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Teamfight Tactics Champions Cheatsheet

Use this page as a handy in-game reference for every TFT champion's classes and origins. If you want more details on a specific champion you can find their rarity, ability, and stat information in the champion list below!

Origins Champions Cheatsheet Classes
Celestial
Chrono
Cybernetic
Dark Star
Mech-Pilot
Rebel
Space Pirate
Star Guardian
Valkyrie
Void
Blademaster
Blaster
Brawler
Demolitionist
Infiltrator
Mana-Reaver
Mercenary
Mystic
Protector
Sniper
Sorcerer
Starship
Vanguard



TeamFight Tactics Champion Details
Champion Spell Health Armor Magic Res Mana Atk Dmg Atk Spd Atk Range
Ahri 2G
Fires an orb in a 4-hex line, dealing 175/250/375 magic damage to all enemies it passes through. The orb then returns to her, dealing 175/250/375 true damage to all enemies it passes through.
600
1080
1944
20
20
0 / 60
45
81
145.8
0.75
660
Annie 2G
Shields herself for 225/300/450 for up to 4 seconds and blasts a cone of fire, dealing 150/200/300 magic damage to enemies hit.
600
1080
1944
35
20
75 / 150
40
72
129.6
0.65
420
Ashe 3G
Fires an arrow at the farthest enemy that explodes on the first enemy hit, dealing 250/350/700 magic damage to all nearby enemies and stunning them for 2 seconds.
600
1080
1944
20
20
50 / 125
60
108
194.4
0.8
1070
Aurelion Sol 5G
Launches fighters that fly out to random enemies, each dealing 100/150/750 magic damage and then returns to Aurelion. Launches all ready fighters plus 3 additional when he casts. Fighters randomly target nearby enemies.
950
1710
3078
30
20
30 / 80
10
18
32.4
0.8
180
Blitzcrank 2G
Pulls the farthest enemy into melee range, dealing 300/400/800 magic damage and stunning them for 2.5 seconds. Additionally his next basic attack knocks up his target for 1 second. Allies within range will prioritize attacking that enemy.
650
1170
2106
35
20
125 / 125
55
99
178.2
0.5
180
Caitlyn 1G
Takes aim at the furthest enemy for 1.1 seconds, firing a deadly bullet towards them that deals 700/1000/1800 magic damage to the first enemy it hits.
500
900
1620
20
20
0 / 125
45
81
145.8
0.75
1070
Cho'Gath 4G
After a 1.5-second delay, ruptures a 2-hex circle dealing 150/200/1000 magic damage and knocking up all enemies within, stunning them for 2/2/4 seconds.
1000
1800
3240
20
20
50 / 150
70
126
226.8
0.6
180
Darius 2G
Dunks an enemy within a 2-hex range, prioritizing his attack target, dealing 400/500/750 magic damage. If the target is below 50% health, it deals double damage. If this kills the target, he immediately casts again.
750
1350
2430
35
20
0 / 70
60
108
194.4
0.65
180
Ekko 5G
Shatters the timeline, freezing all units in time before attacking each enemy, dealing 225/400/2000 bonus magic damage and applying on-hit effects. Ekko cannot die while he has stopped time.
850
1530
2754
30
20
50 / 150
65
117
210.6
0.9
180
Ezreal 3G
Fires an electromagnetic pulse at a random enemy that explodes on impact in a 2-hex radius, dealing 200/300/600 magic damage to all nearby enemies and increases the cost of their next spell cast by 40%.
600
1080
1944
20
20
50 / 125
60
108
194.4
0.7
660
Fiora 1G
Enters a defensive stance for 1.5 seconds, becoming immune to damage and enemy spell effects. Upon exiting the stance, deals 200/300/450 magic damage to the closest enemy, favoring her attack target, and stuns them for 1.5 seconds.
450
810
1458
30
20
0 / 85
45
81
145.8
1
180
Fizz 4G
Throws a lure that attracts a shark, causing it to emerge after a brief delay. It deals 350/500/2000 magic damage to enemies caught, knocking them back and stunning them for 1.5 seconds.
650
1170
2106
25
20
80 / 150
60
108
194.4
0.7
180
Gangplank 5G
Calls down a large orbital strike around 3-hexes of his target after a 2 second delay, dealing 450/600/9001 magic damage to all enemies in that area for 2 seconds.

Upgrades:
  • Larger Area: Increases impact area to a 4-hex radius.
  • Faster Impact: Reduces the delay to 1 second.
  • Two Strikes: Impacts a second time, dealing 50% bonus damage.
