Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Last chance to enter the MOBAFire Ironman and test your skills to compete for the $1,000 USD cash prize and a prestigious award! 🔥

Teamfight Tactics Champions Cheat Sheet - Set 8, TFT Monsters Attack!

Use this page as a handy in-game reference for every TFT Set 8 champion's classes and origins. If you want more details on a specific champion you can find their rarity, ability, and stat information in the champion list below!

Origins Classes
Star Guardian
Ekko
Kai'Sa
Lux
Nilah
Rell
Syndra
Taliyah
Yuumi
Threat
Aurelion Sol
Bel'Veth
Cho'Gath
Fiddlesticks
Rammus
Urgot
Vel'Koz
Zac
LaserCorps
Ashe
Mordekaiser
Renekton
Sejuani
Senna
Yasuo
Zed
Ox Force
Alistar
Annie
Aphelios
Fiora
Talon
Viego
Anima Squad
Jinx
Miss Fortune
Nasus
Riven
Sylas
Vayne
Underground
Ezreal
Kayle
Samira
Sona
Vi
Mecha: PRIME
Draven
Jax
Leona
Sett
Wukong
Gadgeteen
Annie
Lulu
Nunu
Poppy
Zoe
A.D.M.I.N.
Blitzcrank
Camille
LeBlanc
Soraka
Supers
Gangplank
Lee Sin
Malphite
Civilian
Galio
Janna
Sivir
Arsenal
Aphelios
Brawler
Blitzcrank
Jax
Lee Sin
Renekton
Riven
Sejuani
Vi
Duelist
Fiora
Gangplank
Kayle
Nilah
Vayne
Yasuo
Zed
Spellslinger
Annie
Janna
LeBlanc
Lux
Sona
Taliyah
Mascot
Alistar
Galio
Malphite
Nasus
Nunu
Yuumi
Heart
Lee Sin
Lulu
Sona
Soraka
Syndra
Yuumi
Renegade
Camille
Leona
Sylas
Talon
Viego
Defender
Poppy
Rell
Riven
Sett
Wukong
Sureshot
Aphelios
Samira
Senna
Sivir
Recon
Ashe
Ezreal
Kai'Sa
Vayne
Aegis
Alistar
Ekko
Leona
Vi
Ace
Draven
Miss Fortune
Mordekaiser
Samira
Prankster
Ekko
Jinx
Zoe
Hacker
LeBlanc
Zed
Zoe
Forecaster
Janna
Corrupted
Fiddlesticks



New champions from TFT Set 8 - Monsters Attack! have been added and the cheat sheet is up to date! Which strategies will you discover? Plan out your team comps with our champion cheat sheet!

Teamfight Tactics is a fast-paced game, and that means you need to be able to quickly figure out which champions to pick in between rounds. Our cheat sheet makes it easy to see all TFT champions at once and quickly pick out what classes and origins they belong to.

If you're here for a list of all TFT champions and what they do, you can also find that below!

TeamFight Tactics Champion Details Swipe the table below to view more Champion Stats
Champion Spell Health Armor Magic Res Mana Atk Dmg Atk Spd Atk Range
Alistar 3G
Alistar slams the ground underneath his target, dealing 140/210/350 magic damage and knocking them up for 1.5 seconds. He then roars, healing himself and the lowest health ally champion for 20% of his maximum Health.
800
1440
2592
50
50
75 / 175
50
75
113
0.55
1
Annie 2G
Annie blasts a cone of fire, dealing 140/210/325 magic damage to enemies in front of her, then creates a 300/350/425 Health shield on herself for 4 seconds.
750
1350
2430
40
40
30 / 90
40
60
90
0.6
2
Aphelios 5G
Place Aphelios on the board to choose his Ability.
Binding Eclipse: Aphelios casts forth a lunar spotlight towards the largest group of units, dealing physical damage and stunning all enemies in the area.
Duskwave: Aphelios unleashes a wave of energy in a cone in his target's direction, dealing magic damage to all units hit and locking on to them. After a delay, Aplhelios fires a volley of attacks at each locked-on target, dealing physical damage.
Onslaught: Aphelion enters an onslaught for 1.75 seconds, automatically performing 6 attacks over the duration at the nearest 2 enemies, dealing physical damage to each enemy.

