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Before making another guide or updating this guide, make sure to actually know what your champion's abilities do and what items you are including do.
First of all, let me say that this is for constructive criticism. I'm not in anyway way trying to Troll.
This guide is poorly written. I can't say anything about the build, as I have not tried it. I do see that you know of JhoiJhoi's guide since you used her banners. One thing she preaches is to to get your information across in a good looking, detailed way. Not, "I like spell A because it does a lot of damage."
QUOTE: " Ignite: The reason i choose Ignite, is because it deals true damage, and in some cases, you dont even have to tower dive, to get the kill. I really like Ignite, because you can just pop it, and then walk away."
QUOTE: " I dont have much to say about this ability, just that its good and max it first."
Other than the blatant misuse of commas, the way you try to explain things doesn't really say, "I know what I'm doing." (Not coming to that conclusion from those 2 examples alone.)
I believe you have the ability to play Syndra well, but I think more work is required before you publish a guide. There are many grammar and spelling mistakes, and you're not able to get information across in a way that every player can understand. Invest a little more time, fix the grammar, and you have a reason to celebrate being #1. (This is the only Syndra guide that has had any votes at this point, so I think the thank-yous are premature.)
P.S. Again, I mean this in a nice way! Please think of this as help, not as an offensive bashing. Keep it up! ^-^
Also, Lich Bane DOES NOT do damage equal to your mana, it does damage equal to your total ability power. I don't suggest this item on Syndra at all, mainly because she is a burst champ. Your goal is to kill the carry in one rotation, so auto attacks should be minimal. You should also go into why each item is benfital, and/or how it helps/hurts combat. To me, simply saying that "I take this item because it gives me AP." doesn't explain a lot. I'll stop rambling now.. hehe. :D
Basically this. Also, I fail to see how flash gives good sustain. Flash gives good escape, engage or chase, but sustain? Keep up the good work improving on it though.