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Some mathcrafting involving the new masteries

Creator: Jebus McAzn November 17, 2011 5:00pm
Jebus McAzn
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30/0/0 for everybody!!!!

*shoots AK 47 into the air*

It's a good post but game doesn't revolve entirely around level 1 gold value. That said though good fliping post : S
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Good read. I thought about making a thread similar to that one. With most points being the same.

IMO they just overnerfed the utility and defense masteries.

Specifically Honor Guard, Havoc, Greed, Wealth and Transmutation all need buffs. And Perseverence just needs to be at the same tier as greed. It's WAAAAAY to far down.
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I think making Honor Guard and Havoc 1,5%/3%/4,5% would be enough.

Greed , well, idk. Reduce the points about 2 for the same amount, means 1/10 / 2/10? That would actually also mean a buff to Wealth . But I would still increase Wealth to 35/70.

Transmutation doesn't need a buff, it is good at it is. But you could swap it out with the Scout mastery, while this get buffed to 10%.

Mental Force should be 2/4/6.

Swiftness should be 3 points to skill with 1%/2%/3%. Actually, the mastery is the shadow of what it was before.

Increase Indomitable to 1/2/3/4 (now 4 point mastery)

Increase Evasion to 2%/4%/6%

Make Executioner deal 8% increased dmg at 40% HP.

Juggernaut should give 8% HP

Perseverance should go into defense(T4), while Mercenary should go into utility(T4) and be buffed to 16 gold at 1 point.

Initiator goes into T5, but now increases movement speed by 2% per point.

Awareness should go into T5 of utility. Should now give 2.5%/5%/7.5% EXP.(to make it worth it to skill deep into utility)

Siege Commander goes into T2 of Offense.

Intelligence now gives 3%/6%/9% CDR.(to make it worth it to skill deep into utility)

Summoner Spell upgrades are now in T4.

So all in all, a huge shift around. But should make all masteries great and let the tree's give what they should.


Also, an idea for a new defensive mastery:

Survivor:

If your champ has beyond 40% health, he takes 2,5%/5%/7,5% less dmg. T5 defense.
Honor Guard goes into T4 of defense.

Should work as a good counter to Executioner and increase the survival of tanks.

New Utility Mastery:
Golden Eyes:

You gain 0,5/1/1,5/2 gold for every kill(like Twisted Fate's Loaded Dice). Tier 3 Utility.
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NicknameMy wrote:

I think making Honor Guard and Havoc 2%/4%/6% would be enough.

Initiator goes into T5, but now increases movement speed by 2% per point.

Increase Evasion to 3%/6%/9%

Increase Armorpen and Magicpen to 15%

Awareness should go into T5 of utility.

God no, dear god no. U bad.. U just bad.
You have no idea of how to balance. Don't write these things.

Quoted:
Increase Indomitable to 2/4

Juggernaut should give 5% HP

Maybe, but that might make Indomitable OP for junglers.

Quoted:
Transmutation doesn't need a buff, it is good at it is.

Nope. It does need a buff. I'd put it at 1.5% per point. Then it's worth about the same as Vampirism .

Quoted:
Mental Force should be 2/4/6.

Yes, but that's an obvious change.
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Well, you actually responeded to halve of it, but i tweaked some stats around. Some things can be easily OP.^^

Don't forget if Transmutation get moved into T2, 1/2/3 are enough.^^


You can see the full pages here: http://leagueoflegends.wikia.com/wiki/User_blog:NicknameMy/New_Masteries,_how_to_make_them_fully_balanced

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