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Hm I've tried something similar, but not exactly like this. It looks great. I really like it a lot! I just had to come check this out because of your /reverse psychology making me laugh! lol Didn't know your guide was pretty new. Definitely will +1 for ya! Help me out too? :)
Thanks so much for the vote! :D I'm glad you find this build useful.
And sure! I'll check your stuff out. :)
Just a quick note about the masteries - good hands is much better than perseverence. In the late game, perseverence will give you 0.64 hp per 5 and 0.72 mana regen per 5, while good hands can take off 5-6 seconds off your death time. Also, even if you think you aren't going to be getting buffs, buff duration is better than expanded mind. 22 extra seconds on a buff is more worth it than 11 mana. Also, even though I know you have survivability items after your main build, I really think you should put like a ROA or Rylai's into your main build because playing Teemo as a carry and having 0 survivability items means guaranteed death 99% of the time.
EDIT: +1 =)
Thank you very much for pointing that out about good hands! I edited this guide for AP/AS so much, I was probably bound to miss a few little things here and there. I'll take what you said into consideration for when I re-edit this guide sometime! <3
Edit: REP+1
EDIT: +1 =)
Let me know what you think, people! :)