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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Surging Tides (PASSIVE)
Nami Passive Ability
Introduction


Note that this guide makes some rigorous item decisions which proved to work for me and which I believe will also help you. Though this guide has been tested in various games/situations to prove suitable, note that every single game of LoL you play is different. Be flexible in the way you build, your team builds and the enemy team builds. Listen to your team; especially your AD carry. Take note of their suggestions, be humble. Everyone wants to win.
Me? My name is Patrick, aka Rittap on EUW, LoL player for 1.5 years and maining support for my team ever since I fell in love with





These are just basic support runes, in my opinion. I pick





Alternatives
Of course the choice of runes is up to you. I use these runes on almost all supports I play, but you can pick some good alternatives I mention below.
Marks
You shouldn't really mess with marks, though.




Seals
Unless you don't take



Useful seals are


Others aren't really worth it, in my opinion. Let me know if you think otherwise.
Glyphs
Let's say you went with



Let's say you don't really need the magic resist; either the enemy support deals no notable damage or you and your AD carry are playing very aggressive. You could switch these



Quintessences
There has always been a lot of discussion about Quints for supports. I think basically it's what you think is best for your style of play. Suitable options are



Utility is key to victory
As



The extra gold and gold income from



Just keep swimming...
The smell from fish lasts forever. So do you, by taking points in health and health regen in the defense tree, while reducing the damage the enemy deals to you. Pretty neat, eh?

The other should be either


You don't really have to take anything else, you are packing a heal, a movement speed bonus and you'll be warding like crazy. I like



Alternatives



















As a support, you'll always buy the same items:


You'll be getting Philosopher's Stone and


This build focuses on mana regeneration so you can spam





Item Sequence










I consider these items (with

- +20 HP/5
- +30 MP/5
- +700 HP
- +300 MP
- +100 MR
- +30 Armor
- +45 AP
- +15% CDR
Which are good stats for an aggressive support like you. You can spam your abilities a lot, are not so squishy anymore and got some nice actives to boot. Extra additions are situational items (below), and enchantments (which are described in the "About Enchantments" section of this guide).
Situational items
Now, what 6th item will we add into the mix? That's completely dependant on what your team builds, what the enemy is building and how you are doing in game. I will discuss some options.



Zeke's HeraldZeke's Herald +15% CDR, +250 HP, AURA: +20 AD and +10% Lifesteal A good item for your AD carry to benefit from, though I believe the Season 2 version of this item (which buffed Attack Speed instead of Attack Damage) was better. Get this to give your AD carry some more punch (very useful on champions like








I've received this comment a couple of hours after publishing this guide. Since this has bothered me a long time as well, I've decided to put up a breakdown of the two items. They're both really good items, let's see when and why should take one or the other.
Watch out: LOOOONG TEXT! I've made it collapsible so others who don't want to read the following can easily scroll along.

Item Sequence









Enchantments are new this season, and will make your boots better in one way or the other.








Now, as you can see, all of these are useful, and you can pick only one (that is, if you're smart enough not to buy another pair of 2nd tier boots). Personally, I think that supports benefit most from

Early game
Two key words account for this gaming phase: FARM and WARD. Your AD carry will be farming his minions. The enemy AD carry should be doing the same thing. It is in an AD carry's best interest to have more farm than the other AD carry, so the both of you should harass the enemy so he won't farm. Sounds logical, eh?
Now, you have the best harass there is:

Who to focus when poking? Good question. While the main objective is to harass and keep the enemy away from his farm, there might be a good chance you can secure a kill later on. Though it's better to kill the AD carry (because the AD carry deals the damage), don't forget to damage the enemy support as well. He could be using more mana to heal himself as well, for instance, lowering the possibility to land CC on your AD carry whenever they engage. Try to find a good balance between this.
Meanwhile, there are 3 other enemy champions in play, who might be snooping around somewhere to surprise you. Make sure to place wards to know when they're coming. Use the ward from

(Read Panglot's superior guide on warding for more info on wards and there positions)
When you need to get out of a fight, use your passive



Mid game
Now, if all went well so far, you and your AD carry did not die (much), your AD carry got a kill or two maybe, and you maybe got assists on them. Your AD carry has farmed up a reasonable amount of minions, and the two of you are starting to dominate bottom lane.
Good! Now, your objectives from early game will stay as they are, but there will be something interesting going on. Junglers will want to secure the Dragon, and it is in the team's best interest to not let the enemy team have the kill on Dragon. Your warding should move up the river, in front of Dragon, to have vision over the area. Furthermore, enemy champions will gank other lanes more frequently, and you wont be at bottom lane all the time anymore as well.
Know when it is OK to leave your AD carry by himself. Sometimes it is necessary for you to go back home (and buy some items), to help your team securing an objective such as Dragon or to help your mid-laner for instance after he got ganked. Communication is key. Let your AD carry know where you're going, let your team know you're coming. Make sure the road is safe (have wards on the river) and keep an eye on your AD carry.
Know when and how to use your ultimate,





When retreating, don't be afraid to use



Late game
So, your AD carry is fed as hell, you have your core build complete and it's time to mop things up. Make sure you'll keep warding Dragon, Baron Nashor and other objectives, as well as critical spots for your safety while you are knocking on the front door of the enemy base.
Whenever a teamfight comes up,



Stay with your team. You are carrying aura items, your team will only benefit from then when you're there. Don't forget actives like the one on

If you're not so lucky, your team is actually getting their ***es kicked. Whatever you do, be useful for your team without putting yourself to much at risk. Ward safely, and wait for the team to get the upper hand in a fight. It might be your


I'll be playing some games and will make a video of a

I'd like to thank jhoijhoi for her Guide on guides. It made this one a better guide, I'm certain of that. Also a big shoutout to Akirakatsu, Bossietj, The Legolist, Noxrobin and Andrewsius for their input and their awesome AD carry plays while I was testing out this champion and build.
Changelog
Decenmber 10th, 2012 - Updated thoughts on



December 10th, 2012 - Initial guide
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