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Nidalee Build Guide by Embracing

diamond

A Jungle Nidalee Guide

By Embracing | Updated on November 12, 2019
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Runes:

Domination
Electrocute
Sudden Impact
Eyeball Collection
Relentless Hunter

Sorcery
Absolute Focus
Waterwalking
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

LeagueSpy Logo
Jungle Role
Ranked #41 in
Jungle Role
Win 49%
Get More Stats



Table
Of
Contents:
1. Introduction
2. Pros & Cons
3. Spells
4. Runes
5. Items
6. Abilities
7. Advanced Mechanics
8. Gameplay
9. Conclusion


Hello, I'm Embracing, a Nidalee enthusiast. I have been playing League since season 1 and peaked at Diamond II in solo queue as well as Challenger in Ranked 5s in Season 3 on the 2nd Chinese server (祖安). In college, I was the starting mid laner for the Division 1 Penn State Collegiate League of Legends Team from '15 to '16 and was manager and coach of the team which averaged a rank of Masters from '17 - '19. Currently I'm just a retired casual player.

Back in the late season 3 when assassins were prevalent in mid lane, I found myself really enjoying AP Nidalee mid, before she was reworked. I climbed from D5 to high D2 by spamming a lot of Nidalee. Little did I know Nidalee would soon become FOTM in season 4, where she was then a pick/ban priority and eventually reworked. She then had her phase of being OP as a bruiser and eventually nerfed and unseen for a while. She became extremely broken after buffs to her passive and ended needing nerfs patch after patch. After many seasons of changes, she currently stands as a very fun but high skill cap carry jungler.

I created this guide in attempt to provide insights on how to play Nidalee optimally. Hopefully this guide can help or teach you a few things about Nidalee that you can apply to your gameplay.



|| + Huge range
+ Very mobile
+ Extremely fast clears
+ High burst skill rotation
+ Reliable gap-close

|| Nidalee is a snowbally carry jungler with extremely fast clears and great ganks. She has decent early burst, being able to bully a lot of weak junglers early on, and also has the ability to jump on enemies from long range due to her Javelin Toss. Her Pounce also grants her great mobility, and her overload of spells allows her to powerclear incredibly quickly. This allows her to pressure lanes and rotate around the map really quickly early on, and also makes her an icnredibly fun champion to learn and master. The best Nidalee players can completely take over a game on their own.

|| - Subpar if behind
- Lack of crowd control
- Costly to siege w/o blue buff
- Reliant on spear landing
- Weak in teamfights

|| Although Nidalee is a powerhouse in the early, she does have substantial weaknesses. She has no hard CC, scales poorly, and becomes useless if behind, making her extremely reliant on getting leads in the early ~ mid game. Compared to a lot of other junglers in the game, Nidalee has a very high skill floor - she requires much more investment into learning proper jungle clears, balancing cooldowns on both human and cougar forms, as well as knowing how to be aggressive without throwing the entire game away. She has little room for error.



|| Flash || Core for escaping, diving, etc. Jack of all trades summoner spell which also has nice synergy with Nidalee's kit as an assassin. Flash + Pounce can be brutal for gapclosing and one-shotting enemies, while Flash + Javelin Toss can also finish someone off. ||

|| Smite || For jungling. Buff control and objective control is essential to a jungler. You need Smite for the experience bonuses and ability to secure objectives such as buffs, dragons and barons. ||



Nidalee's jungle setup is very self explanatory.


Domination & Sorcery



Electrocute
Electrocute - No Predator since Nid has innate mobility. The other two are both great. Dark Harvest takes longer to scale due to racking up stacks, but in a solo queue game if you're confident in your abilities Dark Harvest can be much more snowbally, hence why I'd recommend experienced Nidalee players take Dark Harvest and the less experienced go for Electrocute.

Sudden Impact
Sudden Impact - This boosts Nidalee's burst after every Pounce, and since ideally you want to land a spear, pounce in, then use your primary burst, Sudden Impact simply enables more damage.

Eyeball Collection
Eyeball Collection - Extra damage is always a plus for a snowbally assassin like Nidalee. Alternatives provide utility but are less desired over damage stats.

Relentless Hunter
Relentless Hunter - This enables more of your mobility with no damage tradeoff from the other runes - an easy choice. Ravenous Hunter is also good for duels and sustaining through fights, but if you were to snowball off of takedowns, MS helps you more.


Sorcery


Absolute Focus


Waterwalking
Absolute Focus - Since the nerfs to Celerity this has become the preferred option in the Sorcery tree. Simply increases your damage output even more and helps you in skirmishes and fights.

