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Spells:
Flash
Ignite
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Introduction
Mordekaiser is mostly a solotop hero, or mid ap carry, tank or whatever Mordekaiser can be anything! In this guide i like going solotop, because of the amount of cs you can earn without getting ganked 24/7. Also the champions you meet solotop are usualy easier to farm early game. Mordekaiser is great if you like playing agressivly.
The summonerspells are Flash and Ignite, why?
Flash is a great summoner spell, and i rarely pick anything else than this summonerspell, the reason for this is just that i feel crippeled without it. This summoner spell is not essential for Mordekaiser. if you like Ghost of anything else, feel free to use those.
Ignite is important on this champion, because it goes very well with your ultimate. Also you need it for the extra burst early game.
Teleport can also be used if you like that solotop. But for this Champion id say that Ignite is the most essential one.
Flash is a great summoner spell, and i rarely pick anything else than this summonerspell, the reason for this is just that i feel crippeled without it. This summoner spell is not essential for Mordekaiser. if you like Ghost of anything else, feel free to use those.
Ignite is important on this champion, because it goes very well with your ultimate. Also you need it for the extra burst early game.
Teleport can also be used if you like that solotop. But for this Champion id say that Ignite is the most essential one.
I like maxing Siphon of Destruction at level 9, because this spell has the longest range, and it also provides the most shield when there is creeps. Mace of Spades second because these two spells are the most essential to the damage. Creeping death is not all that useful until you have enough ability power to really make it scale. After you get your deathcap all your spells will be OP, and the ownage will begin at it's fullest.
Why healthregen and pot? many ask, well because all of Mordekaisers spells cost health. When you lane early game with Mordekaiser, you need something to gain your health back up after using spells. Until you get your hands on the Hextech Revolver[*] for the spellvamp.
I usualy go with the boots on the first back. Sometimes even the Hextech Revolver[*] or one of the Amplifying Tomes[*]. This of course depends on how lucky you are with your early game. Bad games happen.
Since you dont have exhaust, i like going for the Rylai's Crystal Scepter[*] next. Mordekaiser does not have any stuns or slows, so he is easy to escape and control. But with the Crystal Scepter you will be able to slow them down, so you can shove your mace down their troats.
I usualy go with the boots on the first back. Sometimes even the Hextech Revolver[*] or one of the Amplifying Tomes[*]. This of course depends on how lucky you are with your early game. Bad games happen.
Since you dont have exhaust, i like going for the Rylai's Crystal Scepter[*] next. Mordekaiser does not have any stuns or slows, so he is easy to escape and control. But with the Crystal Scepter you will be able to slow them down, so you can shove your mace down their troats.
In teamfights you can engage, if you are the biggest tank. but i dont recommend this until you have the Warmogs up and running. Try to get your ultimate early on the enemy AD carry, because if they die, youre not only a AP beast, you also have an extra AD carry on your team.
Hit everything you can see, but try to focus a smart target. Dont be stupid and get the squishies down first, use your brain and focus the right targets.
Hit everything you can see, but try to focus a smart target. Dont be stupid and get the squishies down first, use your brain and focus the right targets.
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