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Teamfight Tactics Champions Cheat Sheet - Set 8.5, TFT Monsters Attack: Glitched Out!

Use this page as a handy in-game reference for every TFT Set 8.5 champion's classes and origins. If you want more details on a specific champion you can find their rarity, ability, and stat information in the champion list below!

Origins Classes
Star Guardian
Ekko
Kai'Sa
Lux
Neeko
Nilah
Rell
Syndra
Urgot
Threat
Aatrox
Aurelion Sol
Bel'Veth
Fiddlesticks
Morgana
Rammus
Urgot
InfiniTeam
Lucian
Pantheon
Shen
Sivir
Twisted Fate
Ultimate Ezreal
Anima Squad
Jinx
Miss Fortune
Nasus
Riven
Sylas
Vayne
Underground
Ezreal
Kayle
Samira
Sona
Vi
Mecha: PRIME
Draven
Garen
Jax
Leona
Wukong
LaserCorps
Ashe
Mordekaiser
Renekton
Warwick
Yasuo
Gadgeteen
Annie
Gnar
Lulu
Nunu
Poppy
Ox Force
Alistar
Annie
Fiora
Viego
A.D.M.I.N.
Blitzcrank
Camille
LeBlanc
Warwick
Supers
Gangplank
Lee Sin
Malphite
Riftwalker
Jhin
Pyke
Vex
Duelist
Fiora
Gangplank
Kayle
Nilah
Twisted Fate
Vayne
Yasuo
Spellslinger
Annie
Janna
LeBlanc
Lux
Neeko
Sona
Twisted Fate
Brawler
Blitzcrank
Jax
Lee Sin
Renekton
Riven
Vi
Warwick
Renegade
Camille
Jhin
Leona
Lucian
Sylas
Viego
Heart
Lee Sin
Lulu
Pantheon
Sona
Syndra
Viego
Defender
Garen
Poppy
Rell
Riven
Shen
Wukong
Mascot
Alistar
Malphite
Nasus
Nunu
Vex
Sureshot
Ashe
Samira
Sivir
Ultimate Ezreal
Quickdraw
Ezreal
Kai'Sa
Lucian
Miss Fortune
Aegis
Alistar
Ekko
Leona
Vi
Ace
Draven
Miss Fortune
Mordekaiser
Samira
Prankster
Ekko
Gnar
Jinx
Hacker
LeBlanc
Pyke
Shen
Parallel
Ezreal
Ultimate Ezreal
Forecaster
Janna
Corrupted
Fiddlesticks



New champions from TFT Set 8.5 - Monsters Attack: Glitched Out! have been added and the cheat sheet is up to date! Which strategies will you discover? Plan out your team comps with our champion cheat sheet!

Teamfight Tactics is a fast-paced game, and that means you need to be able to quickly figure out which champions to pick in between rounds. Our cheat sheet makes it easy to see all TFT champions at once and quickly pick out what classes and origins they belong to.

If you're here for a list of all TFT champions and what they do, you can also find that below!

TeamFight Tactics Champion Details Swipe the table below to view more Champion Stats
Champion Spell Health Armor Magic Res Mana Atk Dmg Atk Spd Atk Range
Aatrox 4G
Aatrox sucks the soul of nearby enemies dealing magic damage and gaining max HP. Then he unleashes his demonic form for the rest of combat, replacing his spell with The Darkin Blade. The Darkin Blade: Aatrox slams his greatsword down in a line, dealing magic damage to all enemies hit and healing himself.

% Max Health: 30% / 30% / 66%
Soul Crush Damage: 250 / 375 / 1200
Darkin Blade Damage: 2200 / 330 / 1200
Healing: 300 / 350 / 800
1100
1980
3564
60
60
0 / 90
60
90
135
0.8
1
Alistar 3G
Alistar slams the ground underneath his target, dealing 140/210/350 magic damage and knocking them up for 1.5 seconds. He then roars, healing himself and the lowest health ally champion for 20% of his maximum Health.
800
1440
2592
50
50
75 / 175
50
75
113
0.55
1
Annie 2G
Annie blasts a cone of fire, dealing 140/210/325 magic damage to enemies in front of her, then creates a 300/350/425 Health shield on herself for 4 seconds.
750
1350
2430
40
40
30 / 90
40
60
90
0.6
2
Ashe 1G
Ashe gains Attack Damage for the next 5 seconds.