Waterwalking - Used to be used in conjunction with Celerity for synergy but is great as a standalone rune just for MS and AP in the river where you will more often than not be contesting for vision and scuttles.

Offense:
9 Ability Power
Flex:
9 Ability Power
Defense:
6 Armor


Hunter's Talisman
The standard jungle start for Nidalee. Hunter's Talisman is the preferred start mostly for the mana sustain. Refillable Potion is extremely cost efficient on junglers who can clear safely without using a third potion, which Nidalee does well.

Sorcerer's Shoes
Provides more damage output versus enemies. A lot of items give CDR now so Ionian Boots of Lucidity is often outclassed, and this option simply amplifies the most damage. If you need resistances, get Ninja Tabi versus a heavy AD team and Mercury's Treads versus a heavy AP team.

Skirmisher's Sabre - Runic Echoes
Extremely useful on Nidalee as they synergize with her ability to play extremely aggressive in the enemy jungle to force vision or skirmishes. These allow for more potent duels / fights. Get this vs strong dueling junglers or tanks. Stalker's Blade is viable too if you're not against a tank and want the Chilling Smite for chasing or setting up for a Javelin Toss.

Lich Bane
Gives a bunch of extra burst and let's you one shot enemies mid game with its synergy with Takedown. Helps you snowball a lot better w/ the extra damage.

Zhonya's Hourglass
Zhonya's Hourglass is great on jungle Nidalee for being able to go in on picks and surviving. The active allows you to mitigate a lot of potential damage and it also gives you a slight bit of armor as well to help versus AD. Necessary when you need to one shot enemy targets but cannot do so safely.

Void Staff
This will always be the go-to magic penetration item, and its value doesn't change as a jungler. This enables you to do much more damage versus higher amounts of MR. Typically bought later in the game when enemies start buying a lot more MR.

Iceborn Gauntlet
A great early option that gives you bulk and damage. Replacement for Lich Bane if you're going a tankier build vs AD heavy enemies. Slow from the passive is great utility, and it gives you a bunch of stats that benefit you a lot.

Athene's Unholy Grail
When you are against a team composition where you cannot find windows of opportunity to engage in and you want to play backline defensive, Athene's Unholy Grail is a great option for sustaining in sieges. Also a great cheap item with all stats that benefit Nidalee.

Spirit Visage
A great bulky option that buffs up your healing - great versus AP-heavy teams if you want extra MR if you're going tankier.

Banshee's Veil
A direct counter to magic damage burst that also increases your damage output. Passive ie extremely useful against threatening AP champions.

Rod of Ages
Cost efficient with enough HP and mana, allowing you to transition into damage items afterwards and also gives a hefty amount of AP as well, but has a very poor build path for jungle Nidalee. Only get this as a first item when versus tanks or less threatening matchups and immediately after your jungle item or else it'll take too long to scale.

Rabadon's Deathcap
Rabadon's Deathcap gives you the most straight up boost to your damage output. Its massive cost takes too long to get unless you're extremely farmed / fed, so most of the time getting other items is much faster and more efficient. Get only if extremely fed.

Ardent Censer
Combos really well with Athenes in a utility build when you have a hypercarry ADC and versus team compositions you have little room to assassinate enemies in.

Liandry's Torment
Great purchase versus beefier enemies with more HP. The active for extended fights is also a great bonus if going for a tankier build.





Passive: Prowl

|| Prowl: Moving through brush increases Nidalee's movement speed by 10% for 2 seconds, which increases to 30% if she is moving toward a visible enemy champion within 5500-range.
Hunt: Hitting enemy champions and neutral monsters with Javelin Toss or Bushwhack will mark them as Hunted for 4 seconds, revealing them. Neutral monsters are also rooted for 2 seconds. While moving toward Hunted, Nidalee gains Prowl's bonus movement speed and ignores unit collision. Additionally, Nidalee's first use of Takedown and Pounce against Hunted will have an empowered effect.
|| //


The new mechanic for the reworked Nidalee. While the bush movement speed buff remains the same as a useful tool for chasing and escaping through the jungle, the new mark is what lets Nidalee assassinate people a lot easier and clear a lot better in the jungle. Essentially, the biggest bonus you get is the reset for your W, which lets you reposition really easily and run around the map faster.