Binding Eclipse Base Damage : 75 / 75 / 500
Binding Eclipse Stun Duration : 1.25 / 2 / 15
Duskwave Percent of Attack Damage : 275% / 275% / 1500%
Duskwave Magic Damage : 55 / 85 / 2000
Duskwave Num Bullets : 7 / 7 / 15
Onslaught Base Damage : 55 / 85 / 2000
800
1440
2592
30
30
40 / 140
80
113
169
0.9
4
Ashe 1G
Ashe gains Attack Damage for the next 4 seconds.

Percent Of Attack Damage: 40% / 40% / 40%
Damage: 12 / 18 / 25
500
900
1620
15
15
0 / 50
60
90
135
0.7
4
Aurelion Sol 4G
Aurelion Sol calls down 4/4/6 meteors on random enemies. Meteors deal 145/215/435 magic damage, then 10% Burn and 33% Wound enemies for 10 seconds.
Burn: deals some of the target's maximum Health as true damage.
Wound: reduces healing received.
850
1530
2754
30
30
30 / 90
40
60
90
0.7
4
Bel'Veth 4G
Bel'Veth dashes around her target and unleashes a flurry of attacks, each dealing physical damage.
Each time this is cast, Bel'Veth gains 30% bouns Attack Speed for the rest of combat.

Damage : 20 / 30 / 150
Percent of Attack Damage : 75% / 75% / 200%
1000
1800
3240
50
50
0 / 30
80
128
191
0.9
2
Blitzcrank 1G
Blitzcrank creates an empowered field around himself, reducing all damage taken by 55%/60%/65% for 4 seconds.
650
1170
2106
45
45
45 / 90
50
75
113
0.5
1
Camille 2G
Camille sweeps with her leg, dealing physical damage and Disarming enemies hit for a few seconds.
Disarm: target cannot move or attack.

Percent of Attack Damage : 190% / 200% / 215%
Bonus Damage : 60 / 75 / 100
Disarm Duration : 1.5 / 1.6 / 1.75
750
1350
2430
45
45
0 / 70
65
98
146
0.75
1
Cho'Gath 3G
Passive: +75/100/150 Magic Resist
Active: Cho'gath breathes a cosmic beam in a forward arc that deals magic damage and Mana Reaves the target.
Mana Reave: increase maximum Mana util the next cast.

Magic Resist Ratio : 150% / 190% / 240%
Mana Cost Increase : 35% / 35% / 50%
Bonus Damage : 70 / 105 / 165
950
1710
3078
55
55
40 / 120
60
90
135
0.65
1
Draven 2G
Draven hurls 2 massive axes at his target's direction, which reverse on the way back to him. Enemies caught in their path take physical damage, reduced by 25% for each enemy they have already passed through.

Damage : 60 / 95 / 145
600
1080
1944
15
15
0 / 80
65
98
146
0.75
4
Ekko 4G
Ekko dives in, granting himself a 550/700/3000 shield for 5 seconds and taunts nearby enemies. When the shield breaks, he emits a time field, dealing 100/150/1500 to nearby enemies and slowing their attack speed by 50% for 2 seconds.
1000
1800
3240
60
60
70 / 140
60
90
135
0.6
1
Ezreal 2G
Ezreal fires an orb of physical sabotage at his target, 30/40/50% Chilling them for 4 seconds. Then he fires another shot, which deals 230/345/535 magic damage to the target and nearby enemies.
Chill: reduce Attack Speed.
550
990
1782
20
20
0 / 55
55
83
124
0.7
4
Fiddlesticks 5G
Fiddlesticks teleports into the largest cluster of enemies and fears them for 1/1/5 seconds. For the next 5/5/30 seconds, Fiddlesticks drains the life from nearby enemies dealing 100/150/900 magic damage per second and healing for 20% of the damage dealt.
1300
1980
3564
70
70
66 / 66
50
75
113
0.75
1
Fiora 2G
Fiora lunges at her enemy, dealing physical damage to all enemies hit. For the next 8 seconds, she takes 15% less damage and her attacks restore Health.

