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Recommended Items
Runes: Die
Domination
Inspiration
+8 Ability Haste
+2.5% Movement Speed
+15% Tenacity/Slow Resist
Spells:
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Exhaust
Heal
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Blitzcrank

Soraka
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Soraka
Champion Build Guide
abilites
Hit man and seer: Aphelios has access to an arsenal of 5 Moonstone Weapons, created by his sister Alune. He equips two weapons at any one time, one as his main weapon and one as his off-hand. Each weapon has a unique basic attack and effect.
Weapons of the Faithful: The active effect of Aphelios' Q varies based on his current main weapon.
Weapons of the Faithful: The active effect of Aphelios' Q varies based on his current main weapon.
Calibrum, the Sniper Rifle
Aphelios gains 100 bonus attack range while Calibrum is his main weapon. Enemies damaged by Calibrum through an ability are marked for 4.5 seconds, during which they are revealed. Aphelios' next basic attack against a marked target uses the current off-hand weapon and has 1800 range, increased missile speed, and a brief cast time that lasts shorter based on Aphelios' proximity to the target.
The empowered attack will consume the marks from all targets, dealing 15 (+ 15% bonus AD) bonus physical damage to the main target for each mark consumed. If Calibrum is the current off-hand weapon, the main weapon is used for the attack instead.
Moonshot: Active: Aphelios fires a bolt of energy in the target direction that deals 70 – 160 (based on level) (+ 42% – 60% (based on level) bonus AD) (+ 100% AP) physical damage to the first enemy hit.
The empowered attack will consume the marks from all targets, dealing 15 (+ 15% bonus AD) bonus physical damage to the main target for each mark consumed. If Calibrum is the current off-hand weapon, the main weapon is used for the attack instead.
Moonshot: Active: Aphelios fires a bolt of energy in the target direction that deals 70 – 160 (based on level) (+ 42% – 60% (based on level) bonus AD) (+ 100% AP) physical damage to the first enemy hit.
Severum, the Scythe Pistol
Basic attacks with Severum are non-projectile and have an uncancellable windup uncancellable windup. Severum's attacks heal Aphelios for 2% – 7.1% (based on level) of the post-mitigation damage dealt, increased to 5% – 17.75% (based on level) for attacks from abilities.
Healing from Severum in excess of Aphelios' maximum health is converted into a shield for an amount of up to 10 – 160 (based on level) (+ 6% maximum health), lingering for up to 30 seconds.
Onslaught: Aphelios enters an onslaught for 1.75 seconds, gaining 25% (+ 10% per 100 AP) bonus movement speed and automatically performing up to 6 (+ 2 per 100% bonus attack speed) attacks over the duration against the nearest visible enemy, prioritizing enemy champions.
Healing from Severum in excess of Aphelios' maximum health is converted into a shield for an amount of up to 10 – 160 (based on level) (+ 6% maximum health), lingering for up to 30 seconds.
Onslaught: Aphelios enters an onslaught for 1.75 seconds, gaining 25% (+ 10% per 100 AP) bonus movement speed and automatically performing up to 6 (+ 2 per 100% bonus attack speed) attacks over the duration against the nearest visible enemy, prioritizing enemy champions.
Gravitum, the Gravity Cannon
Basic attacks with Gravitum slow enemies by 30% for 2.5 seconds, decaying to 10% after 0.7 seconds.
Binding Eclipse: - Active: Aphelios expunges all enemies with Gravitum's slow debuff, dealing 50 – 140 (based on level) (+ 32% – 50% (based on level) bonus AD) (+ 70% AP) magic damage and rooting them for 1 second.
Binding Eclipse: - Active: Aphelios expunges all enemies with Gravitum's slow debuff, dealing 50 – 140 (based on level) (+ 32% – 50% (based on level) bonus AD) (+ 70% AP) magic damage and rooting them for 1 second.
Infernum, the Flamethrower
Basic attacks with Infernum shoot a fire bolt that upon arrival splits into a cone of 4 lesser bolts dealing damage to enemies they pass through. The fire bolt deals 110% AD physical damage to the primary target. Secondary targets hit by any bolt are dealt 75% / 100% (based on level) of the triggering attack's damage, reduced to 23% / 30% (based on level) against minions. Critical strikes instead spray 6 missiles in a 50% wider cone. Secondary targets hit count as critically struck.
Duskwave: Active: Aphelios unleashes a wave of energy in a cone in the target direction over the cast time, dealing 20 – 110 (based on level) (+ 15% – 21% (based on level) bonus AD) (+ 70% AP) physical damage to all enemies hit and locking onto each of them. After 0.25 seconds, Aphelios then fires a volley of attacks at each locked-on target from his current off-hand weapon, dealing 100% AD physical damage and applying on-hit effects. The damage is affected by critical strike modifiers. There is no range limit for locked-on targets.
Duskwave: Active: Aphelios unleashes a wave of energy in a cone in the target direction over the cast time, dealing 20 – 110 (based on level) (+ 15% – 21% (based on level) bonus AD) (+ 70% AP) physical damage to all enemies hit and locking onto each of them. After 0.25 seconds, Aphelios then fires a volley of attacks at each locked-on target from his current off-hand weapon, dealing 100% AD physical damage and applying on-hit effects. The damage is affected by critical strike modifiers. There is no range limit for locked-on targets.
Crescendum, the Chakram
Basic attacks with Crescendum hurl the blade at the target, which lingers for 0.2 seconds before homing back to Aphelios. He is unable to declare basic attacks until he retrieves Crescendum, but the attack timer is reset once caught.
Sentry: Aphelios deploys a lunar sentry at the target location that arms after 0.35 seconds, lasting for up to 20 seconds, during which it is inactive and untargetable. The sentry activates if an enemy is within range of it, reducing its duration to 4 seconds and becoming targetable. Sentries have 6 health and take 3 damage per ranged basic attack and 4 damage per hit by abilities. Turret attacks destroy sentries instantly.
Sentry: Aphelios deploys a lunar sentry at the target location that arms after 0.35 seconds, lasting for up to 20 seconds, during which it is inactive and untargetable. The sentry activates if an enemy is within range of it, reducing its duration to 4 seconds and becoming targetable. Sentries have 6 health and take 3 damage per ranged basic attack and 4 damage per hit by abilities. Turret attacks destroy sentries instantly.
Moonlight Vigil
Active: Aphelios casts forth a lunar spotlight in the target direction that briefly grants sight of the area along its path and stops upon illuminating an enemy champion. Alune smites the area centered on the illuminated target, dealing 125 / 175 / 225 (based on level) (+ 20% bonus AD) (+ 100% AP) physical damage to enemy champions struck and locking-on to each target hit, as well as granting sight of the area for 2 seconds.






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