Help Support

Our Growing Community

MOBAFire is a community that lives to help every LoL player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support MOBAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Teamfight Tactics Champions Cheatsheet

Use this page as a handy in-game reference for every TFT champion's classes and elements. If you want more details on a specific champion you can find their rarity, ability, and stat information in the champion list below!




Elements Champions Cheatsheet Classes
Cloud
Crystal
Desert
Electric
Glacial
Inferno
Light
Mountain
Ocean
Poison
Shadow
Steel
Woodland
Alchemist
Assassin
Avatar
Berserker
Blademaster
Druid
Mage
Mystic
Predator
Ranger
Summoner
Warden
TeamFight Tactics Champion Details
Champion Spell Health Armor Magic Res Mana Atk Dmg Atk Spd Atk Range
Aatrox 3G
Aatrox slams his sword in a circle in front of him, damaging enemies hit.
700
1260
2520
35
20
0 / 85
65
117
234
0.7
180
Annie 4G
Annie summons Tibbers onto a nearby hex. Tibbers attacks nearby enemies while active.
700
1260
2520
20
20
0 / 75
45
81
162
0.7
660
Ashe 4G
For the next few seconds Ashe gains attack speed and her attacks fire a flurry of arrows, dealing bonus damage.
550
990
1980
20
20
0 / 35
60
108
216
0.7
890
Azir 3G
Azir summons an untargetable Sand Soldier near a random enemy that attacks whenever Azir attacks.
600
1080
2160
20
20
0 / 100
55
99
198
0.8
660
Brand 4G
Brand launches a bouncing fireball, damaging enemies hit.
700
1260
2520
25
20
0 / 85
55
99
198
0.7
660
Braum 2G
Braum raises his shield toward the furthest enemy, reducing incoming damage from that direction and blocking projectiles.
750
1350
2700
60
20
0 / 65
40
72
140
0.6
180
Diana 1G
Diana creates three orbs that rotate around her and that explode when hitting an enemy dealing 60/100/140 magic damage. In addition, Diana generates a shield that lasts 3 seconds and absorbs the next 150/250/350 of damage received.
550
990
1980
20
20
0 / 100
50
90
180
0.7
180
Dr. Mundo 3G
Dr. Mundo spawns a toxic cloud around himself that damages adjacent enemies and heals himself for the damage dealt for several seconds.
750
1350
2700
35
20
75 / 125
60
108
216
0.6
180
Ezreal 3G
Ezreal fires a shard of ice toward the lowest-health enemy, damaging the first enemy hit and applying on-hit effects.
600
1080
2160
20
20
0 / 40
65
117
234
0.7
660
Ivern 1G
Ivern shields the lowest-health ally for a few seconds.
600
1080
2160
25
20
50 / 100
50
90
180
0.6
420
Janna 4G
Janna knocks back enemies in a large area and channels for a few seconds, continuously healing nearby allies.
600
1080
2160
20
20
50 / 125
45
81
162
0.7
660
Jax 2G
Jax gains 100% dodge chance for the next few seconds, then briefly stuns and damages adjacent enemies.
650
1170
2340
30
20
50 / 125
50
90
180
0.8
180
Kha'Zix 4G
Kha'Zix briefly becomes stealthed, becoming untargetable and causing his next attack to critically strike.
750
1350
2700
25
20
0 / 40
75
135
270
0.8
180
Kindred 3G
Lamb tumbles away from her target while Wolf bites them, dealing damage.
650
1170
2340
20
20
0 / 35
55
99
198
0.75
660
Kog'Maw 1G
Kog’Maw launches acid that damages a random enemy.
500
900
1800
20
20
0 / 40
25
45
90
0.7
660
LeBlanc 2G
Leblanc sends a chain toward the nearest enemy, stunning and damaging them after a delay.
550
990
1980
20
20
50 / 80
55
99
198
0.7
420
Lux 7G
Lux fires a giant laser that deals massive damage to enemies hit and restores mana based on enemies hit.
850
1530
3060
25
20
0 / 85
65
117
234
0.85
890
Malphite 4G
Malphite throws himself toward a random enemy, damaging and knocking up nearby enemies when he arrives.
800
1440
2880
50
20
50 / 150
60
108
216
0.55
180
Malzahar 2G
Malzahar creates a portal that spawns minions. More star levels, more minions.
550
990
1980
20
20
75 / 125
40
72
144
0.65
660
Maokai 1G
Passive: Whenever Maokai is damaged by an enemy spell, his next attack heals him.
650
1170
2340
35
20
0 / 0
55
99
198
0.5
180
Master Yi 5G
Master Yi becomes untargetable and significantly heals himself over a few seconds. After channeling, his attacks temporarily deal bonus magic damage on hit.
850
1530
3060
30
20
100 / 150
70
126
252
1
180
Nami 5G
Nami sends a massive wave toward a random enemy, damaging and knocking up enemies it passes through and granting allies it passes through bonus magic damage on hit.
750
1350
2700
25
20
50 / 125
50
90
180
0.75
890
Nasus 1G
Nasus temporarily enrages, gaining bonus health and damaging adjacent enemies each second for the duration.
650
1170
2340
40
20
0 / 100
50
90
180
0.55
180
Nautilus 3G
Nautilus sends out a depth charge that seeks out the furthest enemy champion, knocking them up and stunning them for a really long time.
850
1530
3060
40
20
50 / 125
55
99
198
0.6
180
Neeko 2G
Neeko throws a seed at a random enemy that explodes three times in a larger and larger radius.
500
900
1800
20
20
0 / 80
45
81
162
0.7
420
Nocturne 3G
Every three hits, Nocturne’s next attack is enhanced, damaging all adjacent enemies and healing him for a portion of damage dealt.
650
1170
2340
25
20
0 / 0
60
108
216
0.75
180
Olaf 4G
For the rest of combat, Olaf gains a large amount of Attack Speed and Lifesteal for a few seconds and becomes immune to crowd control.
750
1350
2700
35
20
0 / 75
70
126
252
0.85
180
Ornn 1G
Ornn breathes lightning in a cone in front of him, damaging enemies and increasing their chance to be critically struck for the next few seconds.
650
1170
2340
40
20
0 / 75
50
90
180
0.55
180
Qiyana 3G
Qiyana dashes to the side of her target and throws a blast of wind through them, damaging and stunning enemies it passes through.
650
1170
2340
25
20
50 / 100
65
117
234
0.7
180
Rek'Sai 2G
Rek’Sai bites her target, dealing true damage.
650
1170
2340
30
20