Percent of Attack Damage : 225% / 225% / 235%
Heal : 30 / 40 / 55
800
1440
2592
50
50
30 / 80
50
75
113
0.8
1
Galio 1G
Galio dashes towards the nearest enemy, dealing 150/225/335 magic damage. He then grants himself and the closest ally a 200/240/280 Health shield for 4 seconds.
650
1170
2106
45
45
70 / 140
50
75
113
0.55
1
Gangplank 1G
Gangplank sheds crowd control effects, then fires a flaming bullet at his target. It deals 210/315/475 magic damage and 33% Wounds the enemy for for 8 seconds.
Wound: reduces healing recived.
650
1170
2106
30
30
0 / 50
45
68
101
0.65
1
Janna 5G
Janna sends a twister towards the largest group of enemies. The twister expands when it reaches its destination, knocking all nearby enemies up in the air, Stunning them for 1.25/2/10 seconds, and dealing 50/75/1000 magic damage each second for 3 seconds.
800
1440
2592
35
35
70 / 140
50
75
113
0.75
4
Jax 3G
Passive: Jax leaps to his target and deals bonus magic damage every 3rd attack. The bonus damage increases every third attack up to 7 times.

Base Damage : 110 / 160 / 285
Stacking Damage : 20 / 30 / 50
800
1440
2592
45
45
0 / 100
45
75
113
0.8
1
Jinx 2G
Jinx fires a rocket at her target that explodes on impact, damaging all nearby enemies for
225/335/525 magic damage and Stunning them for 1.5 seconds.
550
990
1782
20
20
20 / 80
50
68
101
0.7
4
Kai'Sa 3G
Passive: Kai'Sa's attacks apply Plasma. Her next attack against a target with 2 stacks of Plasma deals 150/225/370 magic damage.
Active: Kai'Sa gains 40/45/55% Attack Speed for 10 seconds. This bonus stacks!
650
1170
2106
25
25
0 / 60
35
53
79
0.8
4
Kayle 1G
Kayle's next 3 attacks deal physical damage to her target, and magic damage to enemies within 1 hex of the target.

Attack Damage: 155%
Magic Damage: 25 / 35 / 50
500
900
1620
15
15
0 / 30
50
75
113
0.65
4
LeBlanc 3G
Leblanc fires 5/6/8 sigils at her target, each dealing 85/105/130 magic damage. If the target dies, she completes casting the remaining sigils at the nearest enemy but adds 1 more sigil.
650
1170
2106
30
30
0 / 60
45
68
101
0.7
4
Lee Sin 2G
Lee Sin dashes towards a nearby ally, shielding them and himself for 180/220/270 Health for 4 seconds. He then dashes back and deals 275%/275%/280% Attack Damage to his target.
If there are no nearby allies, he gains a 360/440/540 Health shield instead.
700
1260
2268
50
50
0 / 70
60
90
135
0.65
1
Leona 5G
Leona locks onto her target and calls down an orbital laser strike. The laser deals 450/675/5000 true damage per second to the target until the target dies, and 80/120/2000 magic damage to nearby enemies.
1100
1980
3564
60
60
0 / 75
75
113
169
0.7
1
Lulu 1G
Lulu fires a magic bolt at her target, dealing 260/390/580 magic damage to the first enemy hit and 120/180/270 to other enemies behind.
500
900
1620
15
15
0 / 50
30
45
68
0.7
4
Lux 1G
Lux sends out a singularity to random enemy. When it detonates, it reduces the target's Attack Damage by 40% for 4 seconds, and deals 200/300/450 to nearby enemies.
500
900
1620
15
15
0 / 60
40
60
90
0.7
4
Malphite 2G
Malphite slams the ground, dealing 140/210/325 magic damage to nearby enemies and granting himself 100/125/150 Armor for 4 seconds.
700
1260
2268
45
45
40 / 80
60
90
135
0.5
1
Miss Fortune 4G
Miss Fortune fires 8 waves of bullets in her target's direction within channels for 2 seconds. Enemies take 40/60/180 magic damage from the first bullet that hits them, and 20/30/100 magic damage from any other bullets that hit.
750
1350
2430
30
30
0 / 105
60
90
135
0.7
4
Mordekaiser 5G
Mordekaiser transports the arena into his realm for 4/4/6 seconds. He 50/50/70% Shreds ALL enemies, then slams a building onto the arena that deals 420/630/5555 magic damage to enemies hit.
Shred: reduce Magic Resist.
1200
2160
3888
70
70
60 / 150
70
105
158
0.7
1
Nasus 1G
Nasus slams his staff on his target dealing physical damage and Chilling them for 3 seconds.
Chill: reduce Attack Speed by 40%

