New champions from TFT Set 10 - Remix Rumble have been added and the cheat sheet is up to date! Which strategies will you discover? Plan out your team comps with our champion cheat sheet!
Teamfight Tactics is a fast-paced game, and that means you need to be able to quickly figure out which champions to pick in between rounds. Our cheat sheet makes it easy to see all TFT champions at once and quickly pick out what classes and origins they belong to.
If you're here for a list of all TFT champions and what they do, you can also find that below!
Champion
Spell
Health
Armor
Magic Res
Mana
Atk Dmg
Atk Spd
Atk Range
Ahri
4G
Blow a kiss at the current target. It deals 300/450/1500 magic damage and briefly Stuns them. If the target has been kissed before, deal 480/720/2400 magic damage instead.
Headliner Effect: +15 Ability power
0 / 30
Amumu
3G
Passive: When attacked, gain 2 Armor (stacks up to 30 times).
Active: Deal 123/198/327 magic damage to adjacent enemies. Every 3rd cast hits enemies within 2 hexes and Stuns them for 1.5 seconds.
Headliner Effect: +150 Health When attacked, also gains Magic Resist.
0 / 45
Annie
1G
Passive: After 4 casts, gain 50% Attack Speed and casts deal 115/170/255 magic damage to another nearby enemy.
Active: Deal 170/255/385 magic damage to the current target.
Headliner Effect: +20 Ability power
0 / 50
Aphelios
2G
Deal 399/598/897 physical damage and Stun the current target for 1.5/1.5/2 seconds. Deal 40/60/90 physical damage to enemies within 1 hex. If the original target dies, Stun enemies within 1 hex for 1 second.
Headliner Effect: +20% Attack damage
40 / 120
Bard
2G
Play a 4-note tune at random using 3 possible notes:
- Doot - Deal 190/285/430 magic damage to the current target.
- Chime - Heal the lowest Health ally for 120/150/180 Health.
- Tip - Drop 1 gold and play another note. (3 Gold in Hyper Roll)
Headliner Effect: The finale of Bard's first cast each combat spreads an additional Doot for every 8 times he's cast this game. Doots deal 135/200/300 magic damage.
30 / 90
Blitzcrank
4G
Passive: Deal 100/150/1000 magic damage to a nearby enemy every 2 seconds.
Active: Gain a 600/750/2000 Shield. For 5 seconds, Blitzcrank's Passive deals damage every second and deals an additional 1% of the target's max Health as magic damage.
Headliner Effect: +150 Health and the Passive always deals the max Health magic damage.
60 / 120
Caitlyn
4G
Fire shots at the 4 furthest enemies. Shots deal 238/357/1071 physical damage to the first enemy they hit.
Headliner Effect: +5% Attack damage and fire another shot that deals 60% damage.
0 / 90
Corki
1G
Deal 134/202/302 physical damage to the current target and adjacent enemies, then Wound them for 5 seconds.
Headliner Effect: +20% Attack damage
15 / 60
Deal 60/90/145 magic damage to enemies within 2 hexes and Stun them for 1.5 seconds. Gain a 400/450/550 Health shield for 4 seconds.
Bling Bonus: While the shield is up, heal 100 every second.
Headliner Effect: +200 Health and +20 Ability power
50 / 125
Evelynn
1G
Deal 200/300/450 magic damage to the current target. Gain 175% Attack Speed that decays over 4 seconds. While active, attacks restore 25/30/35 Health.
Headliner Effect: +100 Health +15 Ability power
30 / 90
Ezreal
4G
Blink away from the current target and deal 231/347/1040 physical damage to them. Every 3rd cast, deal 325/488/1463 physical damage to all enemies in a line.
Headliner Effect: +15% Attack damage
0 / 40
Garen
2G
Gain 170/190/210 max Health. Garen's next attack deals 163/267/441 physical damage.
Headliner Effect: +400 Health
40 / 90
Leap over the current target and transform into Mega Gnar for the rest of combat, gaining 500/600/750 Health and 70% Attack Damage. Subsequent casts deal 184/276/421 physical damage to the current target.
Headliner Effect: At combat start, transform into Mega Gnar.
0 / 70
Heal 500/575/650 Health over 2 seconds. Then, deal 150/225/350 magic damage to adjacent enemies and Chill them for 3 seconds.
