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Teamfight Tactics Champions Cheatsheet

Use this page as a handy in-game reference for every TFT champion's classes and elements. If you want more details on a specific champion you can find their rarity, ability, and stat information in the champion list below!




Elements Champions Cheatsheet Classes
Cloud
Crystal
Desert
Electric
Glacial
Inferno
Light
Lunar
Mountain
Ocean
Poison
Shadow
Steel
Woodland
Alchemist
Assassin
Avatar
Berserker
Blademaster
Druid
Mage
Mystic
Predator
Ranger
Soulbound
Summoner
Warden
TeamFight Tactics Champion Details
Champion Spell Health Armor Magic Res Mana Atk Dmg Atk Spd Atk Range
Aatrox 3G
Aatrox cleaves the area in front of him, dealing 300/600/1200 magic damage to the target and any enemy adjacent to them.
800
1440
2592
35
20
0 / 70
65
117
210.6
0.7
180
Amumu 5G
Amumu explodes in an infernal tantrum, dealing 100/200/1337 magic damage to all enemies within 3 hexes, and stunning them for 1.5/2/2.5 seconds.
900
1620
2916
60
20
75 / 150
55
99
178.2
0.75
180
Annie 4G
Annie summons Tibbers near her target, dealing 100/200/300 magic damage to all adjacent enemies. Tibbers fights for the rest of the round or until killed, dealing 125/350/1500 magic damage with each basic attack. Annie cannot gain mana while Tibbers is active. Tibbers has 2000 health and 30 armor.
700
1260
2268
20
20
0 / 75
45
81
145.8
0.7
660
Ashe 4G
For the next 5 seconds, Ashe gains 50/75/100% bonus attack speed, and her basic attacks fire a flurry of five arrows dealing 30/35/75% AD physical damage per arrow, for a total of 150/175/200% attack damage in physical damage.
550
990
1782
20
20
0 / 35
60
108
194.4
0.7
890
Azir 3G
Azir summons a Sand Soldier near a random enemy that lasts 6 seconds. Sand Soldiers attack nearby enemies whenever Azir attacks, dealing 150/275/450 magic damage in a line.
600
1080
1944
20
20
75 / 100
55
99
178.2
0.8
660
Brand 4G
Brand launches a bouncing fireball at the farthest enemy. The fireball bounces to a random enemy within 3 hexes of the last enemy hit up to 5/6/20 times, dealing 225/300/600 magic damage with each bounce.
700
1260
2268
25
20
0 / 80
55
99
178.2
0.7
660
Braum 2G
Braum puts up his shield at the farthest enemy for 4 seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction by 70/80/90%.
750
1350
2430
60
20
0 / 65
40
72
129.6
0.6
180
Diana 1G
Diana creates 3/4/5 orbs which rotate around her and explode for 80/100/120 magic damage when they collide with an enemy. She also shields herself for 150/250/350 health for 3 seconds.
550
990
1782
20
20
0 / 100
50
90
162
0.7
180
Dr. Mundo 3G
Mundo creates a toxic cloud around him for 8 seconds. The cloud deals 50/100/150 (+1/1.25/1.5% of his maximum health) magic damage every second to nearby enemies and heals for 100% of the damage dealt.
750
1350
2430
35
20
75 / 125
60
108
194.4
0.6
180
Ezreal 3G
After a 0.25-second delay, fires a shard of ice at the lowest-health unit, dealing 225/450/900 magic damage and applying on-hit effects.
650
1170
2106
20
20
0 / 30
65
117
210.6
0.7
660
Ivern 1G
Ivern shields the lowest-health ally for 200/300/400 health for 5 seconds.
600
1080
1944
25
20
50 / 100
50
90
162
0.6
420
Janna 4G
Janna summons a Monsoon around her, healing allies therein for 20/30/100% of their maximum health over 3 seconds. Nearby enemies are knocked back and stunned for 1 second.
600
1080
1944
20
20
50 / 125
45
81
145.8
0.7
660
Jax 2G
Jax dodges all incoming attacks for 2 seconds, then strikes all nearby enemies, dealing 150/250/450 magic damage and stunning them for 1.5 seconds.