Bonus Damage : 60 / 90 / 135
650
1170
2106
40
40
0 / 60
65
98
146
0.65
1
Nilah 3G
Nilah whirls her whip-blade, dealing 90/135/225 magic damage to nearby enemies while healing herself and allies for 250/300/350 Health over 1 seconds. She finishes with a burst that deals 90/135/225 magic damage.
800
1440
2592
50
50
50 / 125
45
68
101
0.7
1
Nunu 5G
Passive: Nunu and Willump roll a ball around the arena towards the furthest enemy. The ball deals 125/190/2000 magic damage to all enemies it passes through. When they reach their target, they will find a new destination. Nunu and Willump gain 30/30/90 Mana per second.
Active: Nunu and Willump grow the ball, increasing their movement speed, the size of the ball, and the amount of damage by 40%.
1337
2407
4332
60
60
0 / 90
0
0
0
0.2
1
Poppy 1G
Poppy throws her buckler at the farthest enemy, dealing 160/240/320% of her Armor as magic damage. The buckler then bounces back, granting Poppy a shield that blocks 300/350/425 damage.
650
1170
2106
45
45
40 / 80
60
90
135
0.55
1
Rammus 3G
Passive: +60/90/150 Armor
Active: Rammus powers himself up and leaps to the largest group of nearby enemies, dealing magic damage, knocking them up for 1.25 seconds, and reducing their Attack Damage by 40% for 4 seconds.

Armor Ratio : 150% / 175% / 205%
Bonus Damage : 30 / 50 / 80
950
1710
3078
55
55
60 / 120
60
90
135
0.65
1
Rell 2G
Rell forms a tether between herself and her lowest percent Health ally, dealing 140/210/325 magic damage to all enemies between herself and her bound ally. She also grants herself and her bound ally 50/60/70% of Rell's current Armor and Magic Resist for 4 seconds.
800
1350
2430
50
50
80 / 150
60
90
135
0.5
1
Renekton 1G
Renekton empowers himself for 8 seconds, gaining 200/250/300 maximum Health, and causing his attacks to deal 6% of his maximum Health as bonus magic damage.
650
1170
2106
40
40
0 / 50
50
75
113
0.65
1
Riven 3G
Riven gains a 325/400/500 Health shield for 4 seconds and empowers her next 3 attacks with 90/135/225
bonus magic damage. If Riven has more Health than her target, she deals 100% more bonus magic damage.
700
1260
2268
45
45
30 / 90
50
75
113
0.65
1
Samira 4G
Samira rapidly firing bullets that deal physical damage for 1.5 seconds. Bullets ricochet to nearby enemies, for 20% less damage.

Percent of Attack Damage : 480% / 490% / 1250%
Damage : 80 / 100 / 666
700
1260
2268
30
30
0 / 75
70
105
158
0.75
4
Sejuani 4G
Sejuani throws a cryo grenade at the closest enemy that explodes after a 2-second delay. Enemies within a 3 hexes are Stunned for 1.5/2/8 seconds, and take 125/200/1200 magic damage.
1000
1710
3078
70
70
80 / 180
60
90
135
0.55
1
Senna 3G
Senna fires a laser beam in the direction of a nearby enemy. dealing physical damage to all enemies in a line.

Percent of Attack Damage : 175% / 185% / 190%
Bonus Damage : 45 / 65 / 125
650
1170
2106
25
25
0 / 70
70
105
158
0.7
4
Sett 4G
Sett gains a Health shield and becomes immune to crowd control for 2 seconds. He charges up while the shield is active; when the shield breaks or expires, he deals physical in a cone to all enemies caught within the blast. The blast damage increases depending on how long Sett was charged up.

Shield Health : 325 / 425 / 1500
Min Attack Damage : 140% / 150% / 300%
Max Attack Damage : 280% / 300% / 600%
1000
1620
2916
60
60
80 / 180
90
135
203
0.65
1
Sivir 2G
Sivir throws her pizza at her target, dealing physical damage. It then splits into slices and gets delivered to the nearest allies, healing them.

