Build Guide by D3th th kidd
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
malzahar a challeged char that is hard to master but fun to play and if u play the way with your team it will lead to vicory!!
-good mid or sidelane
-good harrasser in early game
-silence good for fights with other players
-perfect to come in after fight started and finsih them easy
-spell sequences hard to master
-ulti can be stopped bye stunned or taunts etc.
ghost: is good for when to get in a team fight or get out
ignite:great to use after when ulti is done then cast visions for a great DOT(damage over time)
other spells that are good:
flash: its ok but i dont reccomend but its ok juss lik ghost explanation.
After casting 5 spells, Malzahar summons an uncontrollable Voidling to engage enemy units for 21 seconds. Voidlings have 200 + 50 x level Health and 20 + 5 x level Damage. Voidlings Grow after 7 seconds (+50% Damage and Armor) and Frenzy after 14 seconds (+100% Attack Speed).
Q-Call of the Void
Malzahar opens two portals to the void. After a short delay, they fire projectiles dealing 80 / 135 / 190 / 245 / 300 (+80% of ability power) magic damage and silencing champions for 1.4 / 1.8 / 2.2 / 2.6 / 3 seconds.
good range and great harras tool.
Malzahar creates a Null Zone for 5 seconds. The zone deals 4 / 5 / 6 / 7 / 8% (+1% of ability power) of the target's maximum health as magic damage per second, with a minimum of 25 / 35 / 45 / 55 / 65 (damage to Monsters is capped).
Malzahar infects his target's mind, dealing 80 / 140 / 200 / 260 / 320 (+80% of ability power) magic damage over 4 seconds. If the target dies during this time, the visions pass on to a nearby enemy and Malzahar gains 10 / 14 / 18 / 22 / 26 mana.
good to use when wanting to finish a champion with ignite casted on them.
Malzahar channels to incapacitate his target, dealing 250 / 400 / 550 (+150% of ability power) magic damage over 2.5 seconds.
D or f-ignite
then finish them with ghost if needed
using this sequence is great it enables huge amounts of DOT.
mid- if getting be careful get call of the void first not visons void has a better range
lane- grab visions when the champion comes in the bush use visons then cast ignite for early first blood if ur lane mate has exhaust then use auto attack and u both will kill him and use ghost if u wanna cast fast and run juss doin this is great with melee fighters
mid- when the other mid player is gone get ready for a gank make sure team is calling mias or u might be in trouble if this is a stun like evelynn or TF or ashe ult
lane-when lvl 6 u should be mana dead so buy the recc. items make sure that u play defensivley because your champion is made to push not to take over help out other lanes after taking ur tower down help gank or take other towers
fighting make sure u use u call of the void to silence multiple targets and gather some money farm a bit grab the blue buff and then enable gank with your teammates