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Actually there's an easy way around it - just make sure you give him proper credit.
hehe, yeah that too, but still supposed to use own words.
AD Kennen is barely viable as is,
AD
AD Kennen is barely viable as is, all you're doing is making it worse.
Poor item choices -
Mercurial Scimitar is terrible, GA is a superior alternative in every case.
Last Whisper is infinitely better than Black Cleaver on Kennen, you do zero physical damage with abilities, I don't care how broken it is, AD Kennen doesn't use it well at all.
Boots start is obsolete now, especially if you're someone with a 100% flat MS buff. Long Sword start + Life Steal quints are standard now, Life Steal quints optional.
Speaking of runes, you benefit off flat AD Marks over Arpen because of the nerfs, and you barely have physical damage to benefit off Arpen anyways. And to answer the above, AS runes make you lose out on trade and last hit potential in lane, so they're a no go.
Your final build has no lifesteal or durability.
Furor enchantment > Alacrity enchantment, you should be auto-attacking and kiting, and the 12% boost will benefit you more than a constant flat 15.
You also state Runaans + Static Shivv as a replacement for IE PD...
NOTHING REPLACES IE PD. those two multipliers (crit and AS) are what makes AD Carries powerhouses late game. Just from that, I can see you have little knowledge about ADCs in general.
Again, speaking of little information, your guide is basically half empty, and borderline plagiarized.
Summoner Spells should be Flash Ignite, for an aggressive kill lane to abuse your CC, or Flash Cleanse to abuse self peel, wiu Heal healing all allies evenly now, it is no longer viable on ADCs, but more of an option for supports against heavy AoE compositions.
Lastly, skill sequence should be W E W Q W R, R > W > E > Q.
-1 for bad choices in general, and lack of information.
Also, what do you think of attack speed reds over armor pen? Kennen doesn't deal a lot of physical damage.