700
1260
2268
30
20
55 / 125
50
90
162
0.8
180
Karma 3G
At the start of combat, Karma tethers to her closest ally. Karma shields the tethered ally (or a random one if the tether is dead) for 5 seconds, absorbing the next 250/400/800 damage. While the shield holds, the ally receives 40/60/80% bonus Attack Speed.
600
1080
1944
20
20
50 / 75
50
90
162
0.7
660
Kha'Zix 4G
Kha'Zix stealths and attacks the lowest-health enemy with 1000 increased movement speed, dealing 100/200/500 bonus physical damage, critically striking, and gaining 5/10/15 mana.
750
1350
2430
25
20
0 / 40
75
135
243
0.8
180
Kindred 3G
Lamb leaps away from her target, while Wolf mauls Kindred's target, dealing 150/325/650 magic damage and applying Grievous Wounds, reducing healing on the target for 5 seconds.
650
1170
2106
20
20
0 / 35
55
99
178.2
0.75
660
Kog'Maw 1G
After a 0.25-second delay, Kog'Maw launches an acidic blob at a random enemy, dealing 125/275/425 magic damage.
500
900
1620
20
20
0 / 40
45
81
145.8
0.7
660
LeBlanc 2G
Leblanc launches an ethereal chain at a random enemy, dealing 200/450/800 magic damage and, after a short delay, stunning them for 1.5 seconds.
550
990
1782
20
20
50 / 80
55
99
178.2
0.7
420
Leona 1G
Leona reduces all damage done to her by 40/80/120 for 5 seconds.
650
1170
2106
40
20
50 / 100
50
90
162
0.55
180
Lucian 4G
Lucian fires 10 (+800% total attack speed) bullets in a direction for 4 seconds, each dealing 25/30/50% attack damage in physical damage, applying on-hit effects, and dealing 40/50/100 magic damage. Lucian will dash during The Culling to keep hitting enemies.
550
990
1782
25
20
0 / 50
65
117
210.6
0.8
660
Lux 7G
Lux fires an elemental blast dealing 600/900/9999 magic damage to all enemies in a line. If at least one enemy is killed, she restores 50 mana.
850
1530
2754
25
20
0 / 80
55
99
178.2
0.85
890
Malphite 4G
Malphite charges to a random enemy, dealing 150/300/1000 magic damage to nearby enemies, knocking them into the air, and stunning them for 2/2.5/5 seconds.
850
1530
2754
50
20
50 / 150
60
108
194.4
0.55
180
Malzahar 2G
Malzahar summons 2/3/4 Shadow Spawns, who hit for 40/70/100 magic damage each attack. Each Shadow Spawn gains 250/300/400 health and can gain the Shadow bonus (if active).
550
990
1782
20
20
75 / 125
40
72
129.6
0.65
660
Maokai 1G
After being damaged by an enemy spell, Maokai's next basic attack heals him for 100/150/200 health.
650
1170
2106
35
20
0 / 0
55
99
178.2
0.5
180
Master Yi 5G
Master Yi meditates, becoming untargetable for 1 second and healing 30% of maximum health over the duration. Afterwards, for 6 seconds, he gains 100% bonus attack speed and basic attacks deal 75/100/500 bonus magic damage on-hit, but cannot gain mana for the duration. Meditate ends if he is full health.
850
1530
2754
30
20
100 / 150
70
126
226.8
1
180
Nami 5G
Nami summons a massive tidal wave which deals 100/200/300 magic damage to all enemies hit, knocking up and stunning them for 1.5/2/2.5 seconds. Allies hit are empowered for the next 8 seconds, making their basic attacks deal an additional 25/50/300 bonus magic damage on-hit.
750
1350
2430
25
20
50 / 125
50
90
162
0.75
890
Nasus 1G
Nasus surrounds himself in light for 7 seconds, gaining 250/400/550 maximum health and dealing 50/70/90 magic damage every second to adjacent enemies.
650
1170
2106
40
20
0 / 100
50
90
162
0.55
180
Nautilus 3G
Nautilus sends out a depth charge that seeks out the farthest enemy, knocking them up and stunning them for 3/4/6 seconds, while also dealing 100/200/400 magic damage to all enemies it passes through.
