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1) Are there reasons why you prefer to pick Conditioning and Overgrowth for your runes? To me, Second wind would help you with trades better in the lane, Bone plating seems useful against ADCs and Unflinching seems generally useful as Singed since CC is a nightmare for us. So why do you prefer to take these runes?
2) Why do you take gathering storm? The other sorcery runes help with mobility or mana management, all things singed relies on, and increased mana seems to synergise well with fimbulwinter, so you do you pick gathering storm? I feel like picking gathering storm would make the laning phase more difficult than it already is, and the pay-off later in the game doesn't seem that big, so i'm genuinely curious what your reasoning is.
3) With the only mobility rune you picked being Celerity, how do you plan on catching up to people? Especially on some of your recommended builds like the mana jager bomb. Do you purely rely on the movement bonus from boots and the crown, in that case? In combination with your summoner spells, of course. I feel like I'm missing something, but I don't know what.
4) How good do you think this playstyle is, generally? Is it just for fun, or do you think it has promise being genuinely viable, if not good?
Also I want to say that I love the way you wrote this guide, it has a lot of flair. But I do hope the rune and item choices get touched upon in the gameplay section, as in being explained why you chose the options you chose. Good luck and thank you for making this guide!
1: I love conditioning and overgrowth for more of a "helping hand" in late game scale, I see alot of damage in later games so those runes really help me. I wrote on rune notes that you can take second wind if you like. Unflinching is really nice too but as I said with the scaling, overgrowth help alot in late game for more max hp.
2: Gathering storm is mostly for late game ap that can help you with dealing damage. This build is mostly tank so I want some free ap along the way. I mostly run into games that last for long times and I see how good GS is when I use it. I try a few games with the runes you talked about and maby add them as a second rune page if you like. (P.S. I will write about early game in "gameplay")
3: Well singed passive makes him faster the more allies (and enemys) that are close to him, and you have a really nice slow. I thought about having more movement runes maby and such but i noticed how fast you really get late game. Ult and ghost helps you alot too but i understand what you mean, early it can be hard but I can tell you what I mostly do. I would recommend to level up to 3 and then slow, if you hit it you can rush in with ghost and flip (focus one target with your adc). Rylai's Crystal Scepter could be what you miss, you can build as a secondary item too, I do that sometimes.
4: To be honest idk, I have only had good games and I get S-,S,S+ alot. I think this build can be really good with some more updates and I want ppl who use this build (like you) to help me make this into something really good. I am gonna try to climb next year if I can and see how good it really is.
I hope that I answered most of your questions, I want you to have fun with this build and I make sure to update soon. Thanks again for your comment and good luck with your game.
Thanks and Greetings.
Edit: maybe (if you can)explain a little better "when and why" do X build (the ones that you set as an example ) it will be awesome hehe.