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Spells:
Flash
Ignite
Ability Order
Transcendent (PASSIVE)
Syndra Passive Ability
Introduction

Hello!
Welcome to my
Health: Low-Medium
Damage: Low
Spell Damage: High
Sustain: Medium

Runes
In my runes, i mix magic resist, cooldown reduction, mana, and ability power together.
Marks
Seals
greater seal of replenishmentgreater seal of replenishment greater seal of replenishment gives me mana, and she needs mana, in early game, because she is very mana hungry, in early game. Her
Glyphs
Here i buy 5 Quints

Offense Tree
First i take 4 points at
Defense Tree
Here i take 3 points at
Utility Tree
Here i take 3 points at

Summoner spells, i like to use :3

Other viable summoner spells


(passive): Not the best passive in the game, but its great for
Each of
Syndras basic abilities gain an extra effect at maximum rank.

(Q spell): I love this ability, its great for last-hitting, and great for poking your enemies. I dont have much to say about this ability, just that its good and max it first.
Mana Cost: 50/60/70/80/90 Mana
Cooldown: 4 sec
Conjures a Dark Sphere at a target location, dealing magic damage. The sphere lasts for up to 6 seconds and can be manipulated by Syndra's other abilities.
Transcendent bonus: Deals 15% bonus damage, to enemy champions
Transcendent bonus: Deals 15% bonus damage, to enemy champions
Tips & Tricks
Dark Sphere will damage
Morganas
Black Shield
Dark Sphere pops spell shields.
Range of


(W spell): This spell, is good when farming, because it deals tons of damage, and you can just grab a minion, and then throw it on 2 other minions, and then get 3 minion kills! It also funny to play around with the blue buff golem, just throwing it around.
Mana Cost: 60/70/80/90/100 Mana
Cooldown: 12/11/10/9/8 sec.
Grabs a dark sphere, enemy minion or neutral monster. Dragon and Baron Nashor cannot be grabbed by this ability.
Throws the grasped Dark Sphere or enemy at a target area. Enemies struck take magic damage and are slowed for 1.5 second.
Transcendent bonus: Increases the slowing duration to 2 seconds.
Throws the grasped Dark Sphere or enemy at a target area. Enemies struck take magic damage and are slowed for 1.5 second.
Transcendent bonus: Increases the slowing duration to 2 seconds.
Tips & Tricks
Force of Will can hold an enemy, for 5 seconds. If
Force of Will is used on a neutral monster, or minion, they will be suppressed.
Force of Will pops spell shields.
- If
Force of Will is used on a
Dark Sphere, the time of the dark sphere will refresh, and stay on the ground after trown, for another 5 seconds.
Range of


(E spell): I really love this spell. Its a great escape mechanism. The thing i love about
Mana Cost: 70/80/90/100/110 Mana
Cooldown: 18/17/16/15/14 sec.
Knocks enemies and Dark Spheres back, dealing magic damage to them and any enemies they collide with. The distance of the knockback increases depending on how close the affected units are to Syndra upon cast. Dark Spheres that are knocked back also stun all enemies in their path for 1.5 seconds.
Transcendent bonus: Spell width increased by 50%.
Transcendent bonus: Spell width increased by 50%.
Tips & Tricks
Scatter the Weak will damage
Morganas
Black Shield and the knockback is negated.
Scatter the Weak pops spell shields.
Range of


(R spell ULTIMATE): I really like this ability, it deals TONS OF DAMAGE. I like this ability, because it lays down all the sphere's on the field, and with after that you can use
Mana Cost: 100 Mana
Cooldown: 100/90/80 sec.
Draws upon Syndra's full cataclysmic power, harnessing all Dark Spheres to deal magic damage per sphere. This spell has a 3 sphere minimum damage, as Syndra uses the three spheres floating around her. All Dark Spheres remain on the ground for 6 seconds after Unleashed Power is used.
Tips & Tricks
Unleashed Power will damage
Morganas
Black Shield and the knockback is negated.
- If
Unleashed Power was blocked by a spell shield, the three spheres floating around Syndra will not be placed on the ground.
- Try to lay as many
Dark Sphere as you can, on the field, so that
Unleashed Power deal more damage.
Range of

Early Game
Mid Game
Late Game
Start off with

Well.. When you reach level 2, you can make a standard combo, just pop
When you reach level 6, you can make a very strong combo with

This is the skill sequence i choose for
In my skill sequence, i go after maxing
I try to max
Quoted:
Good guide, but i think that one of the skills(i prefer Q) should be maxed at lv9 to take advantage from the passive bonus. :)
I tried it, and it worked! Thx for the advice :)

Gameplay
First of all,
I really really like

Laning with Syndra
First of all,
When laning, try always to last hit minions,
When laning, dont play too aggressive, try to poke your enemies with
When you reach level 3, you can farm much much better, by using

Hope you liked my build, be sure to +1, and cya guys next time :D
Thx jhoijhoi for the dividers ;)





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