Yet, if you build up like 4k HP, resistances are the bee's knees and you can get them on AS + on hit.
Suddenly you're a scary right clicker without any wasted items.
It's just build efficiency, taking advantage of what you've got and your kit.
Suddenly you're a scary right clicker without any wasted items.
It's just build efficiency, taking advantage of what you've got and your kit.

http://www.mobafire.com/league-of-legends/build/duffs-336706
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DuffTime wrote:
Yet, if you build up like 4k HP, resistances are the bee's knees and you can get them on AS + on hit.
Suddenly you're a scary right clicker without any wasted items.
It's just build efficiency, taking advantage of what you've got and your kit.
His base health is what? 1900?
That's like... Warmog's, Frozen Mallet?
That would work nicely.
Warmog's Armor + Frozen Mallet + Wit's End + Bloodrazor + Merc Treads + Wriggles?
That sounds good.
I like to build my bear as an off-tank support hybrid thingy, cause most of those cool aura items have health on them :D
Tri lane for life.
I would do a basic build.
wit's, warmogs, GA, TF, Madred's.
Lots of deeps, lots of tanky.
A sturdy Tanky DPS build.
wit's, warmogs, GA, TF, Madred's.
Lots of deeps, lots of tanky.
A sturdy Tanky DPS build.

http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
I dont know if anyone here will find this useful but its a calculation from my guide
MID GAME
Base health lvl 14 = 1644 Hp
Warmog's Fully Charged = 920 + 450 Hp
This core part of your build leaves you at 3014 health.
Now at this point your buying atma's which turns 2% into attack damage.
3014*0.02= 60 Bonus AD
Now Frenzy Deals 290 + 671 = 961 Dmg
Now Rolling Thunder Deals [(3.3*14) + 54] + 60 + 23 + 125 = 308 Dmg
My gawd. Mid Game at lvl 14 you are dealing 1269 on JUST two of your abilities. You have 3k health at this point and you can regen 30% of that. Meaning you have 3900 effective health.
These are some ridiculous numbers for a lvl 14 champion.
MID GAME
Base health lvl 14 = 1644 Hp
Warmog's Fully Charged = 920 + 450 Hp
This core part of your build leaves you at 3014 health.
Now at this point your buying atma's which turns 2% into attack damage.
3014*0.02= 60 Bonus AD
Now Frenzy Deals 290 + 671 = 961 Dmg
Now Rolling Thunder Deals [(3.3*14) + 54] + 60 + 23 + 125 = 308 Dmg
My gawd. Mid Game at lvl 14 you are dealing 1269 on JUST two of your abilities. You have 3k health at this point and you can regen 30% of that. Meaning you have 3900 effective health.
These are some ridiculous numbers for a lvl 14 champion.
Clicking +rep has a 20% chance to give you 6-pack abs. Karma baby.
You'll probs be lvl 18 by the time you have all of that gear finished.

http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
Doesn't really matter too much.

http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
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And attack speed :)
I would argue that he scales better with AP than with Attack Speed.
But there are a lot of health+AP items, where as there are 0 health+Attack speed items apart from Triforce, which is a subpar item on him.