Q: Javelin Toss / Takedown


|| Active: Nidalee hurls her javelin forward in a line, dealing magic damage to the first enemy it hits. After having traveled 525 units, the javelin's damage will be increased by 2% per 7.75 units traveled, capping at 200% bonus damage (300% total damage) after traveling 1300 units.
Active: Nidalee's next basic attack gains 75-range (200 total range) and is modified to deal magic damage.The damage is increased by 1.5% for every 1% of the target's missing health, for a maximum of 150% bonus damage (250% total damage).
|| Q



Nidalee's bread and butter - the human active is the oh-so-dreaded spear that chunks off a ton of hp. This is your only source of ranged damage and is crucial to following up with your other abilities. In stand-offs you'll want to stand in flank angles where enemies can't see or engage on you and chunk away.

Flank Angle Example


You should try to vary your position and timing so they don't get used to a certain pattern. To ensure you land spears when in chases or skirmishes you need to hold onto your spear until you are able to force enemies into a choke point where they either cannot dodge your spear, or cannot dodge your spear without sacrificing other advantages, such as positioning, burning spells, letting your teammates catch up, etc. The spear width is really small, so most of the time you will have to try to predict where enemies will end up. Noting your own and your teammates positioning while standing in flank angles is extremely important because if enemies get an initiate while you're in a flank angle you probably will be fighting a disadvantageous teamfight.

The cougar active on the other hand is a VERY strong execute that is basically why Nidalee is an assassin now. Takedown, also being an autoattack reset, allows you to CS under tower relatively easy, as well. This spell is great to secure objectives with, especially if coupled with Smite.

W: Bushwhack / Pounce


|| Active: Nidalee lays a trap at a target location that arms after a very brief delay. When sprung by an enemy unit, they will take magic damage plus a percentage of their current health over 4 seconds (max. damage 150 vs. monsters). Traps last for 2 minutes.
Active: Nidalee lunges a fixed 375 units in the direction of the cursor, dealing magic damage to enemies within a 75-radius area around her landing point. Killing a unit will reduce Pounce's current cooldown to 1.5 second if it's currently higher.
|| W



The human form active is what helps you scout and escape with. You can use them in choke points or in bushes to give you information over certain portions of the map. Although this spell doesn't pack as much of a punch as it did pre-rework, you definitely should use the information to your advantage, such as setting up different angles when you know the enemy is in a different location. Bushwhack is also a crucial component of Nidalee's initial early jungle clear, as traps help reset the cooldown on your Pounce.

The cougar form active is another key aspect of Nidalee's kit. This ability combined with your passive is what allows you to be extremely mobile, especially in roams and chasing. The extended range is key to killing enemies that you have a mark on.

E: Primal Surge / Swipe


|| Active: Nidalee evokes the spirit of the cougar, healing a target allied champion or herself and granting them bonus attack speed for 7 seconds.
Active: Nidalee claws at enemies in a 180-degree cone in the direction of the cursor, dealing magic damage to all enemies hit.
|| E



The human form active is the heal that is essential to a safe siege and sustained clear. Early on you'll primarily want to use this to heal yourself or allies in ganks and skirmishes when necessary. With blue buff, you can use spam this ability along with your spear in standoffs to force the enemy back, so you can secure objectives, vision control, and map pressure. If you don't have blue buffs you'll have to be more conservative with its usage.

The cougar form active is a short range AOE spell. This ability helps to clear waves when you want to shove, and it's an important damage source when you jump in on enemies. It's not as impactful as the other spells, but it's a great source of damage regardless.

R: Aspect of the Cougar

|| Active: Nidalee transforms herself into a cougar, gaining a new set of abilities and melee attacks (125 range).
Active: Nidalee transforms back into her human form.
|| R



This ability allows you to transform between human and cougar form, and helps greatly when you level it up, boosting your other spells. One thing to note about this spell is that when an enemy is marked by Prowl, the cooldown of this spell resets, meaning that you can immediately transform into cougar and jump in if the opportunity approaches.


-Skill Order-

> >
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Q W E Q Q R Q E Q E R E E W W R W W



You'll want to max your Q first, as it's your only ranged damage throughout the game and provides the most damage. Then you'll want to max your E, which helps you in sustaining sieges, also giving you more waveclear and damage with your swipe. Lastly, max your W, as the level bonuses from W are the least useful compared to your other spells.



Nidalee, being a champion with a very high mechanical skill ceiling, has numerous tricks and techniques for higher efficiency in damage, jungle clear speed, and overall movement. Here's a video that illustrates all the details listed below.



Animation Cancels:
Nidalee, like Riven, has a few animation cancels you can utilize to increase the speed of your skill rotation and overall movement.