850
1530
2754
40
20
50 / 125
55
99
178.2
0.6
180
Neeko 2G
Neeko throws a seed at a random target that explodes for 100/200/350 magic damage three times. Each explosion affects a bigger area than the last.
500
900
1620
20
20
0 / 60
45
81
145.8
0.7
420
Nocturne 3G
Every third basic attack damages all adjacent enemies and applies on-hit effects. It also heals Nocturne for 40/45/50% of the damage dealt.
650
1170
2106
25
20
0 / 0
55
99
178.2
0.7
180
Olaf 4G
Olaf gains 100/150/300% bonus attack speed, 0% − 50% (depending on missing health) in lifesteal, and immunity to crowd control for the rest of the round.
750
1350
2430
35
20
0 / 90
70
126
226.8
0.8
180
Ornn 1G
Ornn breathes lightning in a cone, dealing 100/200/300 magic damage to enemies therein, and increasing their chance to be critically struck by 20% for the next 4 seconds.
650
1170
2106
40
20
0 / 75
50
90
162
0.55
180
Qiyana 3G
Qiyana blasts a short line in front of her, stunning enemies for 2.5/3.5/4.5 seconds and dealing 300/500/900 magic damage.
650
1170
2106
25
20
50 / 100
65
117
210.6
0.7
180
Rek'Sai 2G
Rek'Sai bites an enemy, dealing 250/550/850 true damage.
650
1170
2106
30
20
0 / 75
60
108
194.4
0.7
180
Renekton 1G
Renekton swings his blade, dealing 150/275/475 magic damage to nearby enemies and healing himself for 150/225/300 health per enemy hit.
600
1080
1944
35
20
0 / 100
60
108
194.4
0.6
180
Senna 2G
Senna fires a beam through her furthest ally, dealing 50/100/150 magic damage to enemies hit by the beam, and granting allies 15/40/65 bonus magic damage on-hit for 5 seconds.
450
810
1458
25
20
50 / 75
45
81
145.8
0.7
890
Singed 5G
Singed leaves a toxic cloud wherever he moves, poisoning enemies who stand in it for 150/300/2000 magic damage over 6 seconds.
950
1710
3078
50
20
0 / 0
0
0
0
0
0
Sion 3G
Sion winds up for a moment, then smashes his axe down in a direction, knocking up and dealing 200/400/800 magic damage to all enemies hit.
850
1530
2754
35
20
75 / 125
65
117
210.6
0.65
180
Sivir 3G
For the next 5 seconds, Sivir's basic attacks bounce 5/7/9 times to nearby enemies, dealing 100/125/150% attack damage in physical damage and applying on-hit effects.
600
1080
1944
25
20
0 / 65
55
99
178.2
0.7
660
Skarner 2G
Skarner shields himself for 150/450/750 health for 8 seconds. While the shield persists, he gains 50/75/100% bonus attack speed.
650
1170
2106
30
20
0 / 65
60
108
194.4
0.65
180
Soraka 3G
Soraka calms the area around a random enemy for 3/5/7 seconds, dealing 150/300/450 magic damage to all enemies standing in it and preventing them from gaining mana.
600
1080
1944
20
20
0 / 60
40
72
129.6
0.65
420
Syndra 2G
Syndra conjures a sphere of water which explodes near a random enemy, dealing 175/350/600 magic damage to all enemies hit.
500
900
1620
20
20
0 / 65
40
72
129.6
0.7
660
Taliyah 1G
Taliyah causes the ground to erupt under the enemy with the most mana, dealing 150/350/550 magic damage to them, and stunning them for 2 seconds. This also knocks ranged enemies away, or pulls melee enemies closer.
500
900
1620
20
20
50 / 80
40
72
129.6
0.65
660
Taric 5G
After a 1.5 second delay, Taric pulses cosmic energy onto allied champions within 2/3/4 hexes, making them invulnerable for 3/3/5 seconds.
900
1620
2916
60
20
50 / 125
60
108
194.4
0.65
180
Thresh 2G
After a 0.25-second delay, Thresh throws his lantern to the lowest-health ally, shielding them and nearby allies for 250/400/600 health for 5 seconds.