Headliner Effect: Gragas takes 8% less damage and deals 15% more damage.
40 / 80
Illaoi
5G
Passive: Every 3 seconds, Illaoi's tentacles deal 120/120/1000 magic damage to nearby enemies.
Active: Gain 100/150/400 Armor and Magic Resist for 3.5 seconds. Revive or fully heal the lowest Health tentacle. Leap at the nearest enemy and deal 100/150/4000 magic damage in a large circle 3/3/7 times as tentacles slam in unison.
Headliner Effect: +10 Ability power, +10 Armor +10 Magic resist and tentacles slam every 2 seconds.
70 / 150
Jax
2G
Leap at the highest Health enemy within 2 hexes and deal 250/375/565 magic damage to them. Then, deal 150/225/335 magic damage to all adjacent enemies. Gain 10% Attack Damage and Ability Power for the rest of combat.
Headliner Effect: +200 Health and +20 Ability power
50 / 120
Jhin
5G
Passive: Attacks generate 10 additional Mana. If your bench has 4 Grand Finale Rifles, begin conducting instead of attacking. Each Rifle fires at the same rate as the Maestro and deals 57/88/843 physical damage. Every 4th volley deals 200% damage.
Active: Put 1/1/4 Grand Finale Rifle into one of your empty bench slots.
Headliner Effect: +10% Attack damage. Combat Start: Put 1 Grand Finale Rifle onto an empty bench slot.
0 / 60
Jinx
1G
Passive Minigun: Attacks grant 4% Attack Speed.
Passive Rocket Launcher: Attacks deal 20/30/46 bonus physical damage.
Active: Swap between Minigun and Rocket Launcher.
Headliner Effect: Minigun attacks grant an extra 1% Attack Speed, Rocket Launcher attacks deal an extra 10% bonus damage.
0 / 50
K'Sante
1G
Enter a defensive stance, reducing damage taken by 50/50/55% for 2.5 seconds. Afterwards, deal 350/525/788 physical damage to the current target.
Headliner Effect: +225 Health
0 / 60
Throw a shuriken at the farthest unmarked target, marking them. Dash to every marked enemy, striking them for 114/171/513 physical damage and dealing 80/120/400 physical damage to enemies dashed through.
Headliner Effect: +100 Health and +10% Attack speed
10 / 50
Kai'Sa
2G
Dash up to 2 hexes and fire a missile at the current target. It deals 205/308/467 physical damage to the first enemy hit.
Headliner Effect: +15% Attack damage, +2 Range and dash farther.
0 / 40
Karthus
4G
Deal 220/330/1000 magic damage to the 5 lowest Health enemies. Gain 10 Mana for each that dies.
Headliner Effect: +15 Ability power
40 / 125
Katarina
2G
Throw a blade at the current target that bounces 3 times, dealing 140/210/315 magic damage and applying Wound for 6 seconds.
Headliner Effect: +200 Health and the final blade bounce deals 45% more magic damage.
0 / 60
Kayle
2G
For 5 seconds, attacks deal 30/45/70 bonus magic damage in waves at the current target and behind them. Shred enemies hit for 4 seconds. Finally, deal 190/285/430 magic damage to enemies around the target.
Headliner Effect: +25% Attack speed
0 / 30
Dash, then deal 350/525/4000 magic damage to adjacent enemies and Chill them for 3 seconds. If Kayn only hits one target, he immediately casts again.
Headliner Effect: +10 Ability power. Shadow Assassin rewards an extra 2 gold. Rhaast rewards an extra 1 Tactician Health.
0 / 50
Discharge 2 Jolts over 2 seconds. Each Jolt deals 160/240/360 magic damage to a random enemy within range and Stuns them for 0.75 seconds.
Bling Bonus: Discharge at 2nd target for 80% damage and Stun duration.
Headliner Effect: +75 Health Jolts heal 4% Maximum Health
30 / 90
Deal 180/270/400 magic damage to adjacent enemies. Heal Lillia for 180/220/260 and her nearest ally for 90/110/130.
Headliner Effect: +100 Health Confetti Bloom heals 20% more.
60 / 140
Lucian
5G
Fire 14 shots toward the furthest enemy. Each shot explodes on the first enemy hit, dealing 59/88/1675 physical damage to all nearby enemies and reducing their Armor by 3/5/20 for the rest of combat.