Q
>
W
Q into W is the most useful animation cancel for Nidalee. The gist of the technique is that Takedown has a spin around animation that takes place after the damage is applied to a target which you can cancel by immediately uing Pounce when the damage is applied. The result is a much faster skill rotation than compared to a normal Q-->W where you wait out the animation. This is very useful for general speed in waveclear / mobility / jungling.

E
>
W
E into W is a much more subtle animation cancel. Using Pounce immediately after Swipe will cancel a fraction of Swipe's animation. This doesn't have a lot of useful but is overall for increasing your jungle clear speed.

W
>
R
Using Pounce into Aspect Of The Cougar will help remove the landing animation of Pounce and help you quickly get into human form to auto, heal, or spear an enemy.


Utilizing Pounce:
One aspect of Pounce is its cooldown reset to 1.5 seconds when killing a unit. The cooldown reset applies the instant your ability kills the unit, so considering travel time of particles, we can pull off some tricks with Pounce.

Q
>
W
Utilizing the animation cancelling technique just described above on a low health target, you can essentially fadeaway hop on a target that you can kill to reset your Pounce cooldown. This technique is very useful for speeding up your clear speed after you're done with a camp.

Q
>
W
Using Javelin Toss that will kill a low health target and then immediately changing form to use Pounce will reset Pounce's cooldown. This is very useful in chasing or escaping when you have a minion wave nearby or weak camps like Raptors or Wolves that you can kill with a Javelin Toss.

W
>
D
This is very similar to Javelin Toss -> Pounce, but instead of using your Q you'll use smite to reset your cooldown. Use Smite to kill a target the moment your Pounce animation starts or just Smite while the animation is going through, although your cooldown reset will be slightly delayed. This is useful for chasing and ganking lanes as jungle Nidalee.

AA
>
W
Autoattacking a target, killing it, and then immediately changing form to pounce in a direction will reset Pounce's cooldown. Do note that this is the hardest technique to pull off correctly and doesn't have that many benefits, but it does help you understand your Pounce cooldown timing a lot better. That being said the technique can be used to get around the map quicker as jungler.



Role:

First of all, let's clarify what role Nidalee fulfills in a team composition. Nidalee is an extremely powerful jungler in the early to mid game stages, where she has extremely fast clears and high mobility. This allows her to outmaneuver the enemy jungler and create leads through pressuring lanes. She can outpace the enemy jungler through clearing faster than the enemy jungler, bullying the enemy jungler by being stronger, and ganking harder and faster than the enemy jungler. Her focus and win condition in the game is to create advantages using her said strengths to force favorable skirmishes and snowball the game.


Power Spikes:

That being said, when exactly are Nidalee's power spikes during the game? Although Nidalee's damage, like most champions', scales upwards the longer the game goes due to items, as an assassin she has great difficulty finding picks the later the game drags out due to enemies grouping.

|| Early on, Nidalee has very decent early levels where she can out-duel most weaker junglers, but eventually takes a slight dip around level six as she doesn't gain any direct combat skills compared to most other champions who do. This may seem misleading to many, but in terms of direct strengths, Nidalee needs one or two items before becoming her strongest. Some may think that since she is strong early, she probably spikes hardest in the early game, but this is incorrect. She doesn't spike hardest in the early game - her advantages are created through pressuring the map harder and faster through her Pounce, which doesn't directly correlate to her own spikes.

Sample Clear Path:

Red Team

Blue
>
Wolves
>
Red
>
Krugs
Red Team

Blue Team

Red
>
Wolves
>
Blue
>
Gromp
Red Team

In an early game dominant meta, going for early ganks can be greatly beneficial for applying early pressure. These routes allow you to finish on the other side of the map at around 3 minutes. Of course these are only standard routes I would advise players to master before branching out to other starting paths. A lot about choosing your initial jungle path is dependent on where you want to end up after your initial clear and what you want to do after you clear.

An example of an alternate start is a red side level three path, where you do red krugs raptors, and then gank mid / side lane or contest scuttle. This will give you just enough exp to get level three quite early on.

How to Clear:


|| Trap start, which can be done through setting up multiple Bushwhacks on top of different raptors to reset Pounce CD multiple times on, is the fastest start. However, it requires too much setup and can be completely shut down if enemies try to invade and step on your traps. Starting with Q is much safer and more consistent. Start with your Javelin, and fire a max range spear to the first camp before autoing. At level two at your next camp, throw a Q and place a trap beneath the camp before you start using Takedown and Pounce. Kite the camp to avoid some damage when abilities are on CD. Once your cougar form abilities go on long cd's, change to human form and rinse repeat. Make sure not to Pounce unless you get a reset.