Allies Healed : 3 / 3 / 3
Healing : 80 / 100 / 125
Percent Of Attack Damage : 400% / 400% / 410%
600
1080
1944
20
20
0 / 70
65
98
146
0.75
4
Sona 3G
Sona fires 2 beams that cycle between 3 phases:
  • 1: Deal 150/225/430 magic damage to the nearest enemies.
  • 2: Heal the lowest Health allies for 180/220/300 Health.
  • 3: Deal 100/150/300 magic damage to the nearest enemies and Stun them for 1.5 seconds.
650
1170
2106
25
25
0 / 40
40
60
90
0.7
4
Soraka 4G
Soraka launches a star at her target, which deals 225/340/750 magic damage and heals Soraka for 8% of her maximum Health. Every 3 casts, she launches 3/3/4 stars at each of the nearest enemies.
750
1350
2430
30
30
0 / 40
50
75
113
0.65
4
Sylas 1G
Sylas whirls his chains around him, dealing 10/12/18% of his maximum Health as magic damage to nearby enemies and healing himself for 150/170/190 Health.
700
1170
2106
45
45
30 / 80
50
75
113
0.55
1
Syndra 5G
Syndra grants a 200/600/4000 Health shield to a random champion on your bench, then flings them into the arena inside an orb at her closest enemy. The orb deals 100/300/2000 magic damage to enemies hit.

Traits of champions flung onto the board do not become active, except for Corrupted.
850
1530
2754
40
40
70 / 125
40
60
90
0.85
4
Taliyah 4G
Taliyah summons a torrent of spiraling rocks in a line of enemy units, dealing 70/100/250 magic damage to all enemies it hits. After a brief delay, the wall explodes, dealing 210/315/945 additional magic damage to nearby enemies.
700
1260
2268
30
30
0 / 90
45
68
101
0.75
4
Talon 1G
Talon jumps to the furthest unit from the center of the board and stabs them for 170/250/370 magic damage. If this kills them, Talon heals for 150/200/250 Health.
600
1080
1944
25
25
0 / 70
50
75
113
0.7
1
Urgot 5G
Passive: Urgot's claw fires 5 attacks per second, each dealing physical damage.
Active: Urgot summons a gigantic wave behind his enemies that deals % of their maximum Health as magic damage. The wave knocks enemies forward 1 hex, Stuns them, and has a chance to dredge up treasure (gold and loot).

Max Health : 10% / 15% / 99%
Stun Duration : 1 / 1.5 / 5
Treasure Chance : 15% / 25% / 100%
1100
1980
3564
50
50
100 / 175
70
120
180
1
2
Vayne 3G
Vayne fires a heavy bolt at her target, dealing true damage.

Percent of Attack Damage : 130% / 130% / 140%
Bonus Physical Damage : 18 / 25 / 45
600
1080
1944
25
25
0 / 40
60
90
135
0.75
4
Vel'Koz 3G
Vel'koz Stuns the enemy champion that has dealt the most damage this round for 2/2.25/2.5 seconds and deals 275/415/680 magic damage to them.
750
1350
2430
30
30
0 / 70
50
75
113
0.65
4
Vi 2G
Vi grants herself a 275/350/450 Health shield for 4 seconds and 50%/50%/50% Sunders nearby enemies for 4 seconds. Then she deals 250% Attack Damage to nearby enemies.

Sunder: reduce Armor.
700
1260
2268
45
45
0 / 80
50
75
113
0.6
1
Viego 4G
Viego becomes unstoppable, leaping to the largest cluster of nearby enemies and slamming his sword down on the enemy with the lowest Health, dealing 260/390/850 magic damage to the primary target and 125/185/400 magic damage to enemies nearby. If Viego kills an enemy, he casts again but deals 20%/20%/10% less damage.
950
1620
2916
50
50
0 / 50
60
90
135
0.75
1
Wukong 1G
Wukong spins his staff around him, dealing 140/210/315 magic damage to nearby enemies. He gains 60/70/80 Armor and Magic Resist for each enemy hit for 3 seconds.
650
1170
2106
40
40
50 / 100
60
90
135
0.6
1
Yasuo 2G
Yasuo fires a whirlwind at his target dealing 210/315/485 magic damage and knocking up units hit for 1.5 seconds. If the current position isn't ideal, he will dash up to 1 hex in order to find more units in a line.
750
1350
2430
40
40
0 / 90
45
68
101
0.75
1
Yuumi 2G
Yuumi fires a curved missile at the furthest target in her attack range, dealing 230/345/535 magic damage to the first unit hit.
550
990
1782
20
20
0 / 50
40
60
90
0.7
4
Zac 4G
Passive: Upon dying, split into 2/2/4 smaller Zac Blobs with 40/40/50% of Zac's maximum Health that taunt nearby enemies.
Active: Zac bounces into the air and slams down, dealing 100/150/1500 + 25% of his current Health as magic damage to nearby enemies. Then he heals 30% of his missing Health.
1050
1890
3402
65
65
0 / 100
60
90
135
0.75
1
Zed 4G
Zed teleports behind his target and Sunders Armor for a few seconds and enters KILL Mode for a few seconds: Attacks deal bonus physical damage and every 3rd attack deals physical damage to all adjacent enemies.
Sunder: reduce Armor.

