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Syndra Build Guide by Trixi

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League of Legends Build Guide Author Trixi

Syndra - They wont even come close!

Trixi Last updated on September 17, 2012
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Middle Lane
Ranked #26 in
Middle Lane
Win 47%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 20

Honor Guard

Defense: 7

Strength of Spirit

Utility: 3

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Welcome to my Syndra guide. Syndra is an AP caster, and can throw enemies away :D

Syndras burst damage is incredible, and with her Unleashed Power she can deal tons of damage, and even more damage, with more dark sphere's on the field.

Syndra is a very fun champ, with her awesome combos, and burst damage, makes her a very nice champion. I will be going through the very important things, because she is very hard to master, so you basically have to learn her in-and-out, to really own with her. She is best when she is at lvl 18, because her Dark Sphere has a very low cooldown, and that gives you the opportunity to place many dark sphere's on the map, and that makes your unleshed power deal much more damage.

Health: Low-Medium
Damage: Low
Spell Damage: High
Sustain: Medium

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Pros / Cons

Pros / Cons


+ // Short cooldowns
+ // Good Ganger
+ // Good Sustain
+ // Great minion farmer


- // Hard to master
- // Can be squishy
- // Mana hungry.
- // Poor mobility

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Greater Mark of Magic Resist

Greater Seal of Mana Regeneration

Greater Glyph of Ability Power

Greater Glyph of Cooldown Reduction

Greater Quintessence of Ability Power

In my runes, i mix magic resist, cooldown reduction, mana, and ability power together.


Greater Mark of Magic Resist gives magic resist, and we will need that when we are facing a strong ap caster like Karthus or Ahri. The reason why i choose these marks, is because, of the sustain in lane. This gives you a huge sustain, so you dont have to leave your lane due to low health. Buy 9 of those.


greater seal of replenishmentgreater seal of replenishment greater seal of replenishment gives me mana, and she needs mana, in early game, because she is very mana hungry, in early game. Her Dark Sphere uses alot of mana, and thats where the mana problem comes in, but dont spam your Q, when laning.Buy 9 of those


Here i buy 5 Greater Glyph of Ability Power and 4 Greater Glyph of Cooldown Reduction. Greater Glyph of Ability Power, gives me ability power, and we also need that, for some more spell-damage, in early game. Greater Glyph of Cooldown Reduction gives me cooldown reduction, and we will need that, for laying more spheres on the field.


Greater Quintessence of Ability Power gives me a huge amount of ability power, and we need that to make her spells deal more damage. These runes gives 14.85 ability power, when you have bought 3 of them! Buy 3 of those.

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Offense Tree

First i take 4 points at Mental Force because it gives me ability power, and we need that. Next i take 4 points at Sorcery because it gives me cooldown reduction, and makes it easiere to lay more Dark Spheres on the field. Next i take 1 point at Arcane Knowledge because it gives me magic penetration, and that means more damage :D Next i take 4 points at Blast because it gives me ability power per level, and we will need that in early game. Next i take 4 points at Archmage because it increases my ability power.

Defense Tree

Here i take 3 points at Resistance because it gives me magic resist, and Hardiness because it gives me armor.

Utility Tree

Here i take 3 points at Expanded Mind because it gives me mana per level, and its very good, because Syndra is a bit mana hungry.

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Summoner Spells

Summoner spells, i like to use :3

Flash: The reason i choose Flash, is because it gives me huge sustain. And Flash is very good because her movement speed is sooo low.

Ignite: The reason i choose Ignite, is because it deals true damage, and in some cases, you dont even have to tower dive, to get the kill. I really like Ignite, because you can just pop it, and then walk away.

Other viable summoner spells

Exhaust is also a great choice for Syndra, it slows your enemy by 40%, and that gives you the opportunity to lay more sphere's, and go in front of your enemy, and push them back, with Scatter the Weak and maybe stun them, if they are hit my a Dark Sphere.

Clarity is a fine choice for Syndra. It gives you BUNCH of mana, when activated. Clarity gives you a huge amount of sustain, because you dont have to leave your lane, due to low mana.

Ghost is fine, since Syndras starting movement speed is 305, and is one of the slowest champion, in league of legends, so ghost is a good choice, and gives you the ability to catch up, and run away from enemies.

