A good guide has:
- A well-tested build with alternative picks
- A well done presentation of that build
- A fullbuild explanation (runes, masteries, summonerspells, skillorder and items)
- A full explanation of tactical parts of the champion+role the guide is about (pros and cons, abilities, early-mid-lategame sections)
- A good use of structure so that the necessary information can be found in a blink.
Make sure that with all explanations that everything is clear for the reader. This means that you start of broad (eg for runes: Marks are offensive, seals defensive, glyphs spells) and then continue to go step by step until you are in detail (eg for runes: Hybrid penetration marks are the best for Teemo since it will have the biggest increase of damage out of all marks due to the mixed damage done by Teemo's auto attacks). You can do the same thing for items, masteries, summoner spells, anything really :P
- A well-tested build with alternative picks
- A well done presentation of that build
- A fullbuild explanation (runes, masteries, summonerspells, skillorder and items)
- A full explanation of tactical parts of the champion+role the guide is about (pros and cons, abilities, early-mid-lategame sections)
- A good use of structure so that the necessary information can be found in a blink.
Make sure that with all explanations that everything is clear for the reader. This means that you start of broad (eg for runes: Marks are offensive, seals defensive, glyphs spells) and then continue to go step by step until you are in detail (eg for runes: Hybrid penetration marks are the best for Teemo since it will have the biggest increase of damage out of all marks due to the mixed damage done by Teemo's auto attacks). You can do the same thing for items, masteries, summoner spells, anything really :P


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Wayne3100 wrote:
Alright I'm not going to lie, that confused the hell out of me :P
See? (Sentence) Structure is important! It's confusing because it's incorrectly and poorly written. Changed.
'Is it structured in such a way that confuses me unless I...'
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Make it easy on the eyes.
Have correct information.
Give them specific tips on how to play the champion. (ie. juking, kiting, freezing)
Give feedback once in awhile when people ask questions.
Show them what play-style they should be using for the certain champion.
There are so many guides I refuse to read because it's just too long, or that I'm just lazy now.
Honestly no one really cares if your guide seems long and informative they want the answers.
I think adding your own flare to the guide will appeal to the masses as well. I'm pretty sure some people have gone to my guide based on my mannerisms and personality alone just to see what I've written. MAKE SOMEONE WANT TO COME BACK TO YOUR GUIDE AGAIN AND AGAIN.