1000
1800
3240
30
20
75 / 175
60
108
194.4
1
180
Graves 1G
Launches a smoke grenade toward the highest attack speed enemy, which explodes on impact dealing 150/200/400 magic damage to enemies in the area and causing their attacks to miss for 4 seconds.
650
1170
2106
35
20
50 / 80
55
99
178.2
0.55
180
Irelia 4G
Dashes past her target in a 3-hex range, attacking them for 175/250/500% AD as she passes through. If this kills the target, she casts again immediately at the enemy with the highest mana.
800
1440
2592
35
20
0 / 30
70
126
226.8
0.85
180
Jarvan IV 1G
Calls down his standard to a nearby location, granting nearby allies in a 3-hex radius 50/75/100% increased attack speed for 6 seconds.
650
1170
2106
40
20
50 / 100
55
99
178.2
0.6
180
Jayce 3G
Jumps into the air and slams his hammer, dealing 450/600/1200 magic damage to nearby enemies in a 1-hex radius.
750
1350
2430
40
20
0 / 80
60
108
194.4
0.7
180
Jhin 4G
Converts every 1% bonus attack speed Jhin has into 0.8 bonus attack damage. Additionally, every fourth basic attack deals 244/344/444% AD damage.
600
1080
1944
20
20
0 / 0
90
162
291.6
0.85
1070
Jinx 4G
After her first takedown, gains 60/75/100% increased attack speed. After her second takedown, swaps to her rocket launcher, causing her basic attacks to deal 100/175/750 bonus magic damage to all enemies adjacent to her target.
600
1080
1944
20
20
0 / 0
70
126
226.8
0.7
660
Kai'Sa 2G
Launches 4/6/9 missiles towards each nearby enemy in a 2-hex range that deal 50 magic damage each, up to 200/300/450 magic damage.
550
990
1782
20
20
0 / 70
50
90
162
0.75
420
Karma 3G
At the start of combat, Karma tethers to her closest ally. Shields the tethered ally (or a random one if the tether is dead) for 5 seconds, absorbing the next 250/400/800 damage. While the shield holds, the ally receives 35/50/100% increased attack speed.
600
1080
1944
20
20
75 / 100
50
90
162
0.65
660
Kassadin 3G
Releases a wave of energy in front of him, dealing 250/400/800 magic damage and disarming all targets hit for 2.5/3/3.5 seconds.
800
1440
2592
30
20
40 / 80
50
90
162
0.65
180
Kayle 4G
Ascends, causing her attacks to launch waves that deal 125/200/750 bonus magic damage until the end of combat.
700
1260
2268
25
20
0 / 60
60
108
194.4
0.8
660
Kha'Zix 1G
Slashes the nearest enemy, dealing 175/250/400 magic damage to the target enemy.
If the enemy has no adjacent teammates, instead deals 600/825/1350 magic damage.
500
900
1620
20
20
0 / 65
55
99
178.2
0.6
180
Leona 1G
Giantizes herself and reduces all damage by 40/80/120 for 4 seconds.
600
1080
1944
40
20
70 / 100
50
90
162
0.55
180
Lucian 2G
Dashes away from the current target and then attacks twice. The first attack is a standard basic attack that deals physical damage, while the second deals 150/200/325 magic damage.
500
900
1620
25
20
0 / 35
55
99
178.2
0.7
890
Lulu 5G
Polymorphs the 2/4/12 nearest enemies for 3/3/8 seconds, rendering them unable to attack or cast, and causing them to hop around aimlessly. Polymorphed enemies take 5/10/25% increased damage.
800
1440
2592
25
20
75 / 150
45
81
145.8
0.8
660
Lux 3G
Fires a sphere of darkness in 2-hex range that passes through enemies, dealing 300/400/800 magic damage and stunning them for 1.5/2/2.5 seconds.
600
1080
1944
50
20
50 / 100
40
72
129.6
0.7
890
Malphite 1G
Starts combat with a shield equal to 40/45/50% of his maximum health.
700
1260
2268
30
20
0 / 0
70
126
226.8
0.5
180
Master Yi 3G
For 5 seconds, Master Yi gains massively increased movement speed, heals for 8/10/15% of maximum health each second, and deals 75/100/200 bonus true damage with his basic attacks.
750
1350
2430
30
20
0 / 55
55
99
178.2
0.8
180
Miss Fortune 5G
Channels and fires 12 waves of bullets in a 45° cone at the farthest target for 2.25 seconds, dealing 60/80/999% of target's maximum health in magic damage to all enemies within over the duration.

Upgrades:
  • Larger Cone: Fire in a larger cone of 60°.
  • Shield: Grants a 400/700/1000 health shield on cast.
  • True Damage: Deals true damage instead.