Flash is also a great choice, because it can go over walls, and that gives you a very high chance to escape, its also good for catching up with enemies.

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(passive): Not the best passive in the game, but its great for Syndra. I try to max out Dark Sphere because it deals more damage due to Transcendent.

Each of Syndras basic abilities gain an extra effect at maximum rank.

(Q spell): I love this ability, its great for last-hitting, and great for poking your enemies. I dont have much to say about this ability, just that its good and max it first.

Mana Cost: 50/60/70/80/90 Mana

Cooldown: 4 sec

Conjures a Dark Sphere at a target location, dealing magic damage. The sphere lasts for up to 6 seconds and can be manipulated by Syndra's other abilities.

Transcendent bonus: Deals 15% bonus damage, to enemy champions

Tips & Tricks

Range of Dark Sphere:

(W spell): This spell, is good when farming, because it deals tons of damage, and you can just grab a minion, and then throw it on 2 other minions, and then get 3 minion kills! It also funny to play around with the blue buff golem, just throwing it around.

Mana Cost: 60/70/80/90/100 Mana

Cooldown: 12/11/10/9/8 sec.

Grabs a dark sphere, enemy minion or neutral monster. Dragon and Baron Nashor cannot be grabbed by this ability.

Throws the grasped Dark Sphere or enemy at a target area. Enemies struck take magic damage and are slowed for 1.5 second.

Transcendent bonus: Increases the slowing duration to 2 seconds.

Tips & Tricks

Range of Force of Will:

(E spell): I really love this spell. Its a great escape mechanism. The thing i love about Scatter the Weak is that, when you push a Dark Sphere it will stun enemies, in its path, great CC.

Mana Cost: 70/80/90/100/110 Mana

Cooldown: 18/17/16/15/14 sec.

Knocks enemies and Dark Spheres back, dealing magic damage to them and any enemies they collide with. The distance of the knockback increases depending on how close the affected units are to Syndra upon cast. Dark Spheres that are knocked back also stun all enemies in their path for 1.5 seconds.

Transcendent bonus: Spell width increased by 50%.

Tips & Tricks

Range of Scatter the Weak:

(R spell ULTIMATE): I really like this ability, it deals TONS OF DAMAGE. I like this ability, because it lays down all the sphere's on the field, and with after that you can use Scatter the Weak(example) for a good AoE stun.

Mana Cost: 100 Mana

Cooldown: 100/90/80 sec.

Draws upon Syndra's full cataclysmic power, harnessing all Dark Spheres to deal magic damage per sphere. This spell has a 3 sphere minimum damage, as Syndra uses the three spheres floating around her. All Dark Spheres remain on the ground for 6 seconds after Unleashed Power is used.

Tips & Tricks

Range of Unleashed Power:

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Early Game

Mid Game

Late Game

Start off with Doran's Ring or Boots of Speed because her starting movement speed, is very very low, but i recommend buying Doran's Ring because her dark sphere will deal more damage, and makes it easiere to kill your enemies. Next i rush Ionian Boots of Lucidity because its gives me movement speed and cooldown reduction, and since Dark Sphere already has a low cooldown, its makes it shortere, and that means, you can lay down more Dark Sphere around the field.Can be replaces with Mercury's Treads Next i rush Rod of Ages because it gives me health, mana, and ability power, and gives me a huge sustain, due to its passive. Basically what it does is, it restores alot of health and mana, every time you gain a level. Next i buy Rylai's Crystal Scepter because it gives me ability power, health, and has an awesome passive. What the passive does is, its slows your enemies, when dealing spell damage, that means that Force of Will will slow more, due to Rylai's Crystal Scepter.Next i buy Rabadon's Deathcap because it gives me ability power, and increases my ability power by 30%. Next i buy Lich Bane because it gives me ability power, magic resistance, and mana, and its also has a great passive, that makes your next basic attack, deal bonus physical damage, equal to 100% of your mana. Next i buy Archangel's Staff because it gives me ability power, mana, and mana regen. This is a very great item, because its passive, grants ability power, equal to 3% of your maximum mana, and due to Rod of Agess mana, = more ability. Next i buy Zhonya's Hourglass because it gives me ability power, and armor, and it also has a great active, that makes you intargetable, and invurneable, but you are unable to take any action.

