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Please guys comment why you -rate me..
The build himself is not bad, but there are some points you could improve (i won't talk about summoner spells, it's more a matter of choice).
1) Masteries : should get 1 PO/ 5 sec instead of 0.33 mana regen. For a 45 min game it's 45*60/5 = 540 Po. Sure it's not much, but more than a Twisted Fate's passive would give, and even better than an uneaded mana regen (when not 2/3 or 3/3, this talent is not worth it).
2) Runes : you should replace flat AP by ap/lvl for at least seals and glyphs (i would too for qintessence, but the gain is not as good and you lose more at beginning). Keeping your penetration, you'd get 16+28 = 44AP@18, which means 2.44 ap/lvl. You reach your 14 flat AP in 6 lvls and improve it after.
3) Ability sequence : you should keep Shroud lvl 1 untill you don't have anything else to improve : the duration does not get better with levels and snare is not high enough to be worth getting the skill more than lvl 1 early. Start as you already do by Mark-Shroud-Mark, then get a lvl in Slash, upgrade mark to 5 (don't forget Shadow dance), upgrade Slash to 5, and then finish with Shroud. The reason for this is that going AP, you will need a really consequent burst, so you have to max your damage skills or you won't be able to get enough kills or creeps to get the money any carry hero needs.
4) Items : I would go Rylai first (or second after Mejai). Then make a Gunblade (damages allows your passive to work) and the Bane. A Zhonya is a good idea if you wanna play AP. A guinsoo if you prefer a little "mix".
Generally, it would have been good if you had take some time to write how you play on the lane, if you gank, how, if you forest, how important are the buffs (golem and lizard) for your build, strenghs and weaknesses of the build and character, etc etc.
Cya :)