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Spells:
Ignite
Heal
Ability Order
Mark of the Storm (PASSIVE)
Kennen Passive Ability
Introduction
My name's Cristi, known as LichMaster in-game and i'm here to present you how i build my main character, hope you enjoy it.
I've played Kennen for a long time now, always loved the concept of energy in a champion, knowing you have to save or not for certain situations, imo it takes more intelligence than rather mana/-less champions (i'm not criticizing, just my point of view, cooldowns of certain skills also take tactic in mind, strategies, etc.)
Well, either that and you can harass without wasting too much, how convenient :3
P.S.: If you can, tell me what animal he is, i never quite understood :O
Ignite : I use this in every AP character, sometimes when they're out of bursts, they require it to finish off. Either that or if your enemy can heal. Exhaust and ignite in one champion to me, means a big target on his head. Not recklessly though.
Heal : Since Riot buffed it, my feel is the same, i don't pick it over ignite or flash in an AP champion, especially kennen, unless you tower dive often.
Heal : Since Riot buffed it, my feel is the same, i don't pick it over ignite or flash in an AP champion, especially kennen, unless you tower dive often.
Remember, kills are not the only source of gold.
Last hitting is as important as every aspect in the game. It may look few gold for some but it can give you a better headstart, it only benefits you with your chances of winning. You are not a support so you can benefit even more of items than they do.
Check Shurelya's zoning guide, it helps quite alot in having control of your lane, so last-hitting can be much easier for you. Q also helps last hitting, as previous mentioned, aswell as E+W being able to push harder. If needed. Don't ever keep your lane pushed unless you really want to. Shortens ganking sucess in the enemy and might be easier for your jungler ^^
Last hitting is as important as every aspect in the game. It may look few gold for some but it can give you a better headstart, it only benefits you with your chances of winning. You are not a support so you can benefit even more of items than they do.
Check Shurelya's zoning guide, it helps quite alot in having control of your lane, so last-hitting can be much easier for you. Q also helps last hitting, as previous mentioned, aswell as E+W being able to push harder. If needed. Don't ever keep your lane pushed unless you really want to. Shortens ganking sucess in the enemy and might be easier for your jungler ^^
Pros
> High mobility skill
> Able to farm efficiently
> Can poke from far enough
> Tons of damage.. and stuns :D
> Good sustain with spell vamp
Cons
< Energy runs out fast
< No stun sucess on ganker(s) is dangerous.
< Can be preety squishy early game
< Most of the times, focused down.
< Cleanse / Quicksilver Sash can be a counter
> High mobility skill
> Able to farm efficiently
> Can poke from far enough
> Tons of damage.. and stuns :D
> Good sustain with spell vamp
Cons
< Energy runs out fast
< No stun sucess on ganker(s) is dangerous.
< Can be preety squishy early game
< Most of the times, focused down.
< Cleanse / Quicksilver Sash can be a counter
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