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A basic Olaf Jungle Build~
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Spells:
Ghost
Smite
Ability Order
Berserker Rage (PASSIVE)
Olaf Passive Ability
Olaf the Berserker
His ship destroyed, his crew nowhere to be found, Olaf miraculously washed up untold miles from ''friendly'' waters on the foreign shores of Valoran, south of Demacia. This unfamiliar place stunned and frightened the Berserker, for Lokfar is not privy to such potent magicians. Approaching them, Olaf hoped that they could use their mysterious powers to send him back to his people. A bargain was struck. Olaf would use his awesome prowess as a warrior to serve the unusual wars of Valoran in the League of Legends, and in exchange the sorcerers would find him a way to return. Despite his participation in the League, Olaf knows better than to trust the ''finger wagglers'' that run the Institute of War. He deliberately keeps details of his life and home from them. After all, with enough information, they would most certainly find the Lokfarians and dominate them as they have dominated all of Valoran, keeping both quietly -- and unwittingly -- in their thrall.
Beware the war cry of the Berserker. What surges toward you is unyielding, free from the shackles of reason.

Olaf throws an axe to a target location, dealing 50/90/130/170/210 (+) physical damage to units it passes through and slowing them by 24/28/32/36/40% for 2.5 seconds.
If Olaf picks up the axe, the ability's cooldown is reduced by 6 seconds.
Cost
55/60/65/70/75 Mana
Range
1000

For 6 seconds, Olaf's attack damage is increased by 7/14/21/28/35 (+ [1% of maximum Health]) and he gains 9/12/15/18/21% lifesteal and spell vamp.
Cost
40/45/50/55/60 Mana
Range
700

Olaf deals 100/160/220/280/340 true damage to his target and inflicts 40/64/88/112/136 true damage to himself.
Cost
50/50/50/50/50 Mana
Range
325

Active: For 5/6.5/8 seconds, Olaf is immune to disables and reduces incoming damage by 20/30/40.
Passive: Olaf has 10/20/30 increased armor penetration.
Cost
100/75/50 Mana
Range
400


[NOTE] - First start at the "ANCIENT GOLEM" which the map i have added, it will be mark as a blue blob.
- Secondly head over to the WOLVES CAMP, then go to the GHAST and lastly kill the two BIG GOLEMS below the RED LIZARD. Once done go back to base to refill your health + mana and headover to the LIZARD BAUFF. (lastly if the other team has no jungle try and go over to the enemies jungle area and try do the same thing. BUT it is a rist ^^) Just follow the numbers in order if you don't get what I'm saying..
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