Percent Of Attack Damage: 60% / 60% / 60%
Damage: 15 / 22 / 33
500
900
1620
15
15
0 / 50
60
90
135
0.7
4
Aurelion Sol 4G
Aurelion Sol calls down 4/4/6 meteors on random enemies. Meteors deal 155/230/450 magic damage, then 10% Burn and 33% Wound enemies for 10 seconds.
Burn: deals some of the target's maximum Health as true damage.
Wound: reduces healing received.
850
1530
2754
30
30
30 / 90
40
60
90
0.75
4
Bel'Veth 4G
Bel'Veth dashes around her target and unleashes a flurry of attacks, each dealing physical damage.
Each time this is cast, Bel'Veth gains 35% bonus Attack Speed for the rest of combat.

Damage : 20 / 30 / 150
Percent of Attack Damage : 75% / 75% / 200%
1050
1800
3240
50
50
0 / 40
80
128
191
0.9
2
Blitzcrank 1G
Blitzcrank creates an empowered field around himself, reducing all damage taken by 50%/52%/55% for 4 seconds.
650
1170
2106
45
45
40 / 80
65
75
113
0.5
1
Camille 2G
Camille sweeps with her leg, dealing physical damage and Disarming enemies hit for a few seconds.
Disarm: target cannot move or attack.

Percent of Attack Damage : 240% / 240% / 240%
Bonus Damage : 60 / 75 / 100
Disarm Duration : 1.75 / 1.8 / 2
750
1350
2430
45
45
0 / 70
65
98
146
0.75
1
Draven 2G
Draven hurls 2 massive axes at his target's direction, which reverse on the way back to him. Enemies caught in their path take physical damage, reduced by 25% for each enemy they have already passed through.

Damage : 60 / 95 / 145
600
1080
1944
15
15
70 / 130
65
98
146
0.75
4
Ekko 4G
Ekko dives in, granting himself a 550/700/3000 shield for 5 seconds and taunts nearby enemies. When the shield breaks, he emits a time field, dealing 100/150/1500 to nearby enemies and slowing their attack speed by 50% for 2 seconds.
1000
1800
3240
60
60
70 / 140
60
90
135
0.6
1
Ezreal 2G
Ezreal fires an orb of physical sabotage at his target, 30/40/50% Chilling them for 4 seconds. Then he fires another shot, which deals 200/300/460 magic damage to the target and nearby enemies. When Parallel is active fire a shot that does 110/165/255 damage to all enemies in a line.
Chill: reduce Attack Speed.
550
990
1782
20
20
0 / 55
55
83
124
0.7
4
Fiddlesticks 5G
Fiddlesticks teleports into the largest cluster of enemies and fears them for 1/1/5 seconds. For the next 5/5/30 seconds, Fiddlesticks drains the life from nearby enemies dealing 100/150/800 magic damage per second and healing for 20% of the damage dealt.
1200
1980
3564
66
66
66 / 66
50
75
113
0.75
1
Fiora 2G
Fiora lunges at her enemy, dealing physical damage to all enemies hit. For the next 8 seconds, she takes 25% less damage and her attacks restore Health.

Percent of Attack Damage : 250% / 250% / 260%
Heal : 30 / 40 / 55
800
1440
2592
50
50
30 / 80
55
75
113
0.8
1
Gangplank 1G
Gangplank fires a flaming bullet at his target. It deals 240/360/540 magic damage and 33% Wounds the enemy for for 8 seconds.
Wound: reduces healing recived.
650
1170
2106
35
35
0 / 50
45
68
101
0.75
1
Garen 4G
Garen brings down his sword on a nearby enemy, dealing physical damage to enemies within 2 hexes and stunning them for 1.75 seconds.