800
1440
2592
20
20
75 / 175
60
108
194.4
1
890
Mordekaiser 2G
Gains a shield that absorbs 350/500/800 damage. While the shield persists, deals 50/75/125 magic damage per second to all nearby enemies for 8 seconds.
650
1170
2106
40
20
0 / 90
55
99
178.2
0.6
180
Neeko 3G
Leaps into the air and slams into the ground, dealing 200/275/550 magic damage and stunning all nearby enemies in 2-hex radius for 1.5/2/2.5 seconds.
800
1440
2592
35
20
75 / 150
50
90
162
0.65
420
Poppy 1G
Throws her buckler at the furthest enemy dealing 100/175/300 damage. The buckler bounces back to her, granting her a shield for 200/350/600 health.
650
1170
2106
40
20
60 / 100
50
90
162
0.55
180
Rakan 2G
Dashes next to his attack target then leaps into the air, knocking them up for 1 second and dealing 175/275/400 magic damage to all adjacent enemies in a 2-hex radius and stunning them for 1.5 seconds.
600
1080
1944
35
20
50 / 150
45
81
145.8
0.7
420
Rumble 3G
Torches his enemies, dealing 250/400/800 magic damage in a 2-hex cone over 3 seconds with each tick of damage occurring every 0.25 seconds, and applying Grievous Wounds on them for 5 seconds.
800
1440
2592
35
20
0 / 60
50
90
162
0.7
180
Shaco 3G
Teleports and backstabs his target, critically striking for 250/325/400% attack damage.
650
1170
2106
25
20
0 / 60
55
99
178.2
0.8
180
Shen 2G
Creates a zone around himself that follows him for 2.5/3/4 seconds, allowing adjacent allies to dodge all incoming basic attacks. While active, gains 15/30/45 magic resistance.
700
1260
2268
35
20
100 / 150
60
108
194.4
0.7
180
Sona 2G
Heals 2/3/4 injured allies for 100/150/200 health and cleanses them of all negative effects.
550
990
1782
20
20
0 / 40
40
72
129.6
0.65
660
Soraka 4G
Heals all allies for 350/500/2000 health.
650
1170
2106
30
20
50 / 125
45
81
145.8
0.75
660
Syndra 3G
After 0.75 seconds, Syndra pulls in all orbs on the battlefield and creates 3 new ones, then fires them all at the enemy with the highest health, dealing 80/120/200 magic damage per orb.
600
1080
1944
20
20
0 / 50
45
81
145.8
0.7
660
Thresh 5G
Tosses his lantern towards 1/1/9 random units on your bench, pulling them into the current combat and granting them and himself 25/50/200 bonus mana. Traits are unaffected.
950
1710
3078
40
20
50 / 85
50
90
162
0.95
420
Twisted Fate 1G
Throws three cards in a cone that deal 200/300/500 magic damage to each enemy they pass through.
550
990
1782
20
20
0 / 75
45
81
145.8
0.7
660
Vel'Koz 4G
Channels a 4-hex ray of energy that sweeps across the battlefield in a 60° cone, with 1400 range and 200 width range over 2.5 seconds, dealing 425/550/2000 magic damage each second with each tick of damage occurring every 0.25 seconds to enemies hit.
650
1170
2106
20
20
0 / 70
45
81
145.8
0.75
660
Vi 3G
Charges in 1000 speed at the farthest enemy, dealing 150/200/500 magic damage and knocking aside all enemies for 0.25 seconds along the way. Upon reaching her target, deals 450/650/1300 magic damage and knocks them up for 2/2.5/3 seconds.
750
1350
2430
35
20
70 / 140
60
108
194.4
0.65
180
Wukong 4G
Spins rapidly around in a 1-hex radius, dealing 350/500/2000 magic damage to nearby units over 3 seconds. The first time he hits each enemy, he knocks them into the air and stuns them for 1.5 seconds. Knocking is not stacking.
950
1710
3078
40
20
50 / 150
50
90
162
0.75
180
Xayah 1G
Creates a storm of blades, gaining 75/100/150% increased attack speed for 8 seconds.
500
900
1620
20
20
0 / 50
50
90
162
0.8
660
Xin Zhao 2G
Quickly strikes his target three times, dealing basic attack damage and applying on-hit effects. The third strike deals 200/275/375 bonus magic damage and knocks his target up for 1.5 seconds.
650
1170
2106
20
20
0 / 60
50
90
162
0.7
660
Yasuo 2G
Blinks to the enemy with the most items and knocks them up, holding them airborne for 1 second and hitting them 4/5/6 times, dealing basic attack damage and applying on-hit effects with each hit.
600
1080
1944
30
20
0 / 90
50
90
162
0.75
180
Ziggs 1G
Throws a bomb at an enemy, dealing 250/325/550 magic damage.
