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1. No starting item alternatives in the cheatsheet
2. You could probably put the ability's description in a spoiler with {spoiler=Harrier}INSERT DESCRIPTION HERE{/spoiler} or you could tell your opinion and tips in a spoiler.
3. Summoner's Resolve is worth mentioning if you take Barrier or Cleanse for example
4. I think that Elixir of Fortitude is possible start if you are going for early kill and you have aggressive support
5. Is this a mistake?
6. IF your change notes section grows too big, I recommend using spoilers: once again
Thy blessing
1. Decent cheatsheet
2. Cheatsheet explained
3. Good structure and use of coding
4. Pictures and videos
5. Matchups
6. Support section explaining why you would want x to support you
7. "Gameplay" section
Well, I don't know much about Quinn but I can tell you that this guide has potential. You should keep updating it and maybe try the suggestions above.
Result:
Path of the Successor
+Rep is always appreciated ;)
You said you'd put the banner in D:
That was exactly what I was trying to say, If X item isn't good to take, why even mention it? :D
Well I wanted to be able to explain to people why to not purchase particular items rather than just not include them at all. Perhaps I should make a section for items that you could, but shouldn't buy on Quinn? Thanks again.
Thanks for reading my guide and leaving a comment! :) And yes I agree that Runaan's Hurricane is not that great an item. It works well with certain ADC's who have strong on-hit effect like Twitch and Kog'Maw, but for the most part you should never purchase it. And it especially doesn't work well on Quinn. I have a whole explanation on the item in the "Item Explanations" section. Idk if you read that or not? If you did I will revise it to make it more clear!
As to Randuin's Omen, I'm glad you pointed this out! I seem to have forgotten this item and I will put it in immediately! It works very well with Quinn as it helps her dueling capabilities immensely. Anyone who hits you with auto-attacks is instantly debuffed, it gives you a 2-3 second slow, and gives you a nice mesh of armor and health. I personally prefer Frozen Mallet however, for the simple reason that its slow is more reliable. Where as champions must auto-attack you or be in range of Randuin's Omen active to be slowed, Frozen Mallet will slow any champion you auto-attack. This comes in handy if a mage targets you who does not use auto-attacks. Frozen Mallet's slow can also be constantly reapplied where as you must either have the active available or be taking auto-attack damage for Randuin's Omen slow to be applied.
Thanks again for reading my guide and the constructive criticism, I appreciate it!
That was exactly what I was trying to say, If X item isn't good to take, why even mention it? :D
:)
Thanks for reading and upvoting! Appreciate it! :D
Good guide. Presentation, information, and matchups all look great. The only thing I personally do when playing Quinn is swap out Infinity Edge for Warmog's Armor, since you're always going to need some defense. I also purchase Bloodthirster faster (where you purchase Infinity Edge) so I can get stacks earlier on as well as survivability. c:
Thank you very much! :) And yes those early stacks from Bloodthirster can be really helpful if you opt to purchase it early like you said! Really as long as you get either Bloodthirster or Blade of the Ruined King early you'll be in good shape! I think you would find Frozen Mallet to be a much better defensive item than Warmog's Armor though. I explain my reasoning in the "Item Explanation" section next to Warmog's Armor.
However, it's all up to personal playstyle and what you like! I really appreciate you reading my guide and leaving some suggestions! :)
Guide is actually pretty good. Good use of BBCode, looks pleasant and it's easy to read. I hardly play Quinn but I suppose items are fine, just one thing I disagree with, Runaan's Hurricane. I mean, it looks good in theory, but there is no champion I can think of who can actually use it ( Teemo maybe?)). It isn't worth taking on any ADC imo, as it lacks critical chance and movement speed boosts. The rest is fine.
Also, I'd like to hear your thoughts on Randuin's Omen as defensive item?
+1
Thanks for reading my guide and leaving a comment! :) And yes I agree that Runaan's Hurricane is not that great an item. It works well with certain ADC's who have strong on-hit effect like Twitch and Kog'Maw, but for the most part you should never purchase it. And it especially doesn't work well on Quinn. I have a whole explanation on the item in the "Item Explanations" section. Idk if you read that or not? If you did I will revise it to make it more clear!
As to Randuin's Omen, I'm glad you pointed this out! I seem to have forgotten this item and I will put it in immediately! It works very well with Quinn as it helps her dueling capabilities immensely. Anyone who hits you with auto-attacks is instantly debuffed, it gives you a 2-3 second slow, and gives you a nice mesh of armor and health. I personally prefer Frozen Mallet however, for the simple reason that its slow is more reliable. Where as champions must auto-attack you or be in range of Randuin's Omen active to be slowed, Frozen Mallet will slow any champion you auto-attack. This comes in handy if a mage targets you who does not use auto-attacks. Frozen Mallet's slow can also be constantly reapplied where as you must either have the active available or be taking auto-attack damage for Randuin's Omen slow to be applied.
Thanks again for reading my guide and the constructive criticism, I appreciate it!
Also, I'd like to hear your thoughts on Randuin's Omen as defensive item?
+1