If Arpeggio ends early, gain Mana based on the number of unused shots.
Headliner Effect: +10% Attack damage and Arpeggio fires 3 more shots.
50 / 125
Lulu
3G
Fire a bolt toward the current target. It deals 240/360/575 magic damage to the first enemy it passes through and 150/225/360 magic damage to the second. Every 3rd cast, Stun the 3 nearest enemies for 1.25 seconds and deal 180/270/430 magic damage instead.
Headliner Effect: +25 Ability power
0 / 40
Lux
3G
Fire a beam at the farthest enemy, dealing 230/345/550 magic damage to all enemies it hits.
Headliner Effect: +15% Critical strike chance and this ability can critically strike.
15 / 75
Miss Fortune
3G
Deal 149/223/340 physical damage to the current target and 99/149/223 physical damage to the closest enemy behind them. If either die, gain 40% Attack Speed for 4 seconds.
Headliner Effect: +25% Attack damage
0 / 60
Mordekaiser
3G
Gain a 500/575/650 Shield and deal 200/300/480 magic damage to adjacent enemies over 3 seconds. Afterwards, deal 200/300/480 magic damage to nearby enemies.
When Face-Melter kills an enemy, gain 4% Ability Power and Attack Damage, and 4 Armor and Magic Resist.
Headliner Effect: +100 Health and +5 Ability power When this ability kills, permanently gain 1% permanent Ability Power.
60 / 100
Nami
1G
Deal 300/450/675 magic damage to the current target and Stun them for 1.5 seconds.
Headliner Effect: +20 Ability power
15 / 75
Cosplay the highest Health ally and gain a 250/300/350 Shield + 5% of the ally's Health for 4 seconds. When it breaks, deal 70/90/115% of its initial value as magic damage to adjacent enemies.
Headliner Effect: +200 Health Neeko grants 20 Mana to the ally she copies.
0 / 90
Olaf
1G
Passive: Heal 20/25/35 Health on attack. For every 1% missing Health, gain 0.1% Attack Speed.
Headliner Effect: +75 Health, +10 Armor and +10 Magic resist
0 / 0
Pantheon
2G
Reduce damage taken by 40/40/45% for 2.5 seconds. Afterwards, deal 110/165/248 physical damage to the 3 enemies who dealt the most damage to Pantheon during the duration.
Headliner Effect: +200 Health, +20 Armor and +20 Magic resist
0 / 60
Poppy
4G
Passive: Gain Attack Damage based on bonus Health. (Current: 30/54/97%)
Active: Gain 80 Armor and Magic Resistance for 6 seconds. Hammer the nearest enemy 3 times; each deals 144/216/675 physical damage and heals 40/72/130 Health. If this kills an enemy, slam an additional time.
Headliner Effect: +150 Health and +10% Attack damage
30 / 100
Qiyana
5G
Copy 1/2/3 of the current target's items and throw them to an ally. Deal 356/534/3375 physical damage and knock them back. If the target had no items, deal 267/401/16875 additional true damage and knock them back to the edge of the board instead.
Bling Bonus: After Sample & Remix kills a champion and copies an item, create 1 permanent component.
Headliner Effect: +15% Attack damage. When Qiyana copies an item, she permanently gains 5% Attack Damage.
0 / 50
Riven
3G
For the next 6 seconds, gain a 250/345/478 Shield and attacks deal 30/45/68 bonus physical damage to enemies within 1 hex of the target.
Headliner Effect: +200 Health, +10% Attack damage, +10 Armor and +10 Magic resist.
0 / 50
Samira
3G
Passive: Attacks that critically strike grant a stack of Style, up to 6 stacks. Each stack grants 20% Attack Speed.
Active: Deal 144/216/338 physical damage to the current target, then another 66/99/149 physical damage per Style stack. Afterwards, reset Style.
Headliner Effect: +15% Attack damage and +10% Critical strike chance.
0 / 100
Senna
2G
Fire a blast of sound at the current target's location. It pulses 3 times, each dealing 105/155/225 magic damage to enemies within 1 hex.
Bling Bonus: -15 max Mana
Headliner Effect: +5 Ability power and each pulse grows larger.
30 / 90
Seraphine
2G
Send a high note to the largest clump of units that hits all units within 1 hex. Enemies take 140/210/315 magic damage. Allies heal for 80/120/160 Health.
