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Spells:
Flash
Ignite
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
Kog maw
This is my first LoL guide, so take it easy on me. I'd appreciate feedback positive or negative. I'm going to be talking about AP Kog'Maw instead of AD/IAS or Hybrid builds.
UPDATE: I've added some more of the sites features to make the guide look better. I've also updated the item list and explained some more things. Also added more to the working in a team section. Also added a section on how to use your ult.
UPDATE: I've added some more of the sites features to make the guide look better. I've also updated the item list and explained some more things. Also added more to the working in a team section. Also added a section on how to use your ult.
Icathian Surprise
Pretty useless passive in my opinion. Kog'Maw is really slow, which makes it kinda useless. If you die to a ranged then you will 9 times out of 10 not land your passive. It can be landed against a melee, but if there's minions around it they will screw you over a lot. If you die in a team fight just run into the group of enemies and explode in the middle for some decent AoE damage.
Caustic Spittle
Pretty useless for the most part for my build. Seeing as we're going for magic AP damage you won't benefit from the armor penetration. The active doesn't do very much damage and really isn't too useful overall.
Bio-Arcane Barrage
This is a much more important move for Kog'Maw. This move will melt tanks and the extra range the active provides lets you shoot from a safe distance.
Void Ooze
In my opinion, this will be your best skill until late game Living Artillery. In the laning phase this is your go-to spell. At rank one it doesn't do too much damage, but after that it really starts to pick up. At rank three-ish, maybe four, it starts to hit for around 200 AoE with a solid snare. Late game it still will be your hardest hitting spell, but its cooldown is a tad long.
Living Artillery
This is his signature move. It's late game range is absolutely atrocious. It takes a couple attempts to figure out the timing but it shouldn't take you long at all to figure out how to land this consistently.
Pretty useless passive in my opinion. Kog'Maw is really slow, which makes it kinda useless. If you die to a ranged then you will 9 times out of 10 not land your passive. It can be landed against a melee, but if there's minions around it they will screw you over a lot. If you die in a team fight just run into the group of enemies and explode in the middle for some decent AoE damage.
Caustic Spittle
Pretty useless for the most part for my build. Seeing as we're going for magic AP damage you won't benefit from the armor penetration. The active doesn't do very much damage and really isn't too useful overall.
Bio-Arcane Barrage
This is a much more important move for Kog'Maw. This move will melt tanks and the extra range the active provides lets you shoot from a safe distance.
Void Ooze
In my opinion, this will be your best skill until late game Living Artillery. In the laning phase this is your go-to spell. At rank one it doesn't do too much damage, but after that it really starts to pick up. At rank three-ish, maybe four, it starts to hit for around 200 AoE with a solid snare. Late game it still will be your hardest hitting spell, but its cooldown is a tad long.
Living Artillery
This is his signature move. It's late game range is absolutely atrocious. It takes a couple attempts to figure out the timing but it shouldn't take you long at all to figure out how to land this consistently.
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