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Nocturne - Your worst nightmare!
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Choose Champion Build:
Spells:
Ghost
Smite
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction to Nocturne - The Eternal Nightmare
BUILD IS STILL BEING UPDATED
TEAM 2 IS THE CLEAN ITEM ORDER, NO ITEMS THAT BUILD UP TO MAKE BETTER ITEMS
Before Nocturne, people believed that dreams were figments of their imagination, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared.
Duskbringer - Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.
Cost
60/65/70/75/80 Mana
Range
1200
Shroud of Darkness - Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne fades into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.
Cost
50/50/50/50/50 Mana
Range
20
Unspeakable Horror - Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.
Cost
60/65/70/75/80 Mana
Range 500
His Ult is Paranoia - Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
Cost
100/100/100 Mana
Range
2000
His Passive is Umbra Blades - Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% physical damage and heals himself for 15/20/25 per target hit.
Nocturne's basic attacks reduce this cooldown by 1 second.
Cost
60/65/70/75/80 Mana
Range
1200
Shroud of Darkness - Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne fades into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.
Cost
50/50/50/50/50 Mana
Range
20
Unspeakable Horror - Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.
Cost
60/65/70/75/80 Mana
Range 500
His Ult is Paranoia - Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
Cost
100/100/100 Mana
Range
2000
His Passive is Umbra Blades - Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% physical damage and heals himself for 15/20/25 per target hit.
Nocturne's basic attacks reduce this cooldown by 1 second.
The Pros and Cons of this deadly assassin.
--Pros--
Nocturne Is a great Jungle champion, There for hes a great ganker.
Nocturne Will win most 1v1s and have enough life to take one another.
Nocturne's Life steal can keep him in a battle longer than most champions
Nocturne's Ult allows you to easily pick off people who wonder too far from the
pack
Nocturne is a great lane farmer.
Nocturne Can chase / flee with ease using his Duskbringer skill ( Q )
Nocturne's Shroud of Darkness can cut potential CC Like Janna's Ult allowing you to stay inside of her AOE heal without getting pushed out.
--Cons--
Nocturne is really squishy all game long
Nocturne cannot lane that well
Nocturne's Ult is easy countered by opposite Nocturne's Ult
Nocturne cannot take a hit from a tower.
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