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Wow, the things I can say about this guide.
Not starting with both passives active is bad. It's easy to accomplish, but you just blow right on past it.
Havoc is garbage. You could at least put the points into
AP per level runes are... really pretty bad overall. Quints don't catch up with flat until level 13, which is WAY past when runes are effective. And AP per level marks and seals are just garbage in general. They're secondary runes, so they are 1/2 to 1/3 as effective as primary. It's a waste. AP per level glyphs are fine, though.
If you don't get any AD items, which is generally fine on Akali, you really need the AD in the runes and masteries for the sake of triggering her passive. That early spell vamp is a godsend, and it only gets better as the game progresses.
And you have got to pick up some resistances somewhere. HP is useless without some defense, and eventually people learn to focus you. You talk about how GA isn't that great, but it has some of the most cost effective resistances, along with a giant "don't bother killing me" halo. You do mention some other good resistance items, but I'd make it more of a priority than you're giving it. At least get some armor somewhere.
Pretty much all I've got to say. Work on things and I'd be willing to change my vote.
I can see where you're coming from but your comment leads me to believe you didnt actually read the guide, just skimmed or skipped it completely.
I talk about how to, and why starting with her passive active is good. I also mention building to counter your opponents. (like building armor for AD enemies)
You also say that at level 13 runes are "WAY past" their effective stand points, But my runes and masteries provide me with over 100 extra ability power which is, in fact, better than all of the in game items except for the deathcap. but that also increases the effectiveness of my runes. Personally i believe that is quite effective.
I believe you forgot a con of
She is affected by the Law of Inverse Ninja Strength :O
It must be added immediately!
Duly noted good sir!
I am on it!
She is affected by the Law of Inverse Ninja Strength :O
It must be added immediately!
Not starting with both passives active is bad. It's easy to accomplish, but you just blow right on past it.
Havoc is garbage. You could at least put the points into
AP per level runes are... really pretty bad overall. Quints don't catch up with flat until level 13, which is WAY past when runes are effective. And AP per level marks and seals are just garbage in general. They're secondary runes, so they are 1/2 to 1/3 as effective as primary. It's a waste. AP per level glyphs are fine, though.
If you don't get any AD items, which is generally fine on Akali, you really need the AD in the runes and masteries for the sake of triggering her passive. That early spell vamp is a godsend, and it only gets better as the game progresses.
And you have got to pick up some resistances somewhere. HP is useless without some defense, and eventually people learn to focus you. You talk about how GA isn't that great, but it has some of the most cost effective resistances, along with a giant "don't bother killing me" halo. You do mention some other good resistance items, but I'd make it more of a priority than you're giving it. At least get some armor somewhere.
Pretty much all I've got to say. Work on things and I'd be willing to change my vote.
Really, really good guide. I like that you have a ton to read and alot of repeated information about the character, this is the way for me to learn playing new champions. And with akali, I'm already getting a champ myself:D So keep posting this awesome guides ninja! ;)
Thanks!
no penetration.
no sustain
nothing, but sheer power.
max E in parallel with Q. how much dmg do you actually do with that skill, for you to have such an order?
why?
i'm sorry, but from my point of view, this looks like you really are looking for trouble...
still, i will not downvote your guide, i respect your way of thinking and here i'm just stating my opinions :)
it would be nice though if you could tell me why don't you max Q, which does so much dmg and waste your time (so it seems to me) with E.
I usually do max Q first but it really depends on the situation, E is much better for farming quickly and having a high cs is usually what can win you a game. That and smart play. I also do get magic pen if i find that i need it but more often than not i don't. And the no sustain thing youre reffering to is the fact that i dont start with 10 ad for the passive to kick in right? I've played Akali both ways in more games than i can count and personally i dont see the point at rushing it. You cant do much before you get your ult anyway, so why put yourself in a situation where you need the sustain. If you hold back an avoid taking damage by doing so you dont need it. Ill also state now that this akali build will dominate your stereotypical "im gonna start with both my buffs" akali once the per level runes out class everything they started with. its just all personal experience. but i do appreciate your oppinions! :)
no sustain
nothing, but sheer power.
max E in parallel with Q. how much dmg do you actually do with that skill, for you to have such an order?
why?
i'm sorry, but from my point of view, this looks like you really are looking for trouble...
still, i will not downvote your guide, i respect your way of thinking and here i'm just stating my opinions :)
it would be nice though if you could tell me why don't you max Q, which does so much dmg and waste your time (so it seems to me) with E.