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Build Guide by Red Rain

Nocturne The Dream Killer

By Red Rain | Updated on March 18, 2011

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Array ( [display_name] => [champion_id] => 72 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 5 [1] => 2 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 5 [client_id] => 11 [display_name] => Smite [url] => smite [description] => Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. Does not trigger spell effects. 15 second cooldown. Smite regains a charge every 90 seconds, up to a maximum of 2 charges. Smiting large monsters grants a heal for 70 (+10% max health). Smite can also be upgraded by purchasing Stalker's Blade or Skirmisher's Sabre. [icon] => Spell_SummonerSmite.png [level] => 10 [cooldown] => 90 [range] => 500 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 15 [last_comment_ts] => 2018-07-13 23:38:51 ) [1] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 1 [3] => 3 [4] => 1 [5] => 4 [6] => 3 [7] => 2 [8] => 1 [9] => 2 [10] => 4 [11] => 3 [12] => 1 [13] => 3 [14] => 2 [15] => 4 [16] => 2 [17] => 3 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 72 [display_name] => Nocturne [url_str] => nocturne [title] => The Eternal Nightmare [key] => [description] => Before Nocturne, people believed that dreams were figments of their imagination, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared. Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in the League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don't know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected summoners' subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person's nightmare come to life. If this is true, they wonder, who is the dreamer? 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Nocturne's physical attacks reduce this cooldown by 1 second. [ranked_description] => Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% of his physical damage and heals himself for 15-40 (at levels 1-18) {0.15} per target hit. Nocturne's basic attacks reduce this cooldown by 1 second (2 seconds against champions). [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0056_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-01-24 15:59:32 ) [1] => Array ( [ability_id] => 365 [champion_id] => 72 [display_name] => Duskbringer [unranked_description] => Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage. [ranked_description] => Nocturne throws a shadow blade which deals {65/110/155/200/245} (+0.75 per bonus attack damage) physical damage, leaves a Dusk Trail, and causes champions who are hit to also leave a Dusk Trail for 5 seconds. While on the trail, Nocturne ignores unit collision and has {15/20/25/30/35}% increased Movement Speed and {20/30/40/50/60} additional Attack Damage. [description] => [icon] => [cooldown_rank_1] => 10 [cooldown_rank_2] => 10 [cooldown_rank_3] => 10 [cooldown_rank_4] => 10 [cooldown_rank_5] => 10 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 65 [cost_rank_3] => 70 [cost_rank_4] => 75 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1200 [range_rank_2] => 1200 [range_rank_3] => 1200 [range_rank_4] => 1200 [range_rank_5] => 1200 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0056_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2016-08-27 08:46:49 ) [2] => Array ( [ability_id] => 366 [champion_id] => 72 [display_name] => Shroud of Darkness [unranked_description] => Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful. [ranked_description] => Passive: Nocturne empowers his blades, permanently gaining {20/25/30/35/40} % attack speed. Active: Nocturne creates a magical shield for 1.5 seconds which will block the next enemy spell that hits him. If an ability is blocked by the shield, his passive attack speed is doubled for 5 seconds. If Shroud of Darkness is active when Nocturne re-casts Paranoia to dash to a target, it'll stay active until Nocturne reaches his target. [description] => [icon] => [cooldown_rank_1] => 20 [cooldown_rank_2] => 18 [cooldown_rank_3] => 16 [cooldown_rank_4] => 14 [cooldown_rank_5] => 12 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0056_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-06-30 12:55:17 ) [3] => Array ( [ability_id] => 367 [champion_id] => 72 [display_name] => Unspeakable Horror [unranked_description] => Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration. Nocturne also gains massively increased movement speed when moving toward feared targets. [ranked_description] => Nocturne plants a nightmare into his target's mind, dealing damage each second for total {80/120/160/200/260} {1} over 2 seconds and fearing the target for {1.25/1.5/1.75/2/2.25} seconds causing them to run away from Nocturne with impaired movement if they do not get out of (465) range by the end of the duration. Nocturne also gains massively increased movement speed when moving toward feared targets. [description] => [icon] => [cooldown_rank_1] => 15 [cooldown_rank_2] => 14 [cooldown_rank_3] => 13 [cooldown_rank_4] => 12 [cooldown_rank_5] => 11 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 65 [cost_rank_3] => 70 [cost_rank_4] => 75 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 425 [range_rank_2] => 425 [range_rank_3] => 425 [range_rank_4] => 425 [range_rank_5] => 425 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0056_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-01-02 23:17:56 ) [4] => Array ( [ability_id] => 368 [champion_id] => 72 [display_name] => Paranoia [unranked_description] => Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 6 seconds, this includes champions, minions, wards and towers. He can then launch himself at an enemy champion with a large range. Deals physical damage on arrival. [ranked_description] => Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 6 seconds, this includes champions, minions, wards, towers and clairvoyance. He can then launch himself at an enemy champion ({2500/3250/4000} range), dealing {150/275/400} (+1.2 per bonus attack damage) physical damage. [description] => [icon] => [cooldown_rank_1] => 150 [cooldown_rank_2] => 125 [cooldown_rank_3] => 100 [cooldown_rank_4] => 100 [cooldown_rank_5] => 100 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 2500 [range_rank_2] => 3250 [range_rank_3] => 4000 [range_rank_4] => 4000 [range_rank_5] => 4000 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0056_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 7 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-12-03 03:18:23 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 56 [mobafire_id] => 72 [name] => Nocturne [url] => nocturne [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 4 [rankings] => 92 [rankingsCount] => 50 [winRate] => 50 ) ) ) 1

