Build Guide by Trango Fett
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
A Kog'Maw Build by MokiMokiS and Trango Fett
-edit 1/11/11: added introduction, rune guide, mastery guide, and item guide.
We are working on writing the chapters right now, and as we go on the chapters will become better worded and explained(MokiMoki is better at writing than I am,) and pictures will be added. While we are working on this, I have explained (most of) the very basics you will need to carry your teams to those aces.
While this build does focus on the power of your W ability, don't forget to use your other abilities as well.
Contrary to instinct, your ultumate is not that powerful. Use it to harrass, but don't spam it.
If you run out of health, DON'T STOP! Your passive ability turns you into a running bomb that deals true damage to everyone around you when you explode. At the very least, this can deal enough damage to let your team get the kills, or you may even kill them yourself.
Have fun while I convince MokiMoki that he's a better writer than I am.
-MokiMokiS and Trango Fett
This build focuses on maximizing the power of Kog'Maw's W ability. When maxed, it allows your auto-attack to deal 6% of your target's health as bonus magic damage. Madred's Bloodrazor will deal an additional 4%. When you get up to 2.5 attacks per second, this becomes very deadly.
Greater Marks of Aclarity - This whole build is about attack speed, doing a lot of damage per attack very quickly. These runes help you start out at high attack speed.
Greater Seals of Vitality - Kog'Maw is EXTREMELY squishy, these runes give you more health for the duration of the game.
Greater Marks of Force - Kog'Maw's abilities scale on AP, and while we don't get any from items, we do need just a little.
Greater Quintessences of Fortitude - The extra HP early game will save your life many, many times.
Offensive Tree - With the obscenely high amount of bonus magic damage, Archaic Knowledge is a no-brainer. What most may question is our choosing of Deadliness over Archmage's Savvy. We don't use AP in this build, beyond that provided by the runes. The 2% critical strike chance per attack means 5% crit chance per second.
Utility Tree - Just fill it out like we have and your life will be good. =)
Start out with a dagger and the standard health potion. When you get 500g, recall and buy Berserker's Greaves. Save up to buy a recurve bow, then after that get Madred's. Once you get Madred's, you can start ganking anybody you see. Gat Malady. When you have enough cash, sell your greaves and get sorcerer shoes(20% magic pen) and an elixir of agility(to make up for the lost attack speed.) Get giant's belt then frozen mallet for the health. Get sword of the divine. Finally, top it all of with stark's fervor for the lifesteal.