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First off, I'm trying to say you should be focusing on how the support items interact with Nami. For example: Nami is a great at initiating on people who are out of position in the jungle. Combining
or
When placing wards in the enemy jungle or at Dragon in the lane phase if the bot lane follows Nami she can grant herself
Reading your guide I learned almost nothing about how you play Nami. Reading that says a lot about how I play her.
Also once again with the eleisa's miracle. In a teamfight you are probably going to walk away with a lot of health or a very little bit of health seeing as the enemy team is going to focus their attention elsewhere as Nami is not a threat. An ADC in the mid game is basically going to kill you in 4 shots and in the late game I would say about 2. That means in the mid game it would take you 20 seconds to regenerate one basic attack from an ADC, in the late game it would take you 40 seconds. Health regeneration is a terrible survivability option. Also, you should be going back a lot as a support anyway. While yes, a sightstone is good, being able to ward the entire map is also crucial. if your team expects you to ward everywhere, (which is the general concensus,) and you don't have a full build, (which takes a really long time especially because Nami cant farm well,) you will have an open item slot.
If you don't like shurelyas (which I don't see how seeing as it gives UNPARRELED UTILITY when combined with randuin,) then why would you PAY 400 gold to get rid of an item when you can SELL it for an entire stack of wards. I don't understand how you can think this is a good item choice. Philo stone is taken in lane for 3 reasons:
1) it gives a lot of mana and health regen for early game
2) it is efficent because it gives you gold AND
3) it builds into an item
I hope you can open up a little and look at what I'm trying to say. I wouldn't be posting if I wasn't already trying to help you.
once again, a guide on how to support not play nami.
you even state so yourself "supports... do this" "supports... take this item" "supports..." I DON'T CARE! I want to see how items interact with Nami not the role.
When you play Nami (or any other support of her kind) you'll have to behave like a support should. You pick items that benefit both you AND your team. Of course I could've left all the basics out, but the guide wouldn't be complete in my opinion.
I could've made a build involving all AP items, but that would fit more in a guide for AP Nami mid, which (again: in my opinion) not something you'd pick much aside from experiments in Normal games or troll picks. I do describe how the items benefit both Nami as a character and her play style (which is why I advise getting
also, on eleise's miracle. I understand why you THINK it is a good idea to get, as it IS free bonus stats... but really it's just a noobtrap. the stats that you gain give you no advantage in a teamfight. they would give you an advantage in lane yes, but not in a teamfight and by the time you can afford this item the laning phase is already over or very close to it. if you say, ran heal or cv I would completely understand it. instead, you spend 1100 gold on stats that do not benefit you in a teamfight. GP10 items are built to be efficient purchases. they do NOT earn you money, they simply make you waste less of it.
I disagree. When I leave Philosopher's Stone in my inventory, it's just taking up another slot. I'm not saying you should rush
you even state so yourself "supports... do this" "supports... take this item" "supports..." I DON'T CARE! I want to see how items interact with Nami not the role.
also, on eleise's miracle. I understand why you THINK it is a good idea to get, as it IS free bonus stats... but really it's just a noobtrap. the stats that you gain give you no advantage in a teamfight. they would give you an advantage in lane yes, but not in a teamfight and by the time you can afford this item the laning phase is already over or very close to it. if you say, ran heal or cv I would completely understand it. instead, you spend 1100 gold on stats that do not benefit you in a teamfight. GP10 items are built to be efficient purchases. they do NOT earn you money, they simply make you waste less of it.
+1 for that!
Eleisa's Miracle. Are you sure? I know it gives more regen but the Unique passive (Aid) is no help to flash or exhaust. Which is your choice of summoners. The guide seems ok otherwise.
It's a better pick then
EDIT: I've put some thought in it, and made a breakdown of the two items and the trades you'll have to make taking
+1