Base Damage: 60 / 90 / 200
Percent of Attack Damage: 140% / 140% / 325%
Stun Duration: 2 / 2.25 / 6
1050
1800
3240
60
60
100 / 200
80
120
180
0.7
1
Gnar 3G
Gnar slashes around him, dealing physical damage to enemies struck. His current target takes 250% damage, and the spell critically strikes them.

Area Slash Base Damage : 20 / 30 / 50
800
1440
2592
35
35
20 / 80
60
98
146
0.8
1
Janna 5G
Janna sends a twister towards the largest group of enemies. The twister expands when it reaches its destination, knocking all nearby enemies up in the air, Stunning them for 1.25/1.5/8 seconds, and dealing 450/675/6000 magic damage each second for 3 seconds.
800
1440
2592
45
45
40 / 120
50
75
113
0.8
4
Jax 3G
Passive: Jax leaps to his target and deals bonus magic damage every 3rd attack. The bonus damage increases every third attack up to 7 times.

Base Damage : 90 / 135 / 220
Stacking Damage : 20 / 30 / 50
800
1440
2592
45
45
0 / 100
45
75
113
0.8
1
Jhin 4G
Passive: Jhin always has fixed attack speed. He converts each 1% of bonus Attack Speed into AD. Every fourth shot instead fires a piercing bullet towards the lowest health enemy, dealing physical damage to all enemies in a line, increased up to based on their missing health. The bullet deals 43% reduced damage for each target it pierces through.

Attack Speed : 0.8 / 0.8 / 1
% Attack Damage : 244% / 244% / 544%
744
1339.2
2410.56
44
44
0 / 0
70
105
158
0.8
8
Jinx 2G
Jinx fires a rocket at her target that explodes on impact, damaging all nearby enemies for
225/335/525 magic damage and Stunning them for 1.5 seconds.
550
990
1782
20
20
0 / 65
55
68
101
0.7
4
Kai'Sa 3G
Passive: Kai'Sa's attacks apply Plasma. Her next attack against a target with 2 stacks of Plasma deals 125/185/310 magic damage.
Active: Kai'Sa gains 60%/ 60%/ 60% Attack Speed for 10 seconds. This bonus stacks!
600
1170
2106
25
25
20 / 105
25
53
79
0.8
4
Kayle 1G
Kayle's next 3 attacks deal physical damage to her target, and magic damage to enemies within 1 hex of the target.

Attack Damage: 175%
Magic Damage: 30 / 45 / 65
500
900
1620
15
15
0 / 30
55
75
113
0.65
4
LeBlanc 3G
Leblanc fires 6/6/8 sigils at her target, each dealing 75/110/135 magic damage. If the target dies, she completes casting the remaining sigils at the nearest enemy but adds 1 more sigil.
650
1170
2106
30
30
0 / 60
45
68
101
0.7
4
Lee Sin 2G
Lee Sin dashes towards a nearby ally, shielding them and himself for 180/220/270 Health for 4 seconds. He then dashes back and deals 275%/275%/280% Attack Damage to his target.
If there are no nearby allies, he gains a 360/440/540 Health shield instead.
700
1260
2268
50
50
0 / 70
60
90
135
0.65
1
Leona 5G
Leona locks onto her target and calls down an orbital laser strike. The laser deals 450/675/5000 true damage per second to the target until the target dies, and 80/120/2000 magic damage to nearby enemies.
1100
1980
3564
60
60
0 / 50
75
113
169
0.7
1
Lucian 1G
Passive: Lucian's basic attacks deal bonus magic damage. Active: Lucian fires 4 shots in his target's direction. Each shot deals magic damage to the first target struck.

