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spirit visage, shoes (situational), warmogs, atmas, frozen mallet, warmogs.
with that build, its GG
First, don't spell out what each item/skill/summoner spell does. We all know what they do, and we can just mouse over them if we need to know specifics. It's ok to use them for abilities if you give tips afterwards, but just putting them out there doesn't say much about yourself.
What they said about your summoners is pretty accurate. Mundo should never take
Straight tank build is problematic: You look pretty indestructable, but that's kind of a bad thing. You don't do that much dmg, so most people will just ignore you and go after your
Don't assume that because of all that I don't like the guide. I think it has potential, and I'll keep an eye on it. If you make some of those changes, feel free to PM me and I'll come back and +1 it.
Good summoners spell : most of them are terrible on him
it should be:
main spells:
exhaust: use as a slow if needed, but throw on the AP/AD carry in a teamfight to shut them down
flash: used to chase, escape, etc
smite: MUST TAKE IF JUNGLING
other good spells:
ghost: used to run away from ganks, to gank, but ultimate already has a built in ghost
teleport: in order to get back to lane faster, gank other lanes, or for dragon control
ignite: to go for the kill, or facing a heavy healer (soraka, sion, mundo, etc)
OK spells:
heal: healbait+ultimate= trollface.jpg
cleanse: escape CC, (doesnt remove ignite debuff), take quicksilver slash instead
CV: if your team wants it and support isnt taking it, otherwise mundo has much better choices
bad:
surge: mundo doesnt benefit from this
promote: much, MUCH better options
garrison: not that useful
revive: mundo doesnt die
clarity: no MANA
again with 1st poster, jungle mundo is EXTREMELY viable and is one of the top picks in tournaments, for being so strong, having amazing ganks, and jungling supper fast.
Good job and keep up the good work.