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Fiddlesticks Build Guide by Flipfcukk

Fiddle - Game Changer

Fiddle - Game Changer

Updated on December 22, 2010
7.7
56
Votes
16
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League of Legends Build Guide Author Flipfcukk Build Guide By Flipfcukk 56 16 252,400 Views 36 Comments
56 16 252,400 Views 36 Comments League of Legends Build Guide Author Flipfcukk Fiddlesticks Build Guide By Flipfcukk Updated on December 22, 2010
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1
looser97 | September 6, 2011 10:40am
Very Old but still my favorit fiddle guide and still strong!
1
brax36 | November 17, 2010 10:00am
thanx i own now with this build thought i use CLARITY instead of flash and i also get the banshees veil and the mercury's treads asap with just these two i can get enough gold to make the build faster and the one hit thing on the veil is a life saver early game give it a try its your build other wise

PS I KEPT THE MAGIC PEN RUNES AND SWAPED DODGE FOR ATTC. SPEED WORKS WELL DONT KNOCK IT TILL YOU TRY IT



Thanx again BRAX36
1
wierdhans | November 15, 2010 12:39pm
tried build. dident really work out for me. but normaly play tank so I was abit overconfident

anyway I found a typo in your build:

it says:
Fiddle is a great is a great jungle character.

somewhere xD.

just Ctrl + F it.

bbye
1
Madmack (30) | November 5, 2010 9:20am
A well explained concept. +1 for that.

However, I don't like the rune choices. The amount of dodge that this build presents overall, does not validate the use of dodge runes in the seal slot. Also, by putting Health runes in the seal slots, you can add more magic penetration for your quints. I have tried a similar build to this, and while it does give decent survivability, I find that doing lots of damage in a smart manner that allows you to get away when needed is a better way to survive and help your team.

Check out my build as a comparison.

http://www.mobafire.com/league-of-legends/build/how-to-dominate-with-fiddlesticks-29452
1
kojejamiojamio | October 29, 2010 1:08pm
Pinky723 wrote:

I think its dumb to even get Dark Wind at all early game. It deals 100 damage. When if you max fear first, your team will like you more. Maxing drain second so when feared they walk in your drain. Dealing more damage then dark wind will ever do to a single target. As for items. Not bad. I suggest soulstealer for more experienced players though.

in early game dark wind helps at leveling because you kill many multiple minions because of dark winds multiple hits (every hit 100 damage)
1
Pinky723 | September 27, 2010 2:42pm
I think its dumb to even get Dark Wind at all early game. It deals 100 damage. When if you max fear first, your team will like you more. Maxing drain second so when feared they walk in your drain. Dealing more damage then dark wind will ever do to a single target. As for items. Not bad. I suggest soulstealer for more experienced players though.
1
Bonfire v1 | September 8, 2010 1:12am
Only thing I do differently, is after I finish my boots, I go ahead and get Void Staff for some MPen. If I'm playing 3's I normally don't even finish a Zonya's ring and it's GG. Awesome build +1.. Only build I use for Fiddle.

Plus I level Drain/Fear first, and get Dark Wind last.
1
ikillonlynoobs | August 31, 2010 8:22am
nice
1
pnguyen379 | August 27, 2010 11:58pm
this build is really great. I went 8/0/9 with my first time as fiddle... they surrendered at 25
1
Searz (444) | August 27, 2010 2:28am
Flipfcukk wrote:

well Clairvoiance is a good choice but usually the tank or support would take that. If fiddle was to take it and was using cv everytime he nailed a crowstorm it would get too repetitive and the other team would know when he is ulting.

I do have mana reg seals but i usually never have mana problems so i just use dodge for survivability.

Ok.. But I think hp/lvl is a much better choice if you want survivability..

I consider fiddles to be a supporter :S He rarely as enough nuke to kill someone without his ulti.

As for Clairvoiance; you'll use it all the time.. It's got 42sec cd, Crowstorm has 120.. I don't think they'll be ready for it when it comes.
1
Flipfcukk | August 25, 2010 3:06pm
Searz wrote:

Why is Clairvoiance not a recommended choice? Really helps in lining up a killer crowstorm. Information is power! ;) I like it a lot with Stix. One of the few champs I build with utility masteries.

And why the **** do you choose dodge over mana-reg?? (mana-reg is primary in seals)

well Clairvoiance is a good choice but usually the tank or support would take that. If fiddle was to take it and was using cv everytime he nailed a crowstorm it would get too repetitive and the other team would know when he is ulting.

I do have mana reg seals but i usually never have mana problems so i just use dodge for survivability.
1
Searz (444) | August 13, 2010 6:26am
Why is Clairvoiance not a recommended choice? Really helps in lining up a killer crowstorm. Information is power! ;) I like it a lot with Stix. One of the few champs I build with utility masteries.

And why the **** do you choose dodge over mana-reg?? (mana-reg is primary in seals)
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