Bonus Magic Damage Per Attack: 25 / 35 / 50
Magic Damage Per Ability Bullet: 40 / 60 / 90
500
900
1620
15
15
0 / 40
20
30
45
0.7
4
Lulu 1G
Lulu fires a magic bolt at her target, dealing 270/405/605 magic damage to the first enemy hit and 120/180/270 to other enemies behind.
500
900
1620
15
15
0 / 50
30
45
68
0.7
4
Lux 1G
Lux sends out a singularity to random enemy. When it detonates, it reduces the target's Attack Damage by 40% for 4 seconds, and deals 240/360/600 to nearby enemies.
500
900
1620
15
15
0 / 70
40
60
90
0.7
4
Malphite 2G
Malphite slams the ground, dealing 150/225/350 magic damage to nearby enemies and granting himself 100/125/150 Armor for 4 seconds.
800
1260
2268
45
45
40 / 80
60
90
135
0.5
1
Miss Fortune 4G
Miss Fortune fires 8 waves of bullets in her target's direction within channels for 2 seconds. Enemies take 30/45/150 magic damage from the first bullet that hits them, and 15/24/100 magic damage from any other bullets that hit.
750
1350
2430
30
30
0 / 105
60
90
135
0.7
4
Mordekaiser 5G
Mordekaiser transports the arena into his realm for 4/4/6 seconds. He 50/50/70% Shreds ALL enemies, then slams a building onto the arena that deals 420/630/5555 magic damage to enemies hit.
Shred: reduce Magic Resist.
1200
2160
3888
70
70
60 / 150
70
105
158
0.7
1
Morgana 3G
Passive: When Morgana deals damage to an enemy, she 40% Sunders and Shreds them for 4 seconds. Active: Morgana sends out dark binding towards the 2 closest enemies, dealing magic damage and stunning them.

Damage : 215 / 325 / 535
900
1530
2754
30
30
50 / 100
50
75
113
0.75
4
Nasus 1G
Nasus slams his staff on his target dealing 225% of his Attack Damage and Chilling them for 3 seconds.
Chill: reduce Attack Speed by 40%

Bonus Damage : 60 / 90 / 135
700
1170
2106
45
45
0 / 60
65
98
146
0.65
1
Neeko 4G
Neeko throws out her frog familiar at her target, it hops to the nearest enemies 3 times, dealing magic damage to enemies in an area. The last hop is empowered, causing it instead to deal magic damage enemies in a larger area.

Damage: 80 / 120 / 360
Bonus Damage: 160 / 240 / 720
700
1260
2268
30
30
0 / 80
45
68
101
0.75
4
Nilah 3G
Nilah whirls her whip-blade, dealing 90/135/225 magic damage to nearby enemies while healing herself and allies for 235/270/330 Health over 1 seconds. She finishes with a burst that deals 90/135/225 magic damage.
800
1440
2592
50
50
50 / 125
45
68
101
0.7
1
Nunu 5G
Passive: Nunu and Willump roll a ball around the arena towards the furthest enemy. The ball deals 120/180/2000 magic damage to all enemies it passes through. When they reach their target, they will find a new destination. Nunu and Willump gain 30/30/90 Mana per second.
Active: Nunu and Willump grow the ball, increasing their movement speed, the size of the ball, and the amount of damage by 40%.
1337
2407
4332
60
60
0 / 90
0
0
0
0.2
1
Pantheon 1G
Pantheon leaps on his target, dealing magic damage (% Magic Resist) and stunning them for 1.5 seconds. He then shields himself for 4 seconds.

Percent Magic Resist: 290 / 435 / 650
Shield Amount: 200 / 225 / 250
650
1170
2106
40
40
40 / 70
50
75
113
0.6
1
Poppy 1G
Poppy throws her buckler at the farthest enemy, dealing 160/240/320% of her Armor as magic damage. The buckler then bounces back, granting Poppy a shield that blocks 300/350/425 damage.
650
1170
2106
45
45
40 / 80
60
90
135
0.55
1
Pyke 2G
Pyke stabs his current target for true damage, summons a phantom at his current location, and dashes behind the furthest enemy. After 1 second, the phantom returns to Pyke, stunning all enemies it passes through for a few duration, and dealing magic damage to them.

