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Minor thing again

Creator: Joxuu April 21, 2014 5:37pm
7 posts - page 1 of 1
Joxuu
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Permalink | Quote | PM | +Rep April 21, 2014 5:37pm | Report
Not sure if reported already or if it's supposed to be like this, but:



Is it supposed to show that exact numbers rather than rounding the numbers up a little ?

"A person giving you advice isn't perfect and has their own shortcomings but they may give you the piece that you're missing."
Lugignaf
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Permalink | Quote | PM | +Rep April 21, 2014 5:40pm | Report
I think it's a problem with the runes since the new armor runes don't round at all. Same with MR, I think.

Pretty sure Wayne said something about it.
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Wayne3100
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Permalink | Quote | PM | +Rep April 22, 2014 10:16am | Report
^ Yeah, the scaling ones ( Greater Seal of Scaling Armor / Greater Glyph of Scaling Magic Resist, in this case) are probably causing this. Right now we can only edit the per level value in the database though (the value at champion level 18 gets calculated automatically), so I'll have to ask Mowen about what we can do to solve this issue.

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Permalink | Quote | PM | +Rep April 22, 2014 12:29pm | Report
Any reason why we don't just have it show what's in the client?

The client's scaling MR only shows .16 per level.
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Wayne3100
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Permalink | Quote | PM | +Rep April 22, 2014 12:42pm | Report
Quoted:
Greater Glyph of Scaling Magic Resist

PER GLYPH : +2.7 magic resistance at lvl 18 ⇒ +3.00 magic resistance at lvl 18

This is what I was looking at when I edited the runes, was merely trying to fill in the correct value per level so it would be 3.00 at level 18.

If it's not possible for the admins to make it so that both the per level value and the value at level 18 can be edited (which I would still personally prefer), I suppose filling in the client's values would be a good idea.

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Permalink | Quote | PM | +Rep April 22, 2014 6:08pm | Report
We do champion info just by base number and then level 18 number. Why you no consistent MobaFire?
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Permalink | Quote | PM | +Rep April 23, 2014 2:27pm | Report
We're looking into this though I'm not sure what the solution will be at the moment. Sorry!
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