Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides
Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Team Guide by monkeyboyjr

Top Tier Team Comp

By monkeyboyjr | Updated on December 12, 2009

Vote Now!

36,833 Views
2 Votes
4 Comments
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Choose Champion Build:

  • LoL Champion: Nunu & Willump
  • LoL Champion: Sivir
  • LoL Champion: Taric
  • LoL Champion: Tryndamere
  • LoL Champion: Twisted Fate
Array ( [display_name] => [champion_id] => 12 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 7 [1] => 5 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 7 [client_id] => 1 [display_name] => Cleanse [url] => cleanse [description] => Removes all disables (except Suppression and Airborne) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds (does not remove the healing reduction from Ignite). [icon] => Spell_SummonerCleanse.png [level] => 6 [cooldown] => 210 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2013-08-20 10:11:07 ) [1] => Array ( [summoner_spell_id] => 5 [client_id] => 11 [display_name] => Smite [url] => smite [description] => Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. Does not trigger spell effects. 15 second cooldown. Smite regains a charge every 90 seconds, up to a maximum of 2 charges. Smiting large monsters grants a heal for 70 (+10% max health). Smite can also be upgraded by purchasing Stalker's Blade or Skirmisher's Sabre. [icon] => Spell_SummonerSmite.png [level] => 10 [cooldown] => 90 [range] => 500 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 15 [last_comment_ts] => 2018-07-13 23:38:51 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 12 [display_name] => Nunu & Willump [url_str] => nunu-amp-willump [title] => The Boy and His Yeti [key] => Yeti [description] => One of the Notai, a nomadic tribe that long traveled the Freljord, Nunu learned from his mother, Layka, that behind every thing is a story. Together, they gathered tales that Layka turned into songs. For Nunu, nothing was better than journeying from village to village, hearing his mother sing of ancient heroes. With music and dance, the Notai brought one last celebration to everyone they met, as each winter’s chill set in. Riding the wave of frost spilling from Anivia’s wings, his heart beating the rhythm of a jubilant song, Nunu’s world was full of possibility. On his fifth nameday, Layka gave Nunu a special gift: a flute, so he could learn to play her melodies himself. In the safety of their cart, the two bundled together and followed the knotted string that served as Layka’s heart-song, recording everywhere they’d been together, as the years came and went. When the caravan was attacked by raiders, Nunu was separated from his mother. Dragged to safety by a band of Frostguard, the surviving Notai children were taken to a village near their towering citadel. Nunu was left to wonder what happened to Layka, waiting to hear her songs on the wind. Snow fell. Weeks passed. Nunu missed his mother desperately, but the Frostguard assured him no child could safely search for her. They weren’t even impressed when he showed them the flute he now called Svellsongur—the name of a mighty blade existing only in his imagination. Nunu spent more and more time alone, escaping into his mother’s songs—the legends and heroes of old. He yearned to be one of these heroes, a warrior like the Frostguard, who could have saved his mother. He even met their leader, Lissandra, who asked countless questions about his mother’s stories, always seeking information about one particular song. No one believed Nunu could be a hero, not even the other Notai children, who teased him for his flute when they now had daggers. But Nunu knew the songs in his heart, and one night, he realized how he could prove himself and earn the Frostguard’s help to find his mother. From Lissandra, he’d learned of a fierce monster that killed all who sought its power, thwarting the Frostguard who were sent each year, never to return. There was a song that Nunu’s mother sang… could it be the one Lissandra would always ask about? Suddenly, Nunu understood. Lissandra wanted to know about the yeti. Nunu could name the beast. It would answer his challenge, and feel the wrath of Svellsongur! Using his flute to tame a herd of