True Damage: 140 / 210 / 325
Stun Duration: 1.2 / 1.5 / 1.8
Damage: 70 / 105 / 165
700
1260
2268
35
35
60 / 120
50
75
113
0.75
1
Rammus 3G
Passive: +61/91/151 Armor
Active: Rammus powers himself up and leaps to the largest group of nearby enemies, dealing magic damage, knocking them up for 1.5 seconds, and reducing their Attack Damage by 40% for 4 seconds.

Armor Ratio : 150% / 175% / 205%
Bonus Damage : 30 / 50 / 80
950
1710
3078
55
55
50 / 110
60
90
135
0.65
1
Rell 2G
Rell forms a tether between herself and her lowest percent Health ally, dealing 140/210/325 magic damage to all enemies between herself and her bound ally. She also grants herself and her bound ally 50/60/70% of Rell's current Armor and Magic Resist for 4 seconds.
800
1350
2430
50
50
80 / 150
60
90
135
0.5
1
Renekton 1G
Renekton empowers himself for 8 seconds, gaining 200/250/300 maximum Health, and causing his attacks to deal 6% of his maximum Health as bonus magic damage.
650
1170
2106
40
40
0 / 50
50
75
113
0.65
1
Riven 3G
Riven gains a 325/400/500 Health shield for 4 seconds and empowers her next 3 attacks with 100/150/250
bonus magic damage. If Riven has more Health than her target, she deals 100% more bonus magic damage.
700
1260
2268
45
45
30 / 90
50
75
113
0.65
1
Samira 4G
Samira rapidly firing bullets that deal physical damage for 1.5 seconds. Bullets ricochet to nearby enemies, for 20% less damage.

Percent of Attack Damage : 460% / 460% / 1200%
Damage : 66 / 99 / 366
700
1260
2268
30
30
0 / 65
70
105
158
0.8
4
Shen 3G
Shen tethers himself to the ally who has the done most damage this round for a while. While the tether is active, his ally is invulnerable and any damage they would take is redirected to Shen instead. Damage Shen takes is reduced for the same duration.

Duration: 4 / 4 / 4
Damage Reduction: 40% / 45% / 50%
750
1350
2430
50
50
50 / 100
60
90
135
0.55
1
Sivir 2G
Sivir throws her pizza at her target, dealing physical damage. It then splits into slices and gets delivered to the nearest allies, healing them.

Allies Healed : 3 / 3 / 3
Healing : 80 / 100 / 125
Percent Of Attack Damage : 400% / 400% / 410%
600
1080
1944
20
20
0 / 70
65
98
146
0.75
4
Sona 3G
Sona fires 2 beams that cycle between 3 phases:
  • 1: Deal 190/285/470 magic damage to the nearest enemies.
  • 2: Heal the lowest Health allies for 180/220/300 Health.
  • 3: Deal 100/150/300 magic damage to the nearest enemies and Stun them for 1.5 seconds.
650
1170
2106
25
25
0 / 40
40
60
90
0.7
4
Sylas 1G
Sylas whirls his chains around him, dealing 10/12/18% of his maximum Health as magic damage to nearby enemies and healing himself for 150/170/190 Health.
700
1170
2106
45
45
30 / 80
50
75
113
0.55
1
Syndra 5G
Syndra grants a 200/600/4000 Health shield to a random champion on your bench, then flings them into the arena inside an orb at her closest enemy. The orb deals 250/375/2500 magic damage to enemies hit. Stuns for 1/1.5/8 seconds.

Traits of champions flung onto the board do not become active, except for Corrupted.
850
1530
2754
40
40
70 / 125
40
60
90
0.85
4
Twisted Fate 4G
Twisted Fate draws cards and begins drawing a card after every auto attack. After 2.5 seconds, Twisted Fate throws all of his drawn cards, each dealing damage. The final card thrown is a red card that deals damage to all nearby enemies.

