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EDIT:
I take 1 point in Rapid Fire at level 7, after I take my ulti , that's where mid game start and where the fight begin. and sometimes I max Rocket jump first for the CD decrease. Also I don't follow same mastery plan, I don't use that much points in offence alone
Maxing E first pushes the wave too much for my taste. I absolutely late pushing as an AD carry. First off, maxing E ( Which has a ridiculously short range ) means youre putting yourself in danger. Since youre already pushing, youll probably close to the enemy tower. If you get silenced or stunned and a jungler comes along, youre guaranteed dead. Rocket Jump alone wont save you, unless you have Alistar or Janna, and even then it might not be enough.
Im pretty sure you max out on AS after you have two PD and you have level 5 Quickdraw... A 3rd PD and a Madreds on top of that, I feel, is too much gold in AS gone to waste. No last whisper to tear apart the tanks.
Executioners Calling early on puts you SO far behind for the mid game. Id probably buy this to stomp a few newer players on my smurfs, but nothing more. Tristana has an awful mid game - I feel as if youre putting yourself even further behind with this.
Just my 5 cents :/
I also suggest you try to colour/code items and other things for easier use by the reader.
Other than that your guide/build is pretty stupid. I don't know why you wouldn't take Rapid Fire at Levels 1 - 3 - 6 during laning phase, it makes it so that your trades are more powerful than that of the enemy ADCarry / Support.
Secondly, there is absolutely no need to get three Phantom Dancer's, the IAS Cap is 100%, and three of them is just completely pointless. Berzerker's Greaves and her Rapid Fire already cap it at 100% by themself, so you can build Tristana for full dps. That's why she is considered the "Highest DPS output" AD Carry, because she has no reason to waste space with Phantom Dancer's.
EDIT: Note that your Auto Attack range at Level 4 is 563 - which is plenty to hit them.
Reason being is that Ezreal has the shortest AARange of all Carries (550), and I can auto attack people fine with him, so there is nothing stopping Tristana from using Rapid Fire to punish an AD Carry even harder.
Also, maxing Explosive Shot first tends to push your lane - which will leave you wide open for ganks by their jungler. Explosive Shot also makes you miss quite a bit of CS because you can't autoattack fast enough early on to compensate.