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Spells:
Flash
Ignite
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Introduction
Scope of this guide is to provide a clear outline on what is the best roadmap for playing this champion effectively. Please keep in mind, as always in LOL, you need to be flexible with your itemization when against certain team compositions.
Feeback is welcomed, please keep in mind however, this is a general guide not a specific guide on "what is best".












Pros
- Ult is useful for escaping and chasing
- Not squishy with this build
- Strong nuker
- Good farm with Q
- High sustain (Spell vamp)
- Charm and Rylai's will give her some CC.
Cons
- Item dependent
- Can't carry against fed enemies
- Needs a good early game to shine in mid-late game
- Vulnerable to CC
- Ult is useful for escaping and chasing
- Not squishy with this build
- Strong nuker
- Good farm with Q
- High sustain (Spell vamp)
- Charm and Rylai's will give her some CC.
Cons
- Item dependent
- Can't carry against fed enemies
- Needs a good early game to shine in mid-late game
- Vulnerable to CC

The only viable reds in my opinion. You need magic penetration for enemies with magic resist runes and masteries. (early game)

You need mana regen. I prefer mana regen per level, because it surpass** the flat ones at level 6 and before that you won't run out of mana that quickly. But you can always go for flat mana regen if you prefer that.

Ability power per level. For that extra damage when you are leveling your W.
It's not that much but you will notice it, trust me.

Flat Ability power. Some early damage can't be wrong, can it? Together with the glyphs it will give you a nice amount of AP.
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