Armor Shred : 20 / 30 / 100
Bonus Damage : 40 / 60 / 300
Duration : 7 / 7 / 7
950
1710
3078
45
45
0 / 40
85
135
203
0.85
1
Zoe 3G
Zoe launches a bubble at the nearest non-infected enemy, infecting them with a virus that deals 390/585/975 magic damage over 10 seconds. Infected enemies take 10/10/20% more damage.
600
1080
1944
20
20
0 / 30
40
60
90
0.7
4
TFT Origins
Star Guardian
Gain more Mana from all sources.
  • 3: 40% additional mana
  • 5: 70% additional mana
  • 7: 1200% additional mana
  • 9: 2000% additional mana
Threat
1: Threats do not have a Trait bonus, but instead have powerful Abilities and increased base stats.
LaserCorps
When a LaserCorp agent attacks or is hit by an attack, their combat drone has a 50% chance to deal magic damage to the agent's target (0.4 second cooldown). When a LaserCorps agent dies, their drone is reassigned to the nearest living agent.
  • 3: Drones lasers deal 25 magic damage
  • 5: Drones lasers deal 45 magic damage
  • 7: Drones lasers deal 80 magic damage
  • 9: Drones lasers deal 99 magic damage. Each LaserCorps agent gets another drone.
Ox Force
Ox Force units gain a range of Attack Speed that ramps as they lose Health. Once per combat, they become invulnerable for 1 seconds as they defend the city with their last breath.
  • 2: 15% - 30% Attack Speed.
  • 4: 35% - 80% Attack Speed.
  • 6: 70% - 150% Attack Speed.
  • 8: 125% - 300% Attack Speed.
Anima Squad
Anima Squad members build fame for scoring champion kills. When they pause to celebrate a kill, they permanently gain 6 maximum Health per point of fame. Fame immediately benefits the whole Anima Squad.
  • 3: 10 Ability Power, 10% Attack Damage
  • 5: 35 Ability Power, 35% Attack Damage
  • 7: 60 Ability Power, 60% Attack Damage
Underground
The Underground must sneak through the sewers and crack 10 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards.
  • 3: Crack 2 vault lock after a player combat win, and 3 after a player combat loss
  • 4: Crack 2 vault locks after a player combat win, and 4 after a player combat loss
  • 5: Crack 3 vault lock after a player combat win, and 5 after a player combat loss
  • 6: Crack 4 vault locks after a player combat win, and 7 after a player combat loss
Mecha: PRIME
Use the Mecha selector item to choose a PRIME.
Combat start: the PRIME combines with the 2 nearest Mecha, absorbing 100% of their Health.
  • 3: The PRIME gains 60 Ability Power and 60% Attack Damage
  • 6: All Mechas gain 45 Ability Power and 45% Attack Damage; The PRIME gains double this amount.
Gadgeteen
Gadgeteens gain bonus damage and damage reduction for each item equipped to them.
  • 3: Gadgeteens gain 3% bonus damage and damage reduction per item
  • 5: Gadgeteens gain 12% bonus damage and damage reduction per item
A.D.M.I.N.
A.D.M.I.N. programs a custom configuration per player each game.
  • 2: Initialize ADMIN cause and effect
  • 4: Add another effect to the program
  • 6: Outputs of the above tiers are increased by 200%
Supers
3: Combat start: strike a pose that grants your team 18% bonus damage, which increases by 3% for every 3-star champion on your team.
Civilian
If there is a Civilian alive, your team is inspired to protect them by gaining Mana every 2 seconds.
  • 1: +2 Mana
  • 2: +4 Mana
  • 3: +10 Mana
Arsenal
1:When deploying the Arsenal champion, players may choose which weapon he will equip.
TFT Classes
Brawler
Brawlers gain additional maximum Health.
  • 2: +20% maximum Health
  • 4: +45% maximum Health
  • 6: +70% maximum Health
  • 6: +99% maximum Health
