Build Guide by Sockmonger
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
THIS IS A WORK IN PROGRESS, some information i may have missed, but don't fear. I'll be updating and revising adding and subtracting regularly and as needed! :D
Okay, this is my first build and I thought with the newest patch I'd make my own Vlad build and see how it goes. A lot of my ideas honestly were inspired by SmartxAxBSH's build but there were a few things I thought i would change for my build to show a few more options for Vlad. Any feedback positive or negative will be noted, addressed, and much appreciated. So without any further delay, let's get down into it.
For right now I wont go too much into detail about gameplay, as i'm sure most of the people who read this will have already had a general idea of how to play Vladimir, later on however i'll be working on a more descript guide for gameplay.
The runes I chose are for the most part, self explanatory. Magic penetration marks and glyphs, seeing as my build lacks magic pen early on. Flat health seals and TWO flat health quints. Finish it off with a move speed quint and were good to go.
Okay, there may be some skepticism about choosing a move speed quint over another health quint, but I prefer it this way and here's why. Usually I try to pick up mid, I've had plenty of games laning against other Vlads as well. A little extra move speed comes in handy getting in close for your transfusion and getting right back out early game. This might be the difference between you killing him, or him killing you. Obviously there are other champions that this would come in handy for, but another Vlad is just one example. The second reason for that particular quint is for later on during the game, ghost (should you take it as a spell) + boots + a little extra move speed is great for pooling away from a bad situation. Not to mention it makes ganking much easier.
With the masteries the goal was to go for max CDR. With boots of Lucidity and full Mejai's stacks, and the masteries in both offense and utility you end up barely over the 40% CDR cap. This puts your transfusions at around 1.8 sec cooldown at max level. More transfusions = more health = more win.
*side note, theory crafting is definitely not my department so the masteries may have more potential spent elswhere, if so let me know for sure or use your own mastery spec if you're more comfortable that way*
Okay so here's the good stuff. Items.
I like to start off with an Amplifying Tome and one health pot. At about 1500g, provided you last that long in the lane, I usually recall and finish off my Mejai's and my boots of Lucidity. Once you have those your transfusion CD should be fairly short, as you will be around a level 9ish. Once you've gotten those the next time were going to recall is to buy your needlessly large rod followed by your blasting wand which will finish off your Rabadon's Deathcap. That means you should be up at about 300 AP give or take depending on your Mejai's stacks. The goal here is obviously to get and maintain 20 stacks of Mejai's, giving you that wonderful 15% CDR. Anyway, i digress, after Rabadon's is Ryali's, this gives a nice slow for your transfusions and EXTRA slow to your pool. Once that's all taken care of you should have some massive health from your passive and a damn good amount of AP as well. The next two items are game dependent. I would reccomend Zhonya's hourglass for a nice chunk of AP as well as good armor for those ballsy melee champs that want to get in your face, and also that 2 second stasis, which can be a lifesaver if ghost and pool are on cooldown. Lastly I pick up my void staff, nothing special, some AP and decent Magic pen.
I've seen some Vlads go with a Warmog's, this'll give you a ***load of HP and health regen. Not a bad thing seeing as your passive scales 25 HP to 1 AP.
Abyssal Scepters are also nice, again with the magic pen, but this time with a debuff so your whole team will benefit.