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Spells:
Ignite
Heal
Ability Order
Mark of the Storm (PASSIVE)
Kennen Passive Ability
Introduction
this is my first guide and i hope so it's good.
Flash is an really amazing summoner spell. Any champion that doesn't have an escape mechanism must take Flash. Flash is a gap-closer if you are chasing enemies down or if you need to escape over a wall.
Ignite can always dish out that little more damamge after your enemy is in his turret range. And it's 2nd effect is helpful as well. And if you took Summoner's Wrath, that extra 5 AP will help early game.
Heal is a very good spell for Kennen. It will really help you on those 1v1 exchanges against certain champs like Malzahar (If you want to know who to get a heal against, check "What Enemies Bring to the Table"). My second choice after Ignite.
Ignite can always dish out that little more damamge after your enemy is in his turret range. And it's 2nd effect is helpful as well. And if you took Summoner's Wrath, that extra 5 AP will help early game.
Heal is a very good spell for Kennen. It will really help you on those 1v1 exchanges against certain champs like Malzahar (If you want to know who to get a heal against, check "What Enemies Bring to the Table"). My second choice after Ignite.
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