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EDIT:
I take 1 point in Rapid Fire at level 7, after I take my ulti , that's where mid game start and where the fight begin. and sometimes I max Rocket jump first for the CD decrease. Also I don't follow same mastery plan, I don't use that much points in offence alone
Maxing E first pushes the wave too much for my taste. I absolutely late pushing as an AD carry. First off, maxing E ( Which has a ridiculously short range ) means youre putting yourself in danger. Since youre already pushing, youll probably close to the enemy tower. If you get silenced or stunned and a jungler comes along, youre guaranteed dead. Rocket Jump alone wont save you, unless you have Alistar or Janna, and even then it might not be enough.
Im pretty sure you max out on AS after you have two PD and you have level 5 Quickdraw... A 3rd PD and a Madreds on top of that, I feel, is too much gold in AS gone to waste. No last whisper to tear apart the tanks.
Executioners Calling early on puts you SO far behind for the mid game. Id probably buy this to stomp a few newer players on my smurfs, but nothing more. Tristana has an awful mid game - I feel as if youre putting yourself even further behind with this.
Just my 5 cents :/
I also suggest you try to colour/code items and other things for easier use by the reader.
Other than that your guide/build is pretty stupid. I don't know why you wouldn't take
Secondly, there is absolutely no need to get three
EDIT: Note that your Auto Attack range at Level 4 is 563 - which is plenty to hit them.
Reason being is that
Also, maxing