700
1260
2268
40
20
50 / 125
55
99
178.2
0.55
420
Twitch 4G
For the next 8 seconds, Twitch gains 30/60/200% attack damage in bonus physical damage on-hit and infinite range. During this time his basic attacks travel their full range and hit every enemy they pass through. This also applies on-hit effects.
650
1170
2106
20
20
0 / 70
65
117
210.6
0.75
890
Varus 2G
After channeling for 1.5 seconds, Varus fires a piercing arrow up to 8 hexes away, dealing 225/450/800 magic damage to all enemies in its path.
550
990
1782
25
20
50 / 100
60
108
194.4
0.75
890
Vayne 1G
Vayne's basic attacks apply a Silver Bolts stack. Attacking a new enemy removes all her stacks from the previous target. The third stack consumes them all to deal 10/13/16% of target's maximum health in bonus true damage.
550
990
1782
25
20
0 / 0
40
72
129.6
0.75
660
Veigar 3G
Veigar blasts an enemy, dealing 325/650/975 magic damage. If Veigar is a higher star level than his target, the ability will instantly kill it.
600
1080
1944
20
20
0 / 60
50
90
162
0.6
660
Vladimir 1G
Vladimir deals 200/325/500 magic damage to the target and heals himself for the same amount.
550
990
1782
30
20
0 / 75
40
72
129.6
0.65
420
Volibear 2G
Volibear bites his target, dealing 200/450/850 magic damage. If the target is below 35% health it is killed instantly. If the target dies during the execute, he fully restores his mana.
650
1170
2106
35
20
0 / 75
60
108
194.4
0.7
180
Warwick 1G
Warwick pounces on the enemy with the lowest health, stunning them for 1.5 seconds and striking them 3 times, dealing a total of 200/500/800 magic damage. Each strike triggers on-hit effects and heals for all the damage dealt.
650
1170
2106
30
20
50 / 125
50
90
162
0.6
180
Yasuo 2G
Yasuo instantly blinks to the enemy with the most items and knocks them up, holding them airborne for 1 second and hitting them 4/5/6 times, dealing basic attack damage and applying on-hit effects with each hit.
600
1080
1944
30
20
0 / 100
60
108
194.4
0.7
180
Yorick 4G
Yorick blesses his 2/3/12 lowest-health allies (except Minions of Light). When they die they are resurrected as a Minion of Light. Each Minion of Light has 600/1000/2000 health, 100/200/300 attack damage, 70% attack speed, 20 armor and can gain the Light bonus (if active).
800
1440
2592
35
20
0 / 75
65
117
210.6
0.7
180
Zed 5G
Zed creates a clone of himself behind his current target. This clone inherits its creator's items, stats, current health and can cast Living Shadow. Its mana cost is 50/25/0 higher.
850
1530
2754
30
20
50 / 150
70
126
226.8
1
180
Zyra 1G
Zyra summons 2/3/4 non-targetable Flame Spitters at a random location at the edge of the arena. Flame Spitters attack the nearest enemy for 4 seconds, dealing 55/65/75 magic damage per attack a total of 4 times.
500
900
1620
20
20
0 / 75
40
72
129.6
0.65
660
TFT Elements
Cloud
All allies gain dodge chance.
  • 2 Clouds: 20% dodge chance
  • 3 Clouds: 25% dodge chance
  • 4 Clouds: 35% dodge chance
Crystal
Crystal Champions have a maximum amount of damage they can take from a single attack or ability hit.
  • 2 Crystals: 100 Max Damage
  • 4 Crystals: 60 Max Damage
Desert
Reduces each enemy's armor
  • 2 Deserts: 40% Armor Penetration
  • 4 Deserts: 100% Armor Penetration
Electric
Electric champions shock nearby enemies whenever they deal or receive a critical strike. The damage does not scale with ability power.
  • 2 Electrics: 80 damage
  • 3 Electrics: 250 damage
  • 4 Electrics: 500 damage
Glacial
Basic Attacks from Glacials have a chance to stun their target for 1.5 seconds on-hit.
  • 2 Glacials: 20% chance
  • 4 Glacials: 35% chance
  • 6 Glacials: 50% chance
Inferno
Inferno spell damage burns the ground beneath the target, dealing a percent of that spell's pre-mitigation damage as magic damage over 4 seconds, with each tick occuring every 0.5 seconds.
