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The only problems I have, are with Fizz's weaknesses. He is already my favorite champion but when I lose, I often don't even reach the RoA before the game ends (if I can I usually break even in my K/D ratio). He is very gold dependent. He is also very weak to CC as it prevents the use of your E. I played against an Alistar mid (yes that's right, Alistar) and couldn't do a thing because of his heavy CC + heal. I have found champions with a lot of CC or heals to be very difficult to deal with (especially a good Trynd- he just tower dives and you die). He also seems to be very good at 1v1 and small fights (2v2 or 3v3) but when it gets into a teamfight Fizz gets focused hard and can't do anything, and ideas about what to do to fix this?
Perhaps a Doran's Ring would be a good starting item for the extra health and mana regen (not to mention AP as well).
I like this guide too. It was my first impression of Fizz to build malady and go for AS. I tried out some builds like going for AP. But i think its the wrong way to go.
Fizz damage comes mostly from his W, so AS is the thing we should go. What i try next time, i will go for Guinsoo's Rageblade instead of Nashors tooth. Because i think Fizz will do better with it.
Rageblade might be cool but Nashor's Tooth CD reduction is so tastey as well. I love cd reduction because I love to spam Playful/Trickster aka his E to catch my enemies or just to flee from enemies as well. :)
Fizz damage comes mostly from his W, so AS is the thing we should go. What i try next time, i will go for Guinsoo's Rageblade instead of Nashors tooth. Because i think Fizz will do better with it.
As for the Malady, I chose it because it's quicker to get early-mid game (if you are good at farming) where you can really pull ahead with kills. It's really the Magic Resist debuff that lead me to Malady, as it links in well with Fizz's abilities.
Thanks for the advice. I'm definitely open to try as many options with this type of build as possible. :)
*changed*