0 / 75
65
117
234
0.7
180
Renekton 1G
Renekton damages adjacent enemies and heals himself for each enemy hit.
600
1080
2160
35
20
0 / 100
60
108
216
0.6
180
Singed 5G
Passive: Singed leaves a poison cloud behind himself that damages enemies who stand in it.
1050
1890
3780
50
20
0 / 0
0
0
0
0
0
Sion 3G
Sion smashes an area in front of him after a delay, knocking up and damaging enemies.
850
1530
3060
35
20
0 / 125
65
117
234
0.65
180
Sivir 3G
Sivir’s attacks temporarily bounce to nearby units.
600
1080
2160
25
20
0 / 65
50
90
180
0.7
660
Skarner 2G
Skarner shields himself for a few seconds, gaining bonus attack speed while the shield holds.
650
1170
2340
30
20
0 / 75
60
108
216
0.65
180
Soraka 3G
Soraka temporarily calms an area around a random enemy, damaging enemies and preventing them from gaining mana while inside.
600
1080
2160
20
20
0 / 60
40
72
144
0.65
420
Syndra 2G
Syndra conjures a Hydro Sphere at a target location that damages enemies.
500
900
1800
20
20
0 / 80
40
72
144
0.7
660
Taliyah 1G
Taliyah erupts the ground under a random enemy, knocking them toward her if ranged, or away if melee.
500
900
1800
20
20
50 / 85
40
72
144
0.65
660
Taric 5G
After a delay, Taric and all nearby allies become invulnerable for a few seconds.
850
1530
3060
60
20
50 / 150
60
108
216
0.65
180
Thresh 2G
Thresh throws his lantern to the lowest-health ally, shielding them and nearby allies for a few seconds.
700
1260
2520
40
20
50 / 125
55
99
198
0.55
420
Twitch 4G
Twitch temporarily gains infinite range and his attacks become piercing bolts that fly through their targets to the end of the board, damaging all enemies they pass through.
650
1170
2340
20
20
0 / 90
60
108
216
0.75
890
Varus 2G
Varus charges and fires an arrow, dealing damage to all enemies in a line.
550
990
1980
25
20
50 / 100
60
108
216
0.75
890
Vayne 1G
Passive: Vayne deals bonus true damage every third attack based on the enemy’s maximum health.
500
900
1800
25
20
0 / 0
40
72
144
0.75
660
Veigar 3G
Veigar blasts an enemy with magical energy, dealing damage. Instantly kills enemies at lower star levels than Veigar.
600
1080
2160
20
20
0 / 60
50
90
180
0.6
660
Vladimir 1G
Vladimir damages a target enemy, healing himself for the damage dealt.
550
990
1980
30
20
0 / 75
40
72
144
0.65
420
Volibear 2G
Volibear bites his target, dealing damage. Thunder Bite instantly kills enemies below a certain amount of health, fully restoring Volibear's mana.
850
1530
3060
35
20
0 / 75
60
108
216
0.7
180
Warwick 1G
Warwick pounces onto the lowest-health enemy, stunning and damaging them. Applies on-hit effects.
650
1170
2340
30
20
50 / 150
50
90
180
0.6
180
Yasuo 2G
Yasuo instantly appears next to the enemy with the most items, attacking them multiple times in rapid succession and knocking them up for the duration.
600
1080
2160
30
20
0 / 100
55
99
198
0.7
180
Yorick 4G
Yorick blesses several of his lowest-health allies, reviving them as a Minion of Light when they die. More star levels, more targets.
800
1440
2880
35
20
0 / 75
65
117
234
0.7
180
Zed 5G
Zed creates an identical clone of himself behind his current target, copying his items as well. This clone can also cast Living Lightning.
850
1530
3060
30
20
50 / 150
80
144
288
1
180
Zyra 1G
Zyra spawns two untargetable Flame Spitters on random hexes at the edge of the arena, which attack the nearest enemy.
500
900
1800
20
20
0 / 75
25
45
90
0.65
660
TFT Elements
Cloud
All allies gain dodge chance.
  • 2 Clouds: 25% dodge chance
  • 3 Clouds: 40% dodge chance
  • 4 Clouds: 60% dodge chance
Crystal
Crystal Champions have a maximum amount of damage they can take from a single hit.
  • 2 Crystals: 100 Max Damage
  • 4 Crystals: 60 Max Damage
Desert
Reduces each enemy's armor
  • 2 Deserts: 50% Armor Penetration
  • 4 Deserts: 90% Armor Penetration
Electric
Electric champions shock nearby enemies whenever they deal or receive a critical strike.
  • 2 Electrics: 60 damage
  • 3 Electrics: 200 damage
  • 4 Electrics: 500 damage
Glacial
Basic Attacks from Glacials have a chance to stun their target for 1.50 seconds.
  • 2 Glacials: 20% chance
  • 4 Glacials: 40% chance
  • 6 Glacials: 60% chance
Inferno
Inferno spell damage burns the ground beneath the target, dealing a percent of that spell's pre-mitigation damage as magic damage over 5 seconds.
  • 3 Infernos: 80% damage
  • 6 Infernos: 150% damage
  • 9 Infernos: 250% damage
Light
Whenever a Light Champion dies, all other Light Champions gain Attack Speed and are healed for 25% of their Maximum Health.
  • 3 Lights: 10% attack speed
  • 6 Lights: 25% attack speed
  • 9 Lights: 50% attack speed
Mountain
At the start of combat, a random ally receives a Stoneshield.
  • 2 Mountains: 1500 health Stoneshield
Ocean
All allies gain additional mana every 4 seconds.
  • 2 Oceans: +10 mana
  • 4 Oceans: +20 mana
  • 6 Oceans: +40 mana
Poison
Poison Champions apply Neurotoxin when they deal damage, increasing the target's mana cost.
  • 3 Poisons: 50% increased mana cost
Shadow
Shadow units deal increased damage for 5 seconds at combat start, refreshed on takedown.
  • 2 Shadows: 50% increased damage, self takedown
  • 4 Shadows: 100% increased damage, self takedown
Steel
Steel Champions gain damage immunity for a few seconds when they are reduced below 50% health.
  • 2 Steels: 2 seconds of immunity
  • 3 Steels: 3 seconds of immunity
  • 4 Steels: 4 seconds of immunity
Woodland
At the beginning of the round, a random Woodland champion clones themselves.
  • 3 Woodlands: 1 clone
TFT Classes
Alchemist
INNATE: Alchemists ignore collision and never stop moving.
Assassin
INNATE: At the start of combat, Assassins stealth and become invulnerable for a short duration and leap to the farthest enemy.