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Skill Combo

Well.. When you reach level 2, you can make a standard combo, just pop Dark Sphere and then use Scatter the Weak, and stun your enemies.¨

When you reach level 6, you can make a very strong combo with Unleashed Power. Just pop Dark Sphere, and then drag the sphere with Force of Will or grab a minion, and throw it for the slow, and then pop Unleashed Power and then pop Scatter the Weak for the stun, and then use Dark Sphere, and when you dont have your ult ready, just use this combo without your ult.

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

This is the skill sequence i choose for Syndra.

In my skill sequence, i go after maxing Dark Sphere very fast, because Syndras passive, gives it an extra effect when maxed. Dark Sphere will damage more, when maxed.

I try to max Scatter the Weak last, because it only increases the width of the ability.

Good guide, but i think that one of the skills(i prefer Q) should be maxed at lv9 to take advantage from the passive bonus. :)

I tried it, and it worked! Thx for the advice :)

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First of all, Syndra is hard to master. I have figured out, some great combos, when escaping, farming, pushing, and attacking.

I really really like Scatter the Weak. It is a great escape mechanism. When running away from an enemy, just pop Dark Sphere right in front of you, and then use Scatter the Weak to push AND stun the enemy.

Force of Will is an awesome ability, that deals tons of damage, and grabs a minion, neutral monster or a Dark Sphere. This spell fits with Rylai's Crystal Scepter, because Force of Will slows, and plus rylai's = more slow. When running away just pop Dark Sphere and then grab it with Force of Will, and then throw it on the enemy, to slow them. Force of Will is also great when farming. Just grab a minion, and when you see some minions with low hp, just throw the minion you have grabbed, and you will get the minion kill AND the kill on the minion that you have grabbed.NOTE: Dark Sphere lays on the ground for 5 seconds, but if you grab a Dark Sphere and throw it again, the timer will reset, and the Dark Sphere will lay down on the ground for 5 more seconds.

Unleashed Power is just awesome. Using Unleashed Power when you already have 1,2 or 3, Dark Spheres on the field, makes it deal more damage. The thing i love about Unleashed Power is that after using Unleashed Power, it will lay all the dark sphere you used, on the ground, and that makes it very easy for you to do combos and stuff. I like to use Unleashed Power and then grab one of the sphere's, and then use Scatter the Weak for the stun, WHILE you have the other Dark Sphere grabbed, and then just use Force of Will for the slow. Thats one of the combo's i like.

Force of Will (You want blue buff, huh?, huh? then take it! :D) Force of Will is also a funny ability, since it can grab a neutral monster, like the blue buff golem, and you can also help you jungler, to counter-jungle. I have tried, when the enemy jungler tried to take their blue, but i grabbed the blue buff, and threw it over the wall, and then killed him, it hella fun! :D

Dark Sphere Force of Will and Scatter the Weak are all great when farming. You can start off by using Dark Sphere and then Scatter the Weak and then GRAB the Dark Sphere that you just pushed with Scatter the Weak and throw it on the minions.

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Laning with Syndra

First of all, Syndra is hard to master.

When laning, try always to last hit minions, Dark Sphere is a very good for last-hitting, but you have to learn the range of the spell, so you are 100% sure to hit with it, i have a picture showing the range of Dark Sphere in my Abilities chapter, go check it out. :)

When laning, dont play too aggressive, try to poke your enemies with Dark Sphere and then take it from there.

When you reach level 3, you can farm much much better, by using Dark Sphere and damage the minions, and then push them with Scatter the Weak, and then again Dark Sphere = Great farm :)

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Syndra is a very fun champ. She has great combos, and i like the fact, that she is hard to master, like Twisted Fate(random example).

Hope you liked my build, be sure to +1, and cya guys next time :D

Thx jhoijhoi for the dividers ;)

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Thx to all of you! <3

Thanks for all your advices and support, to make this build better.

Thanks jhoijhoi

Thanks PsiGuard

Thanks bobbylck

Thanks Plasticscissors

Thanks randoomes

Thanks Dapieman2

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Thx guys for the support!<3

Thank for the support all! <3