that final boss battle didnt seem that amazing in all honesty, i mean i guess if you played the whole entire game first and knew the emotional/storyline stuff behind it it would be a decent boss battle but on its own it just looks...very boring, which is sad coming from a series like megs that had bosses like "The End" which is an amazing boss with tons of stuff behind it, and the final boss in mgs4 (if i remember its 4 but its the last one in the series that you play as snake in) that is snake and liquid fighting, using things from the past games which was an amazing boss battle on its own to watch, unlike this one which was "IM A GUY THAT WANTS TO BE PRESIDENT AND MAKE THE GOVERNMENT NOT A THING ANYMORE ALSO I HAVE NANOMACHINES"
i thought that before the last segment of the boss battle when Wolfe gets destroyed would start getting better because it was actual emotional things being added in other than monologue while punching but i was dissappointed to see that in the third segment he only got a few more attacks that, judging by the video, were extremely easy to dodge and predict, something i dont want in a boss battle, and the game also supplied you with ample healing items during it dropping 3 at a time making the battle seem very easy coupled with the predictable attacks
the way the boss battle ends is just so meh, like if Raiden actually thought a little bit about him being the same as him then the last line Armstrong said would have some impact but Raiden just thought he was "bat**** insane"
the music was good but normally mgs has never been one to have bad music in its games
i hardly see "destructable envirnoments" as a pro because i like environments to be something to look at and you have to work around it, but this is a hack and slash game
and i dont see why you put Blade Mode as a pro either since im sure thats a gameplay element in it that other games wont have, since is something for Raiden in this game and other games wont have a Blade Mode in it, now if you said "gameplay elements such as Blade mode and etc." that would make sense
a different control scheme can also be a con if people arnt used to it being like other games, but people can get used to it but still i dont see it as a pro
and like i said about the final boss it just doesnt look memorable, and you said the boss battles were rare in the game which means they had more time to work on each individual boss but if that final boss is apparently the "best final boss ever" i dont think the other bosses in the game are going to be much better
tldr: i dont think the final boss was that great and your pros and cons seem a bit meh
i thought that before the last segment of the boss battle when Wolfe gets destroyed would start getting better because it was actual emotional things being added in other than monologue while punching but i was dissappointed to see that in the third segment he only got a few more attacks that, judging by the video, were extremely easy to dodge and predict, something i dont want in a boss battle, and the game also supplied you with ample healing items during it dropping 3 at a time making the battle seem very easy coupled with the predictable attacks
the way the boss battle ends is just so meh, like if Raiden actually thought a little bit about him being the same as him then the last line Armstrong said would have some impact but Raiden just thought he was "bat**** insane"
the music was good but normally mgs has never been one to have bad music in its games
i hardly see "destructable envirnoments" as a pro because i like environments to be something to look at and you have to work around it, but this is a hack and slash game
and i dont see why you put Blade Mode as a pro either since im sure thats a gameplay element in it that other games wont have, since is something for Raiden in this game and other games wont have a Blade Mode in it, now if you said "gameplay elements such as Blade mode and etc." that would make sense
a different control scheme can also be a con if people arnt used to it being like other games, but people can get used to it but still i dont see it as a pro
and like i said about the final boss it just doesnt look memorable, and you said the boss battles were rare in the game which means they had more time to work on each individual boss but if that final boss is apparently the "best final boss ever" i dont think the other bosses in the game are going to be much better
tldr: i dont think the final boss was that great and your pros and cons seem a bit meh
![](/images/spacer.png)
Thanks to TheNamelessBard for the signature
blade mode and the control scheme are some things that help seperate it from other hack-and-slash titles, if you look at platinum games, and also the people working theirs, history, you would see that its pretty much all hack and slash.
when one trys to be different, and succeeds in being a good game as well, then that can affect the future of its genre. of course it can have a negative impact, but new things are always welcome among triple a titles, which is full of rehashing.
as for destructable environments, the science behind high-frequency blades allows them to cut through practically anything. now, not everything is cuttable, but i really didn't run into anything that didn't slice when i expected it to.
one of the parts that makes armstrong such a good boss is that its unexpected. while he is big, when he first appeared i figured he was gonna be some pansy who worked out too much. as for the kindred spirits part, they both had the same goals, but raiden completely disagrees with armstrongs methods. hence the lyrics to armstrongs final boss theme, 'it has to be this way'.
there was what, 7 bosses i think. the metal gear ray in the 'prologue', bladewolf, the 4 desperado members (mistral, monsoon, sundowner, and jetstream/samuel) and then armstrong. while that is a little small, each boss is different, and each one is highly memorable.
when one trys to be different, and succeeds in being a good game as well, then that can affect the future of its genre. of course it can have a negative impact, but new things are always welcome among triple a titles, which is full of rehashing.
as for destructable environments, the science behind high-frequency blades allows them to cut through practically anything. now, not everything is cuttable, but i really didn't run into anything that didn't slice when i expected it to.
one of the parts that makes armstrong such a good boss is that its unexpected. while he is big, when he first appeared i figured he was gonna be some pansy who worked out too much. as for the kindred spirits part, they both had the same goals, but raiden completely disagrees with armstrongs methods. hence the lyrics to armstrongs final boss theme, 'it has to be this way'.
there was what, 7 bosses i think. the metal gear ray in the 'prologue', bladewolf, the 4 desperado members (mistral, monsoon, sundowner, and jetstream/samuel) and then armstrong. while that is a little small, each boss is different, and each one is highly memorable.