Headliner Effect: Every other cast, send another High Note that deals 60% damage and heals 60%.
0 / 60
Gain a 375/425/475 Shield for 2 seconds, increased by 1 for every 4 missing Health. Deal 275/420/680 magic damage to the current target and 130/210/340 magic damage to enemies in a cone around them.
Headliner Effect: +250 Health. At 15% Health, gain 50 max Health permanently.
0 / 100
Sona
5G
Passive: Attacks instead send a beat to an ally, healing them for 4/7/100% of their maximum Health.
Active: Send a beat to all allies and grant them a 350/550/3333 Shield for 2/2/30 seconds.
Headliner Effect: +5% Attack speed. Gains 2% Attack Speed every time she attacks.
0 / 170
Tahm Kench
1G
Passive: Reduce each instance of incoming damage by 12/15/25.
Headliner Effect: +225 Health
0 / 0
Taric
1G
Gain a 279/360/456 Shield for 4 seconds. Taric's next 2 attacks deal 100/150/225 bonus magic damage.
Headliner Effect: +100 Health and +15 Armor
50 / 140
Thresh
4G
Stun the largest group of nearby enemies for 1.75/2/8 seconds and deal 150/225/1200 magic damage to each. Thresh heals for 250/300/600 + 50% of the total damage dealt.
Headliner Effect: +100 Health. Reduce max Mana by 25.
70 / 160
Deal 175/263/788 physical damage three times split between the three closest enemies within three hexes. For each enemy that survives all three waves, refund 12/12/20 Mana.
Bling Bonus: Heal for 20% of the damage dealt with Three Point Strike.
Headliner Effect: +100 Health and +10% Attack speed
0 / 70
Twisted Fate
4G
Throw 21 cards divided between the current target and 3 nearest enemies. They reduce Magic Resist by 1 and deal 45/70/210 magic damage.
Headliner Effect: Throws 3 extra cards.
30 / 105
Twitch
2G
Throw a bottle at the current target, which deals 90/135/203 physical damage to enemies within 1 hex. It explodes into 6 shards; each dealing 35/50/80 magic damage to a random enemy within 2 hexes. Each enemy critically struck by the bottle creates 1 more shard.
Headliner Effect: +15% Attack damage and +20% Critical strike change
0 / 70
Urgot
3G
For 8 seconds, convert bonus Attack Speed to Attack Damage. Attacks deal 120/183/283 physical damage in a cone and grant Urgot 30% of the damage dealt as a 5 second Shield.
Headliner Effect: +15% Attack damage and +10% Omnivamp
0 / 20
Vex
3G
Send a shadow to the current target that Stuns enemies within 1 hex for 1.5 seconds. Then, it deals 255/380/610 magic damage to enemies within 1 hex.
25 / 75
Vi
1G
Deal 121/182/272 physical damage to the current target, or 154/231/347 if they have more current Health than Vi. Stun them for 1.5/1.75/2 seconds and reduce their Armor by 10/12/15 for the rest of combat.
Headliner Effect: +150 Health and +10% Attack damage
40 / 80
Viego
4G
Slam on a nearby hex. Deal 105/158/473 physical damage to enemies within two hexes and mark them for 5 seconds. Marked enemies take 10% increased damage from all sources.
Viego's attacks on marked enemies deal 119/179/536 physical damage instead.
Headliner Effect: +150 Health and +10% Attack damage
70 / 120
Yasuo
1G
Passive: Yasuo permanently gains 1% Attack Damage when he kills an enemy champion (doubled in Hyper Roll).
Active: Deal 144/206/298 damage to the current target.
Bling Bonus: Synthesizer Strike executes enemies under 15% Health
Headliner Effect: +100 Health and +15% Omnivamp
0 / 50
Gain stacking Move Speed and 8% Omnivamp for the rest of combat. Slash twice, dealing 130/195/300 physical damage to enemies in a cone each time.
Headliner Effect: +200 Health and +20% Attack damage
0 / 70
Summon 9/10/25 headbanging ghouls that pile towards the center of the board. Each deals 132/198/1980 physical damage over three attacks. Ghouls' damage 20% Sunders for 3 seconds.
Every other cast also summons a BIG ghoul with 900/1750/9001 Health that deals 220/330/3960 physical damage each attack.