Duelist
Innate: increased movement speed.
Duelists' basic attacks grant bonus Attack Speed, up to 12 stacks.
  • 2: +5% Attack Speed per stack
  • 4: +9% Attack Speed per stack
  • 6: +15% Attack Speed per stack
  • 8: +24% Attack Speed per stack
Spellslinger
Every 5 seconds, the next attack instead fires a magic orb at a random target, which explodes for 50% Ability Power as magic damage.
Spellslingers gain:
  • 2: +25 Ability Power
  • 4: +60 Ability Power
  • 6: +95 Ability Power
  • 8: +140 Ability Power, and orbs deal 200% Ability Power
Mascot
Your team heals a percentage of their maximum Health every 2 seconds, and Mascots heal double the amount.
When Mascots die, they retreat to the sidelines to cheer on your team. Your team's healing increased by 1% for each cheering Mascot.
  • 2: 1.50% healing
  • 4: 3% healing
  • 6: 6% healing
  • 8: 10% healing
Heart
When Heart units cast their Ability, your team gains stacking Ability Power for the rest of combat.
  • 2: +4 Ability Power
  • 4: +7 Ability Power
  • 6: +10 Ability Power
Renegade
Renegade units deal bonus damage, and the last one standing deals more.
  • 3: 35% bonus damage, 20% for last alive
  • 6: 60% bonus damage, 40% for last alive
Defender
Innate: Taunt nearby enemies after the start of combat.
Your team gains bonus Armor, and Defenders gain more.
Taunt: enemies that are able and in range must attack the taunter.
  • 2: +30 Armor, +60 for Defenders
  • 4: +80 Armor, +150 for Defenders
  • 6: +200 Armor, +250 for Defenders
Sureshot
Combat start: gain bonus Attack Damage now, and every 4 seconds.
  • 2: +8% Attack Damage
  • 4: +20% Attack Damage
Recon
Innate: Gain 2 hex Attack Range.
If there is an enemy nearby, Recon units will dash to safety before casting their Ability.
  • 2: +20% Crit Chance
  • 3: +75% Crit Chance
  • 4: +100% Crit Chance and Recon Abilities can critically strike
Aegis
Your team gains bonus Magic Resist, and Aegis units gain more.
  • 2: +20 Magic Resist, +40 for Aegis
  • 3: +40 Magic Resist, +70 for Aegis
  • 4: +60 Magic Resist, +100 for Aegis
  • 5: +90 Magic Resist, +150 for Aegis
Ace
This trait is active only when you have exactly 1 or 4 unique Aces.
  • 1: Execute enemies under 15% Health
  • 4: Execute enemies under 30% Health
Prankster
  • 2: Once per combat at 50% Health, spawn a target dummy, move to a safe location, and restore 350 Health.
  • 3: And, Prankster dummies stun the enemy that killed them for 1.50 seconds.
Hacker
Hackers gain Omnivamp and summon a H4ckerr!m. Any unit placed in the rider hex will be sent to the enemy backline and is untargetable for the first 2 seconds of combat.
  • 2: 15% Omnivamp
  • 3: 40% Omnivamp
  • 4: 70% Omnivamp
Forecaster
At the start of combat, Forecaster champions grant adjacent allies different buffs depending on the current weather, which changes every game. ( Randomly selected per game)
  • Sunny Weather: Combat start: Grant a 400/600/2000 Health shield to adjacent allies for 10/10/45 seconds.
  • Windy Weather: Combat start: grant bonus Attack Damage and Ability Power to adjacent allies, increasing by 10/20/99% every 5 seconds.
  • Rainy Weather: At the start of combat, Forecaster champions grant adjacent allies 20 / 40 / 100 mana until they have cast 1/1/100 spells.
Corrupted
1: Combat starts: Lie dormant while absorbing the souls of allies that die. Gain 40 Ability Power for each soul.
Once per combat at 70% Health (or when your team has died), come alive and fight.

League of Legends Champions:

Teamfight Tactics Guide