riiiiight..
That's why they're standard on caster builds..

Most casters are mana hungry enough to warrant MP5 seals. I've yet to play a caster who isn't.
And no, having blue buff should never be a necessity.
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