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Standard Jungle Route:
3. Gank
should be
Gank or farm, if no ganks are available. Minor nitpick.
Runes:
Under AP Glyphs, you mark it as MS Glyphs. op
Wat about Armor Pen runes?
Items:
Boots start on Udyr, Nunu, etc.
Bulwark removed.
Probably should mention
Stuff you don't have:
Champions who can do/sneak early dragons (assuming this isn't for competitive and for solo q)
An explanation of masteries,
This includes better formatting. Cut down those walls of text.
Gragas.Lee: when going golem spirit i think you can just spend some money on the wards
21/9 isn't ballsy -_- it's used even in competitive.
Elise: AS/ MPEN/ Hybrid Pen all work well. I just put AS cuz it's just as commonly seen as mpen
I personally like 17/13 quite a bit.
and I get haunting guise when I'm ahead. Else i just go for da bulwark
Udyr: rushing madreds makes you so squishy ._. and err for swiftness boots i forgot to put that in :P I get LS because i'm running 14/3/13. It makes you sustain a lot better in da jongle with the doran's start. and i don't think theres ever a situation where i'd go for such an expensive damage item on that kind of a melee character in the jungle who cant gapclose and gets kited ._.
Xin: ionno i dun play xin that much but i've seen both ms and ad so yeah
@guidestuff: oo tahts a lot
thanks for the review :D
Lee:
Spirit stone =/= sightstone
Golem spirit start: i'd go machete, boots, sightstone then golem cuz wards are like a gold/5 ítem. Every single ward you put down is worth like 100 gold for your laner. Also, you're ****ing lee - wards op.
21/9 is hellaballzy
Elise:
Attack speed, wut you smoking? Hybrid pen>All on dalise mang.
17/13 is interesting on elise - think i'd rather go for a 21/9 or 9/21 mastery setup though.
I'd go for a guise before the bulwark tbh. Dem base damages.
Udyr:
Madred's+tiger stance=see jungler top, do dragon in 10 sec. That pays for your madred's in just 1 move. You can do ancient golem after if you want <.<
No swiftness under situational :( No triforce under situational :( you seem to be underestimating the pówer of MS on the bear man pig.
Pretty sure 14/16 would be more beneficial cuz tenacity and -slow but what do i know.
Why the **** do you have a lifesteal quints? Do they really help that much oO
Xin:
Pretty admn sure MS quints are if not mandatory then an optional way to go on xin, you need dat NS to catch up to your opponent.
The guide:
Might wann talk about your hp as in never gank on low hp unless you wanna die.
Might wanna mention getting counterganked and to always expect it to happen.
Might wanna talk about keeping the enemy jungler even farther behind than he already is(if he falls behind). Whyu let him have blue when you stole the first one and can steal the second one including warding the enemy jungle ofc. Way too many times have i fallen behind in the jungle with a lee sin not going ballzdeep into my jungle and that probably might've lost them the game.