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Spells:
Ignite
Teleport
Ability Order
Arcane Mastery (PASSIVE)
Ryze Passive Ability
Introduction
These are just some items that I've went for. The last 4 are up in the air as far as order, I all depends on the game, If your just dominating you might want more damage output or whatever. Personally I leave rod till the end if the game lasts that long but other then that the last three I've used in many different places. Also if your going for litch bane keep in mind that ur ganna need 3 slots in your inventory to make it. Also I always get the health potions in the beginning just to make sure I dont give the enemy an early kill but if you think your never ganna die you could go for mana pots or none at all and save the money.
This build is to try to get early game kills with high max mana increasing DMG and ignite. Finally, The tele is for getting into ur lane fast after ur first recall specifically and then again and again later in the game. The runes and masteies are for early game max mana and overall dmg. I havent figured out items yet, Ive just been going with what has good mana and sutff but any set order would be apreciated.
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