Searz wrote:
One thing to note: Quickness is a little stronger than MS quints. It's easier to reach and most other masteries are worth less than half of what a quintessence gives (per point) while Quickness gives just 50% less.
Oftentimes it's worth running utility masteries for MS and use runes for defense/offense instead.
I completely agree. Although, not every champion utilizes a 9/0/21 mastery tree such as, say, Ashe. The Swiftness Quints have their uses.
On a side note, I'd like to ask a question, as I don't see the point in making a new thread. How useful are Quints of Vigor?
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I usually run two speed quints to basically double Quickness' effect, and then grab a third quint based on whatever I happen to want.
But I play only Dominion, so YMMV. Just not a lot of need for defense pen with the free buff.
But I play only Dominion, so YMMV. Just not a lot of need for defense pen with the free buff.
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Quoted:
No it's not. Dufftime who are you kidding >:(
5 Phantom Dancers! MS isn't a hard stat to find!
c:
Game broken.
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XnMiller wrote:
Probably good on Talon if you do not go for AD quints. I personally use Boots of Mobility anyway so it isn't that necessary for me. Unless however you use boots that aren't natrually high in MS.
BUT CDR IS OP ON TALON D:
Yeah, basically the reason i'm considering movespeed quints for him.
Searz wrote:
They're great on sustain champions. Often those who belong in top lane. Cho'Gath and Irelia are both great with them.
MS Quints are good on Irelia? I must try this!
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Due to inactivity, I am no longer reviewing guides. Sorry guys :(
Icuonuez wrote:
MS Quints are good on Irelia? I must try this!
Oh, nonono, I was talking about HP5 quints. HP-reg is pretty brutal on Irelia.
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Oftentimes it's worth running utility masteries for MS and use runes for defense/offense instead.