I like things that make me feel stupid. - Ken Levine
so by "unexpected" you mean you were surprised he was strong and able to fight and not that you didnt expect him to be the final boss? i mean a big guy all about nanomachines being stronger than expected shouldnt be what makes him such a good boss, the actual fight looks very boring and simple
as for "destructable" (if you havnt noticed ive been putting quotes around it because its destructible not destructable) environments, i really dont like almost everything just being destroyed or cut in half, its more fun to work around the environment than cutting through it
again Blade Mode is a gameplay element in the game, there should be multiple gameplay elements that separate a game from others, if thats the case then the angel and demon modes/weapons can also be a pro in the dmc game since it was a gameplay element that tried something new for a hack and slash game, and also included puzzle aspects to it
as for "destructable" (if you havnt noticed ive been putting quotes around it because its destructible not destructable) environments, i really dont like almost everything just being destroyed or cut in half, its more fun to work around the environment than cutting through it
again Blade Mode is a gameplay element in the game, there should be multiple gameplay elements that separate a game from others, if thats the case then the angel and demon modes/weapons can also be a pro in the dmc game since it was a gameplay element that tried something new for a hack and slash game, and also included puzzle aspects to it
![](/images/spacer.png)
Thanks to TheNamelessBard for the signature
i understand he was a big buy (for you) but the nanomachines took my by surprise.
and no the demon/angel mode is not unique, it is ripped off from heavenly sword, a game ninja theory previously did.
and no the demon/angel mode is not unique, it is ripped off from heavenly sword, a game ninja theory previously did.
I like things that make me feel stupid. - Ken Levine
caucheka wrote:
i understand he was a big buy (for you) but the nanomachines took my by surprise.
and no the demon/angel mode is not unique, it is ripped off from heavenly sword, a game ninja theory previously did.
*raise hand*
Everything takes something from something else in the gaming industry.. (like game modes).
and having a destructible environment isnt taken from another game?
and you said in your review that the story is based on "NANOMACHINES" (you even typed it in caps) so how is it a surprise that the final boss had nanomachines in his body?
and you said in your review that the story is based on "NANOMACHINES" (you even typed it in caps) so how is it a surprise that the final boss had nanomachines in his body?
![](/images/spacer.png)
Thanks to TheNamelessBard for the signature
DillButt64 wrote:
and having a destructible environment isnt taken from another game?
and you said in your review that the story is based on "NANOMACHINES" (you even typed it in caps) so how is it a surprise that the final boss had nanomachines in his body?
Dill stop being dumb. Nanomachines obviously lead to carrots :I
You need to log in before commenting.
Unlike my previous review i will barely touch upon the story, but remember there most likely will be spoilers. (i only touched the story of dmc:dmc because it was pants on head ******ed.)
Metal Gear Rising: Revengeance (mgr or mgr:r) is a hack and slash title developed by Platinum Games, with a bit of help from KojiPro. The game takes place 10 years after metal gear solid 4 and stars Raiden. This game is a spin-off of the mgs franchise, focusing on fast paced sword action instead of stealth. For those who aren't into hack and slash games, there is still the upcoming Metal Gear Solid: Ground Zeroes, that will play nearly similar to the previous titles.
THIS IS A TOUGH GAME. I see many so-called 'professional journalists' crying that the game doesn't hold your hand throughout the entirety of the game and then give you a golden star sticker at the end. You will get your **** slapped if you cannot learn to parry attacks. By the way, to parry you light attack (square on ps3, x on xbox) while pushing the left stick in the direction of the incoming attack.
Like any hack and slash game, the object is to beat the **** out of everyone. Not really, the game still has its stealth elements, and depending on how good you are at the game and what difficulty setting you've chosen, you might want to spend more time sneaking. In fact, there are a few levels where sneaking is better for you. Though you are never forced to sneak.
The camera can be a bit wonky, which can lead to problems parrying when an enemy takes a cheap-shot at you from off screen. on top of that, there's no hard lock on button, just a soft lock on. The game features a lot of directional inputs in order to do moves, and there are a **** ton of moves that are unlockable. there are a few different body choices, and 7 weapons, each weapon being distinctive to itself. (mistral's staff, for example, is VERY good for sweeping away crowds of trash mobs.)
Blade Mode is something that's completely new. In blade-mode, you can slice and dice things into little bloody chunks, and if you hit that sweet spot you can zandatsu and take the enemy's nanomachine-filled spine, crushing it to restore health and energy. You can slice in any direction imaginable, and things will always fall apart where you hit them. Environments are also destructable, and can also be sliced in any way imaginable.
As for the story, its what we've come to expect from metal gear. While not as deep as previous metal gear titles, it is still very firmly in its roots, about war profiteering, philosophy, cyborgs, and NANOMACHINES. This story hits really close to home for Raiden, which causes him to begin fighting again, even though he gave it up at the end of MGS4. The end boss is rather unexpected, and a lot of people are already claiming him to be one of the best end bosses of the year so far (that isn't saying much yet, but we'll see.) Spoiler contains a video of the final boss, including all his cutscenes.
Lastly, this game has some amazing music. The right music and sound design can make or break a game, and it's sad to see that not much thought is really put into it these days. Just listen to this for a minute.
Oh, and lastly, the game is somewhat short. while the in-game counter doesnt include the time spent in cutscenes, codec calls, or time spent on deaths (if you hit a checkpoint, play 10 minutes and die, it will respawn you at the checkpoint without counting that 10 minutes.), the average playtime should come to about 10 hours. Though if you love this game, you will play through it at least 2-3 times.
Pros:
*Rather different control scheme
*Blade Mode
*destructable envirnoments
*Bosses, while a little rare, are highly memorable.
Cons:
*Camera can be a bit wonky
*Kinda short
Metal Gear Rising: Revengeance gets 4 nanomachines, out of 5. Though you may want to wait for a price drop.
(also, Raiden is getting revenge, with a vengeance. revengeance, get it?)