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Rakan Build Guide by 0Banda

Support Rakan Support 11.19 / Extreme Mobility!

Support Rakan Support 11.19 / Extreme Mobility!

Updated on September 26, 2021
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League of Legends Build Guide Author 0Banda Build Guide By 0Banda 337 12 477,382 Views 22 Comments
337 12 477,382 Views 22 Comments League of Legends Build Guide Author 0Banda Rakan Build Guide By 0Banda Updated on September 26, 2021
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1
Katasandra (92) | January 19, 2021 3:02am
Hey there,

Here’s the review you asked for in the thread!

Click for review

I'd say this guide is a good start, but definitely in need of some improvements. The main point of improvement is improving the overall readability (removing text effects & numbers, splitting up builds, removing obsolete information). Besides that it's also worth it to add more "specific" information, such as explaining when to go certain items.


I hope you are able to do something with the feedback, feel free to reply if you have any questions/remarks.

Good luck updating & upgrading your guide!
1
0Banda (18) | January 23, 2021 1:08pm
Hey there,

I would like to thank you very much for this review, this is the jog I needed in order to complement this guide and improve it. I will be checking over and over this review as it is like gold to me. After uploading my guide several times, trying in practice tool, in-game tests, and more, I've made a lot of changes to my guide according to your review, however, there are some things I don't agree with or don't fully understand, so I am introducing them into this reply :D

Cheatsheet build

1. What do you mean by making 3 separate builds? You first talk about making 3 different builds and then you say that the 3 different builds increase the length of the cheatsheet

2. Since Barrier is a hard counter to Ignite and in the bot lane this summoner is very common, it could be a good prediction if you think the enemy bot lane will take this summoner. Remember thanks to the extra %shield power you will be getting by items like Staff of Flowing Water, this summoner will be even more powerful. Still, if you don't personally want to pick it, don't do it, I express in the summoner section that this is mainly good for unsure new players.
Runes

4. If your team wants to play safe, you can't play aggressively and so. So taking Gathering Storm will be good when your team wants to scale, if you engage an early fight and your team doesn't have the early-game damage to win that, they will follow you and die, or in a best-case scenario they won't follow you and you will die alone

Main reply

In some parts of the review, you mainly say that I specify too much and that the guide should be shorter, I personally made this guide extremely in-depth, so even if it is not worth going for a splitpush build in 99 out of 100 games, I will still mention this in the guide since it will be valuable for 1 out of 100 games. As said in a note in the introduction, if you want just the main part of this guide you can just look at the cheatsheet part

I also see that you say in some part of the review that I shouldn't mention items that I don't think are worth building. In the conclusion, I specify that you should adapt your build/runes to your playstyle, so I still mention Horizon Focus and Spellthief's Edge because are items you could still build if it fits your playstyle. Honestly, you can go for a Press the Attack and Kraken Slayer build if you want to, but this exceeds the limits of something viable, same with Locket of the Iron Solari

Other than that, I don't have anything much to say, I really appreciate your review, and if you are looking forward to making any other comment or improvement suggestions, I will be happy to read it and adapt my guide to it, since personally, it is hard for me to see my guides from a reader perspective. Thanks in advance
1
Katasandra (92) | January 24, 2021 12:06am
About making 3 separate builds: Essentially I mean this. How to create this is explained here in case you want to do that.
I do not specifically say that you have to make your guide shorter or anything. My main point is that sometimes you end up listing a lot of details, but forget about the greater picture. Mentioning details is not bad in itself, but there should be a reason for doing so.

For example, numbers. What is the point of listing those? Yeah nice, this item gives 100 health, but what does that mean. The issue is, there are other items that give 100 health too. Well, the other item gives 10 ability haste as well! you can keep going like this forever. This is all insanely abstract, what is the value of such stats? How do you compare, let's say, 20 AP to 5 haste? It doesn't have a meaning. Therefore there is no point in listing these stats, only their effects matter (what does this item do for you and therefore, when do you build it?). It's easy to look at the effects & check the stats and come to the conclusion that it makes a lot of sense. On the contrary, it's very hard to look at the stats and trying to figure out their effects...
Quoted:
As said in a note in the introduction, if you want just the main part of this guide you can just look at the cheatsheet part

Quoted:
In the conclusion, I specify that you should adapt your build/runes to your playstyle

I've reread your introduction & conclusion, however neither of these are said there. It comes close, but the meaning is slightly different. Considering they are wise words you should definitely add them.
Also why do you consider Locket of the Iron Solari to be completely unviable? :(
It's the second most picked mythic on Rakan, you gotta have an explanation for this.
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