Starting Cards: 6 / 6 / 12
Single Target Damage: 55 / 85 / 250
Red Card Damage: 190 / 285 / 800
750
1350
2430
30
30
0 / 30
45
68
101
0.8
4
Ultimate Ezreal 5G
Ezreal shatters the timestream, calling in temporal duplicates of himself that each fire a blast of energy towards the largest group of enemies. Enemies hit by a blast take physical damage.

Number of Duplicates : 5 / 5 / 25
Bonus Damage : 15 / 25 / 177
Percent of Attack Damage : 133% / 133% / 533%
800
1440
2592
40
40
50 / 150
64
90
135
0.95
4
Urgot 5G
Passive: Urgot's claw fires 5 attacks per second, each dealing physical damage.
Active: Urgot summons a gigantic wave behind his enemies that deals % of their maximum Health as magic damage. The wave knocks enemies forward 1 hex, Stuns them, and has a chance to dredge up treasure (gold and loot).

Max Health : 5% / 8% / 75%
Stun Duration : 1 / 1.5 / 5
Treasure Chance : 15% / 25% / 100%
1000
1980
3564
40
40
100 / 200
65
120
180
1
2
Vayne 3G
Vayne fires a heavy bolt at her target, dealing true damage.

Percent of Attack Damage : 150% / 150% / 160%
Bonus Physical Damage : 18 / 25 / 45
600
1080
1944
25
25
0 / 40
60
90
135
0.8
4
Vex 3G
Vex launches a damaging missile at her current target, dealing magic damage. Every third cast deals reduced damage to enemies after the first enemy hit.

Damage: 230 / 345 / 570
Secondary Target Damage: 150 / 225 / 370
650
1170
2106
25
25
0 / 40
40
60
90
0.7
4
Vi 2G
Vi grants herself a 270/330/400 Health shield for 4 seconds and 50%/50%/50% Sunders nearby enemies for 4 seconds. Then she deals 250% Attack Damage to nearby enemies.

Sunder: reduce Armor.
700
1260
2268
45
45
0 / 80
50
75
113
0.6
1
Viego 4G
Viego becomes unstoppable, leaping to the largest cluster of nearby enemies and slamming his sword down on the enemy with the lowest Health, dealing 260/390/900 magic damage to the primary target and 120/180/400 magic damage to enemies nearby. If Viego kills an enemy, he casts again but deals 20%/20%/10% less damage.
1000
1620
2916
50
50
0 / 45
60
90
135
0.8
1
Warwick 4G
Passive: Warwick gains Omnivamp. Upon his first takedown, he enters Empowered Kill Mode 2.0, granting himself Attack Speed and causing him to leap to new targets for the rest of combat. Active: Warwick leaps and slashes at his target, attacking 6 times and dealing physical damage. If the unit dies he gains 10 mana for each remaining slash.