Headliner Effect: +200 Health. Summons 2 extra ghouls. The BIG ghoul is BIGGER and deals 10% extra damage.
60 / 110
Zac
4G
Bounce 3 times on nearby enemies. Each bounce deals 120/180/1200 magic damage, Stuns for 1 second, and heals Zac for 180/240/800 Health.
Headliner Effect: +150 Health and +10 Ability power
60 / 160
Zed
4G
Mark the current target and spawn an untargetable Shadow with 131/197/591 Attack Damage for 4 seconds. After a brief delay or when the marked enemy falls below 15% health, deal an additional 263/394/1181 physical damage.
Headliner Effect: +100 Health. Zed's Shadows gain +10% Attack damage and +10% Attack speed.
30 / 70
Ziggs
5G
Throw a bomb at the current target that deals 360/540/4000 magic damage. It splits into 5 smaller bombs that Shred their target for 4 seconds and deal 80/120/400 magic damage. Each cast increases the number of smaller bombs by 2.
Headliner Effect: +10 Ability power. Reduce max Mana by 10.
30 / 70
Pentakill
Pentakill champions reduce incoming damage by 15% and deal bonus damage. For each champon kill, a Pentakill champion rocks out and increases their damage bonus by 25%.
On the 5th kill, all Pentakill champions rock out and your team gains 50% Attack Speed.
- 3: 15% bonus damage
- 5: 30% bonus damage
- 7: 45% bonus damage
- 10: 50% damage reduction and 110% bonus damage
K/DA
Your team gains max Health, Ability Power, and Attack Damage if they are in a lighted hex. K/DA champions gain double!
- 3: 10% max Health, 10% Ability power & Attack damage
- 5: 15% max Health, 15% Ability power & Attack damage
- 7: 22% max Health, 22% Ability power & Attack damage
- 10: 50% max Health, 50% Ability power & Attack damage, 10 mana per second
True Damage
True Damage champions deal bonus true damage. If they are holding an item, they gain a unique Bling Bonus for their Ability.
- 2: 15% damage
- 4: 30% damage
- 6: 45% damage
- 9: 125% damage, Bling Bonuses go Platinum!
Heartsteel
Earn Hearts by killing enemies. Gain even more by losing player combat. Every 4 player combats, convert Hearts into powerful rewards!
- 3: 1x Hearts
- 5: 2.5x Hearts
- 7: 6x Hearts
- 9: 10x Hearts, Gain rewards every round and keep 80% of your Hearts!
Disco
Summon a movable Disco Ball.
Combat start: Allies next to it gain Attack Speed and healing immediately and every 3 seconds.
- 3: 5% Attack speed and 3% max Health
- 4: 10% Attack speed and 4% max Health
- 5: 2 Disco Balls, 15% Attack speed and 4% max Health
- 6: 20% Attack speed and 6% max Health
Country
When your team loses 30% of their Health, call a Dreadsteed that empowers your team. Each Country star level increases the Dreadsteed's Health and Attack Damage.
- 3: Dreadsteed
- 5: Midnight Dreadsteed
- 7: Infernal Invocation Dreadsteed
Punk
Punks gain bonus Health and Attack Damage, which increases by 1% every time you spend gold on a Shop reroll.
After Punks fight in combat, your 1st Shop reroll costs 1 gold and grants 3% bonus instead!
- 2: 160 Health and 16% Attack damage
- 4: 260 Health and 26% Attack damage
- 6: 420 Health and 42% Attack damage
Emo
Emo champions' Abilities cost less Mana to cast, and they gain Mana whenever an allied champion dies.
- 2: 20% less, gain 10 Mana
- 4: 25% less, gain 20 Mana
- 6: 20 Ability power; 30% less, gain 25 Mana
EDM
Use the EDM selector item to choose an EDM champion and see the frequency for each.
At the selected champion's frequency, your EDM champions cast the selected Ability with modified effectiveness.
- 2: 80% effectiveness
- 3: 90% effectiveness
- 4: 100% effectiveness, -1 second
- 5: 120% effectiveness, -2 seconds
8-bit
Keep score of your team's damage dealt. For each high score you beat, 8-bit champions gain Attack Damage.
- 2: 3.5% Attack damage
- 4: 6% Attack damage
- 6: 10% Attack damage and unlock a final high score, that rewards you with a grand prize.
