"Moral justification is a powerful disengagement mechanism. Destructive conduct is made personally and socially acceptable by portraying it in the service of moral ends." - Albert Bandura
"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
you can still quit college/school/your job, so it is never too late.
I AM NOT AFFECTED BY ELOHELL. NOOBS AND TROLLS NEVER RUIN MY RANKED GAMES.
I DON'T GET STUCK AND I NEVER GET ONLY 2LP FOR A WIN.
I AM UNRANKED.
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SkidmarkD wrote:
While the idea itself seems nice, I can't help but think: Stream = lag.
Tried out the Nvidia Shield?
I think it has roughly 3ms delay when streaming.
So playing singleplayer games with the Shield offers considerably better ping than playing like LoL online with what most people consider low ping: ~20ms.
Lag really won't be a problem, because this isn't sent over the internet. SteamOS, just like the Shield, will only stream inside of your home, so as to keep those delays nigh non-existent.
Because as you probably should know if you're into tech, the difference in delay between a wireless 5GHz network and something sent from a server 50km away is huge.
In-house streaming is a great idea and I hope more adapt the idea. I don't think streaming games from servers located elsewhere good idea though.. The ping times need to go down significantly for that to work in a pleasing fashion.
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a) posts about the game
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SkidmarkD wrote:
True, but I was thinking more in the lines of double processing, ie actions take longer overall.
Explain yourself.
Quoted:
There be avid gamers suggesting that there be lag involved in wireless K/M units compared to wired counterparts. This is mostly due to additional processing
I'm pretty sure that is mostly placebo.
Most USB gaming gear has 2 or 1ms, wireless input devices are roughly the same.
Quoted:
Even if it's 3ms, that means for low ping players its an increase of 15%.
If playing online, yes. I meant it more as a comparison to singleplayer; that streaming in-house will give you lower ping in singleplayer than playing online games.
That said, online games running on your machine work a bit differently compared to streamed games, so ping is definitely more noticeable when streaming. Still, at those levels (~3ms) you really won't notice a difference unless you're looking for it, and even then you'll probably have to look hard.
Quoted:
Side thought: Wonder which would be faster, 5GHz WiFi or PowerLine.
PowerLine? What is that?
"I saw [Twilight: Eclipse] in theaters with a girl I was dating at the time. I spent more time staring at my toes and wiggling them than I did watching this abomination. When Edward proposed to Blank Face, I finally looked up with a revelation.
I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
SkidmarkD wrote:
2. Not quite placebo, going straight electric is faster than electric to radio to electric. The conversion to and from does take time.
In ideal conditions, wireless and wired should have the same update speed, being 1-2 ms.
In less than ideal conditions, where the receiver isn't placed ideally, where there tonnes of other wireless devices,
Of course, wireless is more susceptible to interference, but I'm assuming good to ideal conditions here, and at those conditions I'm pretty sure any difference that isn't battery-related is purely placebo.
Quoted:
I switched to wired cause my wireless was ****, the receiver needed to be like right next to it to work alright. But mostly cause I hated changing batteries in the middle of tanking a boss. Oh the rage when I screwed up our would be first Ragnaros kill at 2% cause my mouse died......was epic.
Yeah, any accessory doesn't hold its charge for several months is a big NONO for me. I have a wireless keyboard for my tablet. I think that's the only wireless accessory I have. I've used it for a few months and it hasn't lost its first charge yet.
Quoted:
3. I'd say your TV's update speed would be a bigger factor than the streaming, but streaming still adds up.
Yeah, probably.
Quoted:
4. Ethernet through the powerlines in your house.
You gotta be ****ing kidding me >.>
You capitalized it, so I assumed that it was a name for a product or something like that. You don't use capitalization on power line. You do on Wi-Fi on the other hand, because it's a name of a standard.
As for your question: I'm not sure.. You can normally measure the delay in hertz, and normal power lines have 50-60hertz, while 5GHz Wi-Fi has 5,000,000,000hertz, so on updating frequency the wireless is far beyond that of the power line, but I'm not entirely sure that is all there is to the question..
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Possibly one of the most exciting features early (while Linux-native games are still low in numbers) on will be the ability to stream games from your Windows PC to your Linux-based "SteamBox".
I've yet to find any info on the hardware of the "SteamBox". I'll update this when I do.
Edit: "Watch for announcements in the coming weeks about all the AAA titles coming natively to SteamOS in 2014."
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