Spells:

LoL Summoner Spell: Smite

Smite

LoL Summoner Spell: Ghost

Ghost

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Jungle Role
Ranked #4 in
Jungle Role
Win 50%
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Nocturne The Dream Killer

This guide is a work in progress because the hero is new and I haven't had many chances to play him / experiment.

Pros
- Good Jungler
- Good 1v1
- Good DPS
- Ult Scares the **** out of people

Cons
- Squishy
- low mana pool
- new hero your gonna get focused

Umbra Blades (Passive): Every 10 seconds, Nocturne's next attack strikes surrounding enemies for physical damage and heals himself for each target hit. Nocturne's physical attacks reduce this cooldown by 1 second.

Duskbringer(Q): Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.

Shroud of Darkness(W): Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.

Unspeakable Horror(E):
Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.

Paranoia(R): Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
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Runes

Using these runes to jungle:
Quintessence: Desolation x3
Marks: Desolation x9
Seals: Resilience x9
Glyphs: Alacrity x9
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Jungling

For jungling I start at blue buff, proceed to wolf camp, wraiths and then mini golems. Then I port back grab long sword for extra damage and pot or two and a ward. Then I take down red buff and proceed to gank somebody. After I ward dragon and keep jungling/ganking(wherever there is an opportunity) till I get enough gold to get Madred's Razors and boots. Then just go with the flow.
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Items

The items I use are pretty straight forward.
- To help you jungle
- Boots gain more movement speed and attack speed
- For the armor penetration plus its active ability
- Gain Some more defense. It has worked well so far but I'm still experimenting with other items
- More critical damage
- Gain extra life steal/damage.

I've also considered getting a Black Cleaver or Madred's Bloodrazors to replace the Blood Thirster and then switch up Wriggles Latern late game for more survivability like a Guardian Angel or even Randuin's Omen.
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Using Nocturne's skills

When you are level six or higher you want to use your skills in this sequence:
Paranoia
Duskbringer
Shroud of Darkness
Unspeakable Horror

I like using them in this sequence because your ultimate closes the gap, duskbringer allows you to damage them, gain attack damage andkeep you on top of them constantly. By the time shroud of darkness is activated the enemy will use some ability against you to get you off of them which then by doing so allows you to attack faster plus you cancel the ability they used and then unspeakable horror will fear them allowing you all the time you need to kill them.

Also its great to use his ultimate even when you are nowhere near an enemy because if somebody is pushing a lane hard most most of the time your ult scares the **** out of them and they retreat giving a teammate breathing room or time to get back to the tower.
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Conclusion

That's all I've got for now I plan on updating this guide as soon as I get more play time with Nocturne. If you have any suggestions or questions feel free to throw them out there.
League of Legends Build Guide Author Red Rain
Red Rain Guide

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Nocturne The Dream Killer