Jazz
For each active trait (except uniques), your team gains bonus Health and deals bonus damage.
- 2: 2% Health, 1% Damage
- 3: 3% Health, 2% Damage
- 4: 4% Health, 3% Damage
Hyperpop
When Hyperpop champions use an Ability, they grant Mana and 4 seconds of Attack Speed to their 2 closest allies.
- 1: 3 Mana and 10% Attack speed
- 2: 5 Mana and 20% Attack speed
- 3: 7 Mana and 35% Attack speed
- 4: 10 Mana and 60% Attack speed
Breakout
(unique) Akali is a member of K/DA or True Damage depending on which trait has more fielded champions. She gains a different Ability depending on which form she takes.
Mixmaster
(unique) Choose a mode that changes the Mixmaster's attacks and Ability!
Maestro
(unique) The Maestro always attacks at a fixed pace, converting 1% bonus Attack Speed into 0.7% Attack Damage.
ILLBEATS
(unique) Gain 2/2/8 placeable Spirit Tentacles, based on Illaoi's star level. Tentacles gain Illaoi's bonus Armor and Magic Resist.
Mosher
Moshers gain Attack Speed and Omnivamp, which increases up to 100% based on their missing Health.
- 2: 20% Attack speed, 10% Omnivamp
- 4: 30% Attack speed, 15% Omnivamp
- 6: 50% Attack speed, 20% Omnivamp
Spellweaver
Your team gains 15 Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
- 3: +20 Ability power, +1 Ability power per cast
- 5: +35 Ability power, +1 Ability power per cast
- 7: +60 Ability power, +2 Ability power per cast
- 10: +120 Ability power, +10 Ability power per cast
Guardian
Once per combat at 50% Health, Guardians shield themselves and their closest ally for a percent of their max Health.
Sentinel
Your team gains Armor and Magic Resist. Sentinels gain double.
- 2: 16 Armor, 16 Magic resist
- 4: 35 Armor, 35 Magic resist
- 6: 60 Armor, 60 Magic resist
- 8: 125 Armor, 125 Magic resist
Executioner
Executioner Abilities can critically strike and they gain Critical Strike Damage. Their Critical Strike Chance is increased based on their target's missing Health.
- 2: 15% Critical strike damage. Up to 15% Critical strike chance
- 4: 30% Critical strike damage. Up to 35% Critical strike chance
- 6: 55% Critical strike damage. Up to 55% Critical strike chance
Edgelord
Edgelords gain Attack Speed, which doubles when their target drops below 50% Health. Edgelords with 1-hex range also dash through them on their next attack.
- 3: 30% Attack speed
- 5: 50% Attack speed
- 7: 85% Attack speed
Bruiser
Your team gains 100 Health. Bruisers gain bonus max Health.
- 2: 20% max Health
- 4: 40% max Health
- 6: 80% max Health
Rapidfire
Your team gains 10% Attack Speed.
Rapidfire champions gain more on every attack, up to 10 stacks.
- 2: 4% Attack speed
- 4: 7% Attack speed
- 6: 12% Attack speed
Dazzler
Dazzlers' Abilities reduce their target's damage by 15% and deal bonus magic damage over 2 seconds.
- 2: 20% magic damage
- 4: 60% magic damage
- 6: 100% magic damage
Crowd Diver
After Crowd Divers die, they leap onto the furthest enemy, dealing 400 magic damage. Enemies within 1 hex are Stunned for 1.5 seconds.
They also deal bonus damage, increased by 1% each second.
- 2: 5% bonus damage
- 4: 20% bonus damage
- 6: 50% bonus damage
Big Shot
Big Shots gain Attack Damage, which increases for 3 seconds when they use their Ability.
- 2: 10% Attack damage, 40% after casting
- 4: 15% Attack damage, 60% after casting
- 6: 25% Attack damage, 100% after casting
Superfan
Superfans improve your Headliner!
- 3: Headliner gets a completed item
- 4: Headliner gets 250 Health and 15% Omnivamp
- 5: Item upgrades to radiant
Wildcard
(unique) If you win player combat, Kayn becomes the Shadow Assassin. If not, he becomes Rhaast. You receive a reward based on his form every time he kills 2 enemy champions.
Shadow Assassin: 3 Gold
Rhaast: 1 player health.