  • 3 Infernos: 70% damage within 1 hex
  • 6 Infernos: 150% damage within 3 hexes
  • 9 Infernos: 250% damage within 5 hexes
Light
Whenever a Light Champion dies, all other Light Champions gain stackable Attack Speed and are healed for 25% of the dying units Maximum Health.
  • 3 Lights: 15% attack speed
  • 6 Lights: 35% attack speed
  • 9 Lights: 55% attack speed
Lunar
If at least 2 Lunar units are in play, your team gains 15% Critical Strike Chance, 15% Critical Strike Damage, and 10% Spell Power every 7 seconds (Which stacks up to 4 times).
Mountain
While at least 2 Mountain units are in play, at the start of combat, a random ally gains a 1500 health stoneshield.
Ocean
All allies gain additional mana every 4 seconds.
  • 2 Oceans: +10 mana
  • 4 Oceans: +30 mana
  • 6 Oceans: +60 mana
Poison
While at least 3 Poison units are in play, they will apply Neurotoxin when they deal damage, increasing the mana cost of the target's spell by 50%.
Shadow
Shadow units deal increased damage for 6 seconds at combat start, refreshed on takedown.
  • 2 Shadows: 65% increased damage, self takedown
  • 4 Shadows: 175% increased damage, self takedown
Steel
Steel Champions gain damage immunity for a few seconds when they are reduced below 50% health.
  • 2 Steels: 2 seconds of immunity
  • 3 Steels: 3 seconds of immunity
  • 4 Steels: 4 seconds of immunity
Woodland
When Woodland units are in play, at the start of combat, a random Woodland champion makes a copy of themselves (excluding items).
  • 3 Woodland: One random unit will copy themselves
  • 6 Woodland: All units will copy themselves
TFT Classes
Alchemist
Alchemists ignore collision and never stop moving.
Assassin
At the start of combat, Assassins stealth and become invulnerable for a short duration and leap to the farthest enemy.

Assassins gain bonus critical strike damage and bonus critical strike chance:
  • 3 Assassins: +65% crit damage and +10% crit chance
  • 6 Assassins: +225% crit damage and +20% crit chance
Avatar
Avatar champions change between 1 of 10 elements, and their element is counted twice for trait bonuses.
Berserker
At the start of combat, Berserkers leap to the nearest enemy.

When Berserkers attack, they have a chance to hit all units in a cone in front of them and apply on-hit effects.
  • 3 Berserkers: 45% chance
  • 6 Berserkers: 100% chance and all Berserkers gain 25 bonus attack damage
Blademaster
Blademasters' basic attack have 35% chance to trigger additional attacks against their target. These additional attacks deal damage like basic attacks, trigger on-hit and on-attack effects while also generating mana.
  • 2 Blademasters: 1 additional attack
  • 4 Blademasters: 2 additional attacks
  • 6 Blademasters: 3 additional attacks
Druid
While at least 2 Druids are in play, they regenerate 45 health each second.
Mage
Mages have a chance on cast to instead Doublecast.
  • 3 Mages: 50% chance
  • 6 Mages: 100% chance & 20 AP to all Mages
Mystic
All allies gain increased Magic Resist.
  • 2 Mystics: 40 Magic Resist
  • 4 Mystics: 120 Magic Resist
Predator
While at least 3 Predators are in play, they will instantly kill enemies they damage who are below 25% health.
Ranger
Every 3 seconds, Rangers have a chance to double their attack speed for 3 seconds.
  • 2 Rangers: 35% chance
  • 4 Rangers: 80% chance
  • 6 Rangers: 100% chance
Soulbound
While at least 2 Soulbound units are in play, the first Soulbound unit to die in a round will instead enter the Spirit Realm, becoming untargetable and continuing to fight as long as another Soulbound unit is alive.
Summoner
Summoned units have increased health and duration.
  • 3 Summoners: 30% increase
  • 6 Summoners: 120% increase
Warden
Wardens gain increased total Armor.
  • 2 Wardens: +150% Armor
  • 4 Wardens: +300% Armor
  • 6 Wardens: +999% Armor