500
900
1620
20
20
0 / 45
40
72
129.6
0.7
660
Zoe 1G
Kicks a bubble at the enemy with the highest health, dealing 150/225/400 magic damage and stunning them for 2/2.5/3 seconds.
500
900
1620
20
20
70 / 100
40
72
129.6
0.7
660
TFT Origins
Celestial
All allies heal for a percentage of the damage they deal.
  • 2 Celestials: 15%
  • 4 Celestials: 30%
  • 6 Celestials: 60%
Chrono
All allies gain increased attack speed every 4 seconds.
  • 2 Chrono units: 15%
  • 4 Chrono units: 35%
  • 6 Chrono units: 75%
Cybernetic
Cybernetics with an item gain increased attack damage and health.
  • 3 Cybernetics: 50 AD and 350 health
  • 6 Cybernetics: 80 AD and 800 health
Dark Star
When a Dark Star unit dies, all other Dark Star units gain bonus attack damage and spell power.
  • 3 Dark Stars: +25 AD and spell power
  • 6 Dark Stars: +35 AD and spell power
Mech-Pilot
While at least 3 Mech-Pilot units are in play, at the start of combat, three random Mech-Pilot units are merged into a Super-Mech until it dies. The Super-Mech has the combined health, attack damage, and Traits of its Pilots, as well as 3 random items from among them. When the Super-Mech dies the Pilots are ejected, granted 25 mana and continue to fight.
Rebel
At the start of combat, Rebels gain a health shield for 8 seconds and increased damage for each adjacent Rebel.
  • 3 Rebels: 150 shield and 10% damage
  • 6 Rebels: 225 shield and 12% damage
Space Pirate
Space Pirates have a chance to drop extra loot upon landing a killing blow.
  • 2 Space Pirates: 50% chance to drop 1 gold
  • 4 Space Pirates: 50% chance to drop 1 gold and 15% chance to drop an item component.
Star Guardian
Whenever a Star Guardian casts a spell, an amount of mana is evenly distributed among all other Star Guardian.
  • 3 Star Guardians: 30 mana
  • 6 Star Guardians: 60 mana
Valkyrie
While at least 2 Valkyrie units are in play, Valkyrie attacks and spells always crit targets below 50% health.
Void
While at least 3 Void units are in play, basic attacks and Special Abilities from Void units deal true damage.
TFT Classes
Blademaster
Blademasters' basic attack have a chance to trigger 2 additional attacks against their target. These additional attacks deal damage like basic attacks, trigger on-hit and on-attack effects, and generate mana.
  • 3 Blademasters: 30%
  • 6 Blademasters: 60%
Blaster
Every fourth attacks from Blasters will fire additional shots at other enemies. These shots deal damage like basic attacks and apply on-hit effects.
  • 2 Blasters: 3 additional attacks
  • 4 Blasters: 6 additional attacks
Brawler
Brawlers gain additional maximum health.
  • 2 Brawlers: +300
  • 4 Brawlers: +700
Demolitionist
While at least 2 Demolitionist units are in play, all Demolitionist's spells stun for 1.5 seconds, once per spell cast.
Infiltrator
At the start of combat, Infiltrators jump to the back of enemy territory.
Infiltrators gain bonus attack speed for the first few seconds of combat.
  • 2 Infiltrators: 50% attack speed for the first 6 seconds of combat.
  • 4 Infiltrators: 80% attack speed for the first 6 seconds of combat, refreshed on takedown.
Mana-Reaver
While at least 2 Mana-Reaver are in play, Mana-Reaver's attacks increase the cost of their target's next spell cast by 40%
Mercenary
While a Mercenary is in play, players will have the opportunity to access the Spell Upgrades pool of their Mercenary, each upgrades only appears once purchased. Each Mercenary type can be upgraded up to 3 times. Selling Mercenary units does not revert to Spell Upgrades later.
Mystic
All allies gain increased Magic Resist.
  • 2 Mystics: 35 Magic Resist
  • 4 Mystics: 105 Magic Resist
Protector
Protectors gain a shield based on their health for 3 seconds whenever they cast a spell.
  • 2 Protectors: 20%
  • 4 Protectors: 30%
Sniper
While at least 2 Snipers are in play, Snipers deal 15% increased damage for each hex of distance between themselves and their target.
Sorcerer
All allies gain ability power.
  • 2 Sorcerers: +20
  • 4 Sorcerers: +40
  • 6 Sorcerers: +80
Starship
Starships gain 20 mana per second, continuously circle the arena, and are immune to movement impairing effects, but can't basic attack.
Vanguard
Vanguards gain bonus armor.
  • 2 Vanguards: 60
  • 4 Vanguards: 250