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Edit: i did look into the math on the final point in the defensive masteries and i gotta say it's impressive. Also the scaling MR is much better than flat ap since flat ap wont be at all effective at the beginning of the game. Thanks for the tips. Also changed up some of the masteries and made the guide clearer. Though i'm still disturbed by the way you brush it off without actually reading the guide. There is no other way to get the information i need to convey other that straight reading.
First of all, you don't recommend an ad or ap path. You're just like "yeah build damages and it's ok, build the three jungle items while you're at it". What. First of all, it's not gold efficient AT ALL to build the three jungle items, you're splitting stats and not focusing on any type of damage. Second of all, I don't know what dream world you're in but with morde's only ok-ish clear and sustain, you'll hardly ever gather 1.6K gold to rush a needlessly large rod, and skipping the final stage of the jungle item is actually gonna set you behind because you're skipping inbuild sustain and gold bonuses.
Also, for item guides, you won't even provide full builds. Nothing. New players or people who might actually wanna try mordekaiser jungle get no guideance as to what to go for. Worse, you recommend pretty much every single item in the game and act like
You don't get your 3 abilities as a jungle farmer on each level, which is also stupid. You need the shield, you need to use the CDs so you don't get your *** destroyed.
You get 21 on the defense tree but you don't get
You give no justificiations as to why REALLY play jungle
Your guide part itself is a huge wall of text. Like this comment.
Ending this comment on this really mediocre guide, "doing well" with a build in this or that game doesn't mean that said build is viable or recommendable. I can run AD
tl;dr: guide sux.