Percent of Attack Damage : 500% / 500% / 1500%
Omnivamp : 20% / 20% / 50%
950
1710
3078
50
50
40 / 90
70
105
158
0.95
1
Wukong 1G
Wukong spins his staff around him, dealing 150/225/335 magic damage to nearby enemies. He gains 60/70/80 Armor and Magic Resist for each enemy hit for 3 seconds.
650
1170
2106
40
40
50 / 100
60
90
135
0.6
1
Yasuo 2G
Yasuo fires a whirlwind at his target dealing 210/315/485 magic damage and knocking up units hit for 1.5 seconds. If the current position isn't ideal, he will dash up to 1 hex in order to find more units in a line.
750
1350
2430
40
40
0 / 70
45
68
101
0.75
1
TFT Origins
Star Guardian
Star Guardians gain more Mana in combat.
  • 2: 30% Mana
  • 4: 60% Mana
  • 6: 100% Mana
  • 8: 175% Mana
Threat
1: Threats do not have a Trait bonus, but instead have powerful Abilities and increased base stats.
InfiniTeam
The InfiniTeam opens a portal to an alternate timeline. At the start of combat, any InfiniTeam unit placed on a portal summons an alternate version of themselves with different items. They get 1 for each Augment you own. The copies have reduced Health and damage.
  • 3: 1 portal opens, 45% damage and 45% HP
  • 5: 2 portals open, 50% damage and 50% HP
  • 7: 2 portals open, 85% damage and 85% HP
Anima Squad
Anima Squad members build fame for scoring champion kills. When they pause to celebrate a kill, they permanently gain 6 maximum Health per point of fame. Fame immediately benefits the whole Anima Squad.
  • 3: 15 Ability Power, 15% Attack Damage
  • 5: 35 Ability Power, 35% Attack Damage
  • 7: 60 Ability Power, 60% Attack Damage
Underground
The Underground must sneak through the sewers and crack 10 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards.
  • 3: Crack 2 vault lock after a player combat win, and 3 after a player combat loss
  • 4: Crack 2 vault locks after a player combat win, and 4 after a player combat loss
  • 5: Crack 3 vault lock after a player combat win, and 5 after a player combat loss
  • 6: Crack 4 vault locks after a player combat win, and 7 after a player combat loss
Mecha: PRIME
Use the Mecha selector item to choose a PRIME.
Combat start: The PRIME combines with the 2 nearest Mecha, absorbing 90% of their Base Health.
  • 3: The PRIME gains 60 Ability Power and 60% Attack Damage
  • 6: All Mechas gain 55 Ability Power and 55% Attack Damage; The PRIME gains double this amount.
LaserCorps
When a LaserCorp drone pilot attacks or is hit by an attack, their combat drone deals magic damage to the agent's target (0.40 second cooldown).
When a unit with a drone dies, the drone is reassigned to another unit with a drone.
Drone lasers deal:
  • 3: 27 magic damage
  • 4: 35 magic damage. All champions get a LaserCorp drone.
  • 5: 55 magic damage. All champions get a LaserCorp drone.
  • 6: 90 magic damage. All champions get a LaserCorp drone.
Gadgeteen
Each round, Gadgeteens create random modified weapons with powerful effects that fall apart after one round. Gadgeteens also gain Damage and Damage Reduction for each item equipped to them.
  • 3: Create 1 item, 4% per item.
  • 5: Create 2 items, 8% per item.
Ox Force
Ox Force units gain bonus defenses. Once per combat, when they would drop below one HP, they instead shield themselves for 50% of their maximum health for 1.5 seconds.
  • 2: 5 Armor and Magic Resist
  • 4: 35 Armor and Magic Resist
  • 6: 75 Armor and Magic Resist
A.D.M.I.N.
A.D.M.I.N. programs a custom configuration per player each game.
  • 2: Initialize ADMIN cause and effect
  • 4: Add another effect to the program. Boost all tiers by 25%
  • 6: Boost previous tiers by 100%
Supers
3: Combat start: strike a pose that grants your team 18% bonus damage, which increases by 3% for every 3-star champion on your team.
Riftwalker
Riftwalkers open a gap between dimensions and summon their ally Zac, who grows in power based on the star level of Riftwalkers. Zac gains the last-listed Trait of the closest Riftwalker.
3: Summon Zac
TFT Classes
Duelist
Innate: increased movement speed.
