Teemo
Build Guide by TrickyBAM
Teemo Top — Dark Harvest Teemo Is Back! Statikk Shrooms — Patch 26.15
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Recommended Items
Runes: Dark Harvest Shrooms — Patch 26.15

Domination
Precision
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Standard Start
Flash
Ignite
Items
Ability Order E Max — Statikk Dark Harvest (26.15)
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Darius
Stay outside his pull. Poke with E, keep W ready, and place shrooms behind you. If he grabs you, back off instead of forcing the fight.
Synergies
Ideal
Strong
Ok
Low
None
Build Overview
Why Statikk works: an Energized attack chains through the wave and applies Toxic Shot's on-hit effect to the extra targets. Use it to crash the wave, recall, buy, and get back without losing much CS when the timing is clean. It helps create the reset; it does not make every recall free.
After Statikk, build AP and play around shrooms. Push first, then help with vision and rotate early for Dragon, Baron, and team fights.
Use Dark Harvest, Cheap Shot, Grisly Mementos, and Ultimate Hunter.
For secondary runes, take Legend: Alacrity and Cut Down from Precision. Shards: Attack Speed, Adaptive Force, and Scaling Health.
Dark Harvest activates below 50% health. Take safe stacks, but never risk dying for one. Shroom slows help trigger Cheap Shot. Grisly Mementos gives trinket haste for better vision control, and Ultimate Hunter gives you more shrooms.
Legend: Alacrity builds permanent attack speed through farming and takedowns. Faster autos make last-hitting and wave control easier.
Cut Down adds 8% damage (except true damage) while enemies are above 60% health. It helps wear top laners toward Dark Harvest range, but it turns off before Dark Harvest activates, so it does not boost the proc itself.
For secondary runes, take Legend: Alacrity and Cut Down from Precision. Shards: Attack Speed, Adaptive Force, and Scaling Health.
Dark Harvest activates below 50% health. Take safe stacks, but never risk dying for one. Shroom slows help trigger Cheap Shot. Grisly Mementos gives trinket haste for better vision control, and Ultimate Hunter gives you more shrooms.
Legend: Alacrity builds permanent attack speed through farming and takedowns. Faster autos make last-hitting and wave control easier.
Cut Down adds 8% damage (except true damage) while enemies are above 60% health. It helps wear top laners toward Dark Harvest range, but it turns off before Dark Harvest activates, so it does not boost the proc itself.
Start with Doran's Ring, 2 Health Potions, and a Stealth Ward.
Statikk Shiv is your first major item. You can finish Sorcerer's Shoes early when your recall gold fits, then build Liandry's Torment, Malignance, your penetration item, and Rabadon's Deathcap.
Liandry helps against high-health targets. Malignance gives you more shrooms and lowers magic resistance under enemies hit by them.
If a priority target buys magic resistance, or several enemies are stacking it, take Void Staff. If the enemy team stays low-MR, take Shadowflame instead. Finish Deathcap last.
Sorcerer's Shoes are the normal choice for damage. Gluttonous Greaves are omnivamp boots and trade damage for sustain. Only consider them when the enemy has little reliable healing reduction. Ignite lowers their value while it is active, but does not permanently turn them off.
Watch Statikk bounces near the enemy tower. If the lightning hits the enemy champion, the tower can target you.
Statikk Shiv is your first major item. You can finish Sorcerer's Shoes early when your recall gold fits, then build Liandry's Torment, Malignance, your penetration item, and Rabadon's Deathcap.
Liandry helps against high-health targets. Malignance gives you more shrooms and lowers magic resistance under enemies hit by them.
If a priority target buys magic resistance, or several enemies are stacking it, take Void Staff. If the enemy team stays low-MR, take Shadowflame instead. Finish Deathcap last.
Sorcerer's Shoes are the normal choice for damage. Gluttonous Greaves are omnivamp boots and trade damage for sustain. Only consider them when the enemy has little reliable healing reduction. Ignite lowers their value while it is active, but does not permanently turn them off.
Watch Statikk bounces near the enemy tower. If the lightning hits the enemy champion, the tower can target you.
Max E first, Q second, and W last. Level R at 6, 11, and 16.
Start E at level 1, Q at level 2, E at level 3, and W at level 4.
Use E basic attacks for short poke. One safe auto is enough; do not chase a second hit into the enemy's engage range.
Q blocks basic attacks, not most abilities. Save it for champions who depend on autos or for the moment they commit to a fight. Use W and shrooms to keep your distance.
Start E at level 1, Q at level 2, E at level 3, and W at level 4.
Use E basic attacks for short poke. One safe auto is enough; do not chase a second hit into the enemy's engage range.
Q blocks basic attacks, not most abilities. Save it for champions who depend on autos or for the moment they commit to a fight. Use W and shrooms to keep your distance.
Against melee champions, hit them with one E basic attack when they walk up for a minion. Stay outside their engage range and do not turn a free poke into a bad trade.
Against ranged or high-sustain lanes, protect your health and farm safely until Statikk. Crash the wave only when it is safe, then recall and come back healthy.
Against tanks, keep them poisoned, keep moving, and make them walk through shrooms. Liandry helps with their health, and Void Staff helps with their magic resistance.
Darius is an extreme threat: stay outside his pull and keep a shroom behind you. Against Rengar, avoid the top brushes, keep a shroom between you, and save Q for after he jumps.
Against ranged or high-sustain lanes, protect your health and farm safely until Statikk. Crash the wave only when it is safe, then recall and come back healthy.
Against tanks, keep them poisoned, keep moving, and make them walk through shrooms. Liandry helps with their health, and Void Staff helps with their magic resistance.
Darius is an extreme threat: stay outside his pull and keep a shroom behind you. Against Rengar, avoid the top brushes, keep a shroom between you, and save Q for after he jumps.
Before Statikk, farm and protect your health. Ward before you hard shove. If the enemy jungler is missing or crashing the wave would get you killed, take the safe recall. Losing a few minions is better than dying and losing the whole wave.
After Statikk, push the full wave into the enemy tower before you recall or leave lane. Do not push deep when Dragon or Baron is spawning soon or several enemies are missing. Push one safe wave, then rotate.
Start setting up around Dragon or Baron 45 to 60 seconds before it spawns. Put shrooms beside walls, around corners, at river entrances, and on jungle paths enemies must use. Avoid the middle of a lane unless you want minions to trigger them.
Spread shrooms out so one Sweeper cannot clear everything. Save one or two charges for the actual fight. Carry a Control Ward for objectives, and consider Oracle Lens after lane so you can clear enemy vision before placing your shroom path.
If you fall behind, farm safely and use shrooms to protect jungle entrances and slow enemy pushes. Never walk alone into fog. Your goal is to make enemies arrive at Dragon or Baron already hurt.
After Statikk, push the full wave into the enemy tower before you recall or leave lane. Do not push deep when Dragon or Baron is spawning soon or several enemies are missing. Push one safe wave, then rotate.
Start setting up around Dragon or Baron 45 to 60 seconds before it spawns. Put shrooms beside walls, around corners, at river entrances, and on jungle paths enemies must use. Avoid the middle of a lane unless you want minions to trigger them.
Spread shrooms out so one Sweeper cannot clear everything. Save one or two charges for the actual fight. Carry a Control Ward for objectives, and consider Oracle Lens after lane so you can clear enemy vision before placing your shroom path.
If you fall behind, farm safely and use shrooms to protect jungle entrances and slow enemy pushes. Never walk alone into fog. Your goal is to make enemies arrive at Dragon or Baron already hurt.







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