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cooldown

Creator: envy11 November 5, 2010 10:39am
6 posts - page 1 of 1
envy11
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Permalink | Quote | PM | +Rep November 5, 2010 10:39am | Report
hey
somewhere i read that the cooldown can only be reduced by 40%. is it true or is it possible to get a higher reduction like 60%. and if 40% is the cap, is it possible to get over this 40% by using mastery skills?
thanks envy :)

sry for my bad english skills :P
Scrax
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Permalink | Quote | PM | +Rep November 5, 2010 10:40am | Report
40% is the cap. No matter how you mix masteries or items.
Madmack
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Validating Scrax's response. 40% is the cap.
My top builds. Currently most actively working on my Master Yi guide.
envy11
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but if 40% is cap, no matter how we try to fix it with mastery, isnt this build useless? (http://www.mobafire.com/league-of-legends/build/best-carry-guide-for-lux-updated-a-little-bit-25539) He skills with runes 9x5.85 Cooldown Reduction and 6% cooldown reduction at mastery skills. So all in all its almost about 50% reduction. where is the sense of this build?
B-Wong
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Permalink | Quote | PM | +Rep November 5, 2010 9:14pm | Report
That's what happens sometimes, a build gets up so high it can't get knocked down even though they may be outdated, don't make sense, etc. Also, I'm not sure if that cooldown is correct.. to start of with the cooldown cap breached (9 x 5.85 = 53+), maybe I'm not thinking straight..

Visfarix
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Permalink | Quote | PM | +Rep November 6, 2010 5:51pm | Report
lol 9x5.85 CoolDown Reduction.

Actually what that build is supposed to show is that he has 9 glyphs of focus that give a total of 5.85 CDR. Not 9x5.85 CDR.

So yea with masteries and runes, that build starts off with 3+6+5.85 = 14.85% CDR

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