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Spells:
Flash
Cleanse
Ability Order
Echoing Flames (PASSIVE)
Urgot Passive Ability
Introduction
Marks: We chose mana regen to allow you to spam your abilities to farm iffeciently and still have a decent harass game.
Seals: We chose armor to give him a bigger early-game boost so that you can take less creep damage during the harass, as well as deflecting a lot of physical damage counter-harassment.
Glyphs: We chose MR to maintain defenses against (again) early-game damage from abilities. Pretty simple.
Quints: Another choice to give you a boost in the early-game to allow you to farm well enough to get the tanky items you'll need later.
Seals: We chose armor to give him a bigger early-game boost so that you can take less creep damage during the harass, as well as deflecting a lot of physical damage counter-harassment.
Glyphs: We chose MR to maintain defenses against (again) early-game damage from abilities. Pretty simple.
Quints: Another choice to give you a boost in the early-game to allow you to farm well enough to get the tanky items you'll need later.
First Buy:
Second Buy:
Third Buy:
Fourth Buy:
Fifth Buy:
Late-Game/Boot Choices:
Guardian Angel or, if you really need to shut down an enemy carry, Frozen Heart, will round out your reign of tank supremacy.
For boots, either grab the Mercury's Treads to make sure you lol away safely after sending their Veigar hurtling into your team OR the Lucidity boots to keep your CDR up even higher if, for instance, you can't get blue buff or another team mate needss it more.
-
Mana Manipulator: Lane with another mana champ for sustained farming and harassment.
Second Buy:
-
Boots of Speed: derp.
Kindlegem: More health + CDR, along with the added benefit of more gold income.
Third Buy:
-
Soul Shroud: Nice health boost, CDR, and mana regen to keep you in lane and able to harass/ult whenever your team needs it. Don't get caught oom!
Fourth Buy:
-
Negatron Cloak: Nice chunk of MR and builds into either Force of Nature or Banshee's Veil.
Fifth Buy:
-
Force of Nature: Huge MR, HP regen to recover from fights and initiating, and the movement speed buff doesn't hurt, either.
OR
Banshee's Veil: Get this if your team is getting rocked by AP, not to mention making it a lot easier to escape between the passive and your cleanse.
Late-Game/Boot Choices:
Guardian Angel or, if you really need to shut down an enemy carry, Frozen Heart, will round out your reign of tank supremacy.
For boots, either grab the Mercury's Treads to make sure you lol away safely after sending their Veigar hurtling into your team OR the Lucidity boots to keep your CDR up even higher if, for instance, you can't get blue buff or another team mate needss it more.
Level 1: We know, you'd rather get Acid Hunter. But listen. Wouldn't you rather have a level 1 CC for that first blood rather than a nifty skillshot you'll probably just use to last-hit anyway?
From there on out, it's a pretty standard Urgot build. Prioritize your ult (duh) > Q > W > E
From there on out, it's a pretty standard Urgot build. Prioritize your ult (duh) > Q > W > E
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