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Syndra Build Guide by Trixi

Syndra - They wont even come close!

Syndra - They wont even come close!

Updated on September 17, 2012
3.1
2
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11
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League of Legends Build Guide Author Trixi Build Guide By Trixi 2 11 111,825 Views 47 Comments
2 11 111,825 Views 47 Comments League of Legends Build Guide Author Trixi Syndra Build Guide By Trixi Updated on September 17, 2012
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1
Kog Maw (18) | March 1, 2013 8:50am
Voted +1
Very much info and well done, Why so many disslikes? It's a good build in my opinion, but archive it since it's S2 build!
1
sirell (400) | November 17, 2012 4:18am
Voted -1
Just for even suggesting Clarity.
1
Mathmos2 | September 24, 2012 1:33am
Voted -1
I almost stopped reading this during the skill explanation. From what you wrote, it seems like you don't even know what her spells do properly. And in the skill order, you got random points in Scatter the Weak before getting level 5 Force of Will, denying yourself the extra slow for 2 levels. I completely gave up on reading the guide when I read the items section. Lol lichbane scales of 100% of your mana? Do you actually read the item description? And doesn't your common sense kick in and make you think that something that makes your auto-attacks deal 2900 extra damage (your ending mana) is a tad unrealistic.

Before making another guide or updating this guide, make sure to actually know what your champion's abilities do and what items you are including do.
1
maxik1702 | September 21, 2012 11:04am
Voted -1
no good
1
Sancctus | September 18, 2012 3:54pm
Voted -1
Said in previous comment
1
Deimos | September 18, 2012 1:53pm
Voted -1
Really bad masteries, items and skill order
1
Trixi (7) | September 18, 2012 8:23am
i play her on the pbe.
1
Vancarcious | September 18, 2012 4:31am
Voted -1
Really rushed, no good item explanation, bad runes and masteries + explanation... Everything is rushed and bad, and you don't even own Syndra.
1
Vancarcious | September 18, 2012 4:31am
Really rushed, no good item explanation, bad runes and masteries + explanation... Everything is rushed and bad, and you don't even own Syndra.
1
Libras | September 18, 2012 2:30am
Voted -1
Runes are a mess, the items are a copy/paste of AP items in no particular order with no attention to the champion's needs, and the masteries are questionable at best.
1
Mr Erth (1) | September 18, 2012 12:13am
Voted -1
Dapieman2 wrote:

First of all, let me say that this is for constructive criticism. I'm not in anyway way trying to Troll.

This guide is poorly written. I can't say anything about the build, as I have not tried it. I do see that you know of JhoiJhoi's guide since you used her banners. One thing she preaches is to to get your information across in a good looking, detailed way. Not, "I like spell A because it does a lot of damage."

QUOTE: " Ignite: The reason i choose Ignite, is because it deals true damage, and in some cases, you dont even have to tower dive, to get the kill. I really like Ignite, because you can just pop it, and then walk away."

QUOTE: " I dont have much to say about this ability, just that its good and max it first."

Other than the blatant misuse of commas, the way you try to explain things doesn't really say, "I know what I'm doing." (Not coming to that conclusion from those 2 examples alone.)

I believe you have the ability to play Syndra well, but I think more work is required before you publish a guide. There are many grammar and spelling mistakes, and you're not able to get information across in a way that every player can understand. Invest a little more time, fix the grammar, and you have a reason to celebrate being #1. (This is the only Syndra guide that has had any votes at this point, so I think the thank-yous are premature.)

P.S. Again, I mean this in a nice way! Please think of this as help, not as an offensive bashing. Keep it up! ^-^

Also, Lich Bane DOES NOT do damage equal to your mana, it does damage equal to your total ability power. I don't suggest this item on Syndra at all, mainly because she is a burst champ. Your goal is to kill the carry in one rotation, so auto attacks should be minimal. You should also go into why each item is benfital, and/or how it helps/hurts combat. To me, simply saying that "I take this item because it gives me AP." doesn't explain a lot. I'll stop rambling now.. hehe. :D

Basically this. Also, I fail to see how flash gives good sustain. Flash gives good escape, engage or chase, but sustain? Keep up the good work improving on it though.
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