Build Guide by Omega643
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Packing more boom than a B-2 Bomber, Duke N'Urgot will come thundering down the lane and blow any that get in his way to pieces.
The whole basis of this build is to pump his Acid Hunter to a near 1-second destructive nuke. To be able to walk up to a carry or non-tank support and wipe them from existance is all we're going for here. This means a heavy focus on both AD as well as CD. Anything outside of these two focuses was chosen simply because it could be useful in multiple scenarios.
This means Urgot will be pretty well a carry himself in this situation, and a decently squishy one to boot. Keep this in mind while laying down those atom bombs of yours. With no items to up his health or armor, it won't take much to knock off the couple thousand health your holding on to. With the lower cooldown, however, you can start using your Terror Capacitor a lot more than normal. Spam it as much as you can to ensure your alive long enough to do the damage you need to.
The whole point of what I grabbed in offense was to boost damage. The other 9 points I drove into keeping Urgot alive a little longer.
Armor Pen Marks are a must here. Seals I went with flat health regen for those early ganks. Finally both Glyphs and Quints are flat cooldown reduction to get a really good start at capping it.
*Change* Made an adjustment to the Quints and Glyphs to get rid of the wasted CD reduction. Added a single flat health Quint and 6 flat health Glyph, taking away from each one respectively.
Because of how Acid Hunter (AH) works without Noxian Corrosive Charge (NCC) applied, I really don't like the idea of grabbing it first. To ensure you have something to hit with, grab NCC first. Of course, 2nd level will bring AH into your roster. Now this may seem like an odd move, but it's for two reasons. Grab Terror Capacitor (TC) at 3rd level and as your second maxed skill (AH being first). Grabbing TC second to AH will allow you to make great use of your shield for prolonged stays in battle. It will also provide a slow to anything you hit, making it very useful for picking off the stragglers in team fights. Your only really gonna be using NCC for it's effect on your AH anyway. Hyper-Kinetic Position Reverse (HKR) should be grabbed at the first chance.
- Stinger is the first major item your gonna be going for. Grab a Faerie Charm to help with mana while your spamming your abilities early.
- Health and Mana Potion count I'll leave to you, but I'm gonna say 3 of each to keep you out there.
- Boots to Mercury's Treads specifically for it's passive reduction to movement inhibitors on you.
- Last Whisper for more armor pen, B.F. to your first Bloodthirster (for obvious reasons).
- Nashor's Tooth, remember we're focusing on cooldown reduction here.
- The Brutilizer to cap our cooldown reduction and provide a little more armor pen.
- Final item is up to you but I would grab another Bloodthirster.
What I put up above is probably not the most effective way to grab your items. I will suggest grabbing your cooldown reductions much quicker to ensure that you can spam at 100%. The damage will come regardless.