After level three, you want to Javelin Toss, Bushwhack where the camps will travel after aggro'd, change form, Takedown + Pounce, Swipe and autos, change form, auto-attack and kite, and then rinse repeat. The reasoning for using Takedown early is that it will come off cooldown before you finish the camp so you can use it multiple times at one camp. ||


Early Game:

After your initial clear, you should be relatively healthy enough to start gaining map control. Start healing up with Primal Surge and utilizing your early game strengths to prepare yourself for ganking lanes that are gankable / getting scuttles / pressuring the enemy jungler.

As a jungler, controlling or having information on the enemy jungler is crucial. Being a better jungler means that you are able to predict the enemy jungler's movements, limit his presence on the map, gank gankable lanes that are either 1) not likely to be counterganked or 2) likely to be counterganked but your 2v2 / 3v3 are better than theirs, and counterjungle when he is on the other side of the map and you are unable to act. Counterganking is a crucial part of being a good jungler as it completely shuts down the enemy jungler's chances to gain advantages for their team, while gaining an advantage for your team as well, only if your skirmish is stronger.



|| Nidalee has advantages in early mobility because she has a long range initiate with her spear (though hard to land), and a lot of burst in her spell rotations, meaning she's strong in ganking, counter-ganking, and counterjungling. You can play aggressive to gain information and be active in pressuring and rotating around the map. Constantly being active in the game is what enables good Nidalee players to carry. The ideal goal is to gain a sizable lead through fast clears, ganking lanes, and active pressure, where you then can start pressuring objectives with an advantage. It's extremely easy to setup vision with Nidalee because of her mobility, as well, and establishing vision to gain information helps even more to snowball a game.


Determining Game Plan:

To determine a game plan, identify the team composition and lane matchups. Look at which lanes have CC to help you guarantee successful ganks and understand how lane matchups will go. For example, if your bot lane matchup is Ezreal Alistar versus Caitlyn Nami, you can predict that they will get shoved in early levels. Alistar has extremely potent CC / engage with a Flash Pulverize, which can set you up for a successful gank, guaranteeing summoners burnt or potentially kills. However, do not just assume that lane matchups will go one way or the other. As a jungler scanning the lanes while clearing is paramount to identifying your next course of action. Your Alistar Ezreal lane might all in level-two and force the enemy bot lane to back, and if you end up around bot lane at that time, you will have nothing to gain, especially if your top lane Maokai could have set you up for a gank by being shoved in if you were around. If you do not help laners that are enabling you to gank, you are missing out on potential windows to snowball the game. That being said, as a jungler you don't want to be wasting time or taking risks in forcing ganks. Make sure that you are efficiently using your time: prioritize ganking over farming if there are gank windows to take. If you waste time ganking lanes that are not gankable and the enemy jungler is competent you will be counterjungled or outleveled the longer the game goes, which is especially brutal on Nidalee, who is reliant on staying stronger than the enemies to be effective. Be smart and active across the map. ||





Late Game:

Later on, as teamfights and grouping starts to happen, you won't be able to find opportunities to hunt people down as much anymore because enemies will be tankier and grouped. Nidalee has a very hard time in flat out teamfights - she cannot deal with tanks and can only resort to healing and spearing if fights are forced with you in a wrong position. The ideal situation is to land a spear on an enemy carry and dive them, letting the rest of your team deal with the cleanup. What this means is that you'll want to help establish vision control and try to poke down enemies you see on the map. Wait and seek for opportunities to apply pressure and if the enemies get split or you manage to poke them down, call for your team to engage. You'll be forced onto a much more passive position, so just try to find flank angles where you have vision control over and spear away. You'll want to avoid fights and try to get as much poke damage down as possible before actually engaging the enemy, so make sure to stand in spots that aren't warded (via pinks or scanners or standing in spots enemies cannot reach), and try to hit the carries.


I hope this guide taught you a few things about Nidalee you didn't know before! If you have any questions or comments feel free to drop them in the comment section below or PM me about them. Nidalee is a very fun champion that many others cannot compare with, and I hope more people come to see her merits.


Special Thanks

I'd like to thank MissMaw for all the graphics and coding, and all the friends from the MF community for support.


Social Media
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League of Legends Build Guide Author Embracing
Embracing Nidalee Guide