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Jarvan IV - Live and Let Die!
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Spells:
Exhaust
Ghost
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Introduction
CHANGES:
06.03.11 - Guide release
and
.
is very good early game to get a firstblood and lategame to disable enemy carry, especially in teamfights. You may like to use it after your ultimate, so enemy champion doesn't get away.
can get you fast to teamfight or chase enemy (it's risky). Passing through units effect is great for escaping ganks or fights (if you got really low).GOOD SUMMONER SPELLS
- useful when you use ultimate and enemy team targets you. also when they come to gank - stun/slow and your ghost is on cooldown.
- this spell will give you early game kills and somehow counter lifesteal/healing based champions lategame.
- even if you already have got flash (standard + strike combo), you will see this spell really usefull when escaping ganks.BAD SUMMONER SPELLS
- in early game you have 5 health pots, lategame you should be fine with armor, notice, that masteries give you better health regen.
- you shouldn't die much, and if you die, let's wait till counter ends.
- you are not a jungler, when you get madred's you can own jungle how you wanna without smite.
- if you really want to get fast to lane, use ghost.
- better for tanks to take that and benefit from active.
- with mana regen runes, you don't need clarity.
- not a good choice.
- leave this for support.
- Armor Penetration - best choice.Seals -
- Mana Regen 5/lvl - you can also take Health seals if you don't have mana problems, in my opinion they are really useful.Glyphs -
- Cooldown Reduction/lvl - ultimate each minute!Quintessences -
- Flat Health - I also think that Desolation ones are good.
and 5x
.First time you go back should be around lvl 6. Buy
and if you have 350g -
.Second time you go back start buying items for
or if enemy got a lot of casters
.Last items are
and changing
to
. Most loong games finish by now, but you can buy
in the end.SITUATIONAL ITEMS
- instead of banshee veil, buy it if enemy team consists ranged ad and melee. if they hit you, they die.
- great item! armor, dmg, passive, active... change madred razor for lantern EARLY GAME if you need ward (aware of ganks) and lifesteal, sell lategame for madred bloodrazor.
- if you need lifesteal, buy instead of madred bloodrazor (enemy got no tanks).

+120 Health
+10 Armor
+8 Health Regen/5 sec.

+18 Armor
Let's compare:
1) +120 Health - this effect is not needed when you got Fortitude Quintessences
2) +10 Armor - Cloth Armor gives +18 Armor
3) +8 Health Regen/5sec - you don't need health regen all the time, use health potion when you got low on health. Another thing is that Health Potion restores 200 Health over 20 seconds, when you would get 32 health in 20 seconds with Doran's Shield.
SUMMARY
It's okay to buy Doran's Shield if you don't have runes, but Cloth Armor and potions are overall best option.

Dragon Strike: Jarvan IV charges through his opponent, dealing physical damage and lowering their armor by a %. This will pull Jarvan IV to a Standard if it encounters one, knocking up all enemies in his path.

Golden Aegis: Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.

Demacian Standard: Passively grants Jarvan bonus attack speed and armor. Active: Throws a Demacian flag, dealing physical damage and granting passive benefits to nearby allies.

Cataclysm (Ultimate): Jarvan IV heroically leaps at his target, dealing physical damage and creating a circle of terrain around them for a few seconds.
I start with
- it's great attack speed and armor bonus, also YOU CAN SCOUT BUSH WITH IT! AND A LOT OF PEOPLE DOESN'T KNOW ABOUT IT! - really nice trick.Then max
for more dmg, ultimate -
-whenever possible.I take one point in
for slow, it is great in teamfights, max it last.

Martial Cadence (Passive): Jarvan IV exploits his target's opening, dealing a % of the target's current HP as magic damage. This effect cannot occur on the same target for 6 seconds.
Great damage, especially to health stacking champions. It's best effect occurs when they got full health, cause it is refer to CURRENT HP. Try to hit every enemy champion once so they drastically loose health.
PEOPLE WITH FLASH
Use standard on them, strike to jump to them, slow. They should flash now - if you got cd rd runes, you can repeat combo, if not use ultimate.


they flash
OR
PEOPLE WITHOUT FLASH

Ulti ends, now
so they jump up and
to slow them.NOTES:
You must notice how many health they got, and if you are able to kill them.
1v1
Check if he got flash (tab) and give him your combo.
2v1
If your ally is ranged he can't be in ultimate area.
1v2
Use ultimate so only 1 person get into ultimate. If they are ranged+contact, get ranged, so the other one can't do anything.
1-3v5
Use ultimate to get them all and use standard and strike OUTSIDE ultimate so they are cought up and you can run away.
5v5
I don't use it at beginning, I start to focus squishy (ranged, casters) and then jump with ultimate on contact dps (especially high armor) so they can't kill my team.
But it's very dependable on enemy champions, sometimes you have to start with it, kill carry and then finish other enemies.





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