SYNERGY: Assassins gain bonus critical strike damage and bonus critical strike chance:
  • 3 Assassins: +75% crit damage and +10% crit chance
  • 6 Assassins: +150% crit damage and +20% crit chance
Avatar
Avatar champions change between 1 of 10 elements, and their element is counted twice for trait bonuses.
Berserker
INNATE: At the start of combat, Berserkers leap to the nearest enemy.

SYNERGY: Berserkers have a 40% chance to hit all units in a cone in front of them with their attacks.
  • 3 Berserkers: 40% chance
  • 6 Berserkers: 80% chance
Blademaster
Blademasters' basic attack have 40% chance to trigger additional attacks against their target. These additional attacks deal damage like Basic Attacks and trigger on-hit effects.
  • 2 Blademasters: 1 additional attack
  • 4 Blademasters: 2 additional attacks
  • 6 Blademasters: 3 additional attacks
Druid
Druids regenerate health every second.
  • 2 Druids: 40 health per second
Mage
Mages have a chance on cast to instead Doublecast.
  • 3 Mages: 50% chance
  • 6 mages: 100% chance
Mystic
All allies gain increased Magic Resist.
  • 2 Mystics: 70 Magic Resist
  • 4 Mystics: 150 Magic Resist
Predator
Predators instantly kill enemies they damage who are below a certain health threshold.
  • 3 Predators: 20% health
Ranger
Every 3 seconds, Rangers have a chance to double their attack speed for 3 seconds.
  • 2 Rangers: 30% chance
  • 4 Rangers: 65% chance
  • 6 Rangers: 100% chance
Summoner
Summoned units have increased health and duration.
  • 3 Summoners: 40% increase
  • 6 Summoners: 100% increase
Warden
Wardens gain increased total Armor.
  • 2 Wardens: +100% Armor
  • 4 Wardens: +250% Armor
  • 6 Wardens: +400% Armor