Duelists' basic attacks grant bonus Attack Speed, up to 12 stacks.
  • 2: +5% Attack Speed per stack
  • 4: +8% Attack Speed per stack
  • 6: +10% Attack Speed per stack; Duelists take 10% less damage
  • 8: +16% Attack Speed per stack; Duelists take 20% less damage
Spellslinger
Every 5 seconds, the next attack instead fires a magic orb at a random target, which explodes for 50% Ability Power as magic damage.
Spellslingers gain:
  • 2: +25 Ability Power
  • 4: +45 Ability Power
  • 6: +70 Ability Power
  • 8: +110 Ability Power, and orbs deal 100% Ability Power
Brawler
Brawlers gain additional maximum Health.
  • 2: +20% maximum Health
  • 4: +45% maximum Health
  • 6: +70% maximum Health
  • 6: +100% maximum Health
Renegade
Renegade units deal bonus damage, and the last one standing deals more.
  • 3: 25% bonus damage, extra 20% for last alive
  • 5: 40% bonus damage, extra 30% for last alive
  • 7: 70% bonus damage, extra 40% for last alive
Heart
When Heart units cast their Ability, your team gains stacking Ability Power for the rest of combat.
  • 2: +4 Ability Power
  • 4: +7 Ability Power
  • 6: +11 Ability Power
Defender
Your team gains bonus Armor, and Defenders gain more.
  • 2: +25 Armor, +50 for Defenders
  • 4: +70 Armor, +150 for Defenders
  • 6: +180 Armor, +400 for Defenders
Mascot
Your team heals a percentage of their maximum Health every 2 seconds, and Mascots heal double the amount.
When Mascots die, they retreat to the sidelines to cheer on your team. Your team's healing increases by 1% for each cheering Mascot.
  • 2: 1.50% healing
  • 4: 3% healing
  • 6: 6% healing
Sureshot
Combat start: Sureshots gain bonus Attack Damage now, and every 4 seconds.
  • 2: +7% Attack Damage
  • 3: +12% Attack Damage
  • 4: +18% Attack Damage
  • 5: +25% Attack Damage
Quickdraw
After every 2 damaging ability projectiles, Quickdraw units fire a bonus ability projectile. Bonus shots deal:
  • 2:70% total damage
  • 3:150% total damage
  • 4:235% total damage
Aegis
Your team gains bonus Magic Resist, and Aegis units gain more.
  • 2: +20 Magic Resist, +40 for Aegis
  • 3: +40 Magic Resist, +70 for Aegis
  • 4: +60 Magic Resist, +100 for Aegis
  • 5: +90 Magic Resist, +150 for Aegis
Ace
This trait is active only when you have exactly 1 or 4 unique Aces.
  • 1: Execute enemies under 15% Health
  • 4: Execute enemies under 33% Health
Prankster
  • 2: Once per combat at 50% Health, Pranksters spawn a target dummy, move to a safe location, and restore 150 Health.
  • 3: And, Prankster dummies stun the enemy that killed them for 1.50 seconds.
  • 4: The Health restore is increased to 350 Health and the stun duration becomes 2 seconds.
Hacker
Hackers gain Omnivamp and summon a H4ckerr!m. Any unit placed in the rider hex will be sent to the enemy backline and is untargetable for the first ??? seconds of combat.
  • 3: +10% Omnivamp
  • 4: +20% Omnivamp for Hackers
  • 5: +20% Omnivamp for Hackers, +15% for the rider
  • 6: +40% Omnivamp for Hackers, +30% for the rider
Parallel
2: Ezreal learns from his older, more handsome self and joins him in future adventures. Ezreal's Ability becomes a blast that hits all enemies in a line. Ultimate Ezreal's Ability summons two additional temporal duplicates.
Forecaster
At the start of combat, Forecaster champions grant adjacent allies different buffs depending on the current weather, which changes every game. ( Randomly selected per game)
  • Sunny Weather: Combat start: Grant a 400/600/2000 Health shield to adjacent allies for 10/10/45 seconds.
  • Windy Weather: Combat start: grant bonus Attack Damage and Ability Power to adjacent allies, increasing by 8/15/99% every 5 seconds.
  • Rainy Weather: At the start of combat, Forecaster champions grant adjacent allies 20 / 40 / 100 mana until they have cast 1/1/100 spells.
Corrupted
1: Combat starts: Lie dormant while absorbing the souls of allies that die. Gain 40 Ability Power for each soul.
Once per combat at 70% Health (or when your team has died), come alive and fight.

League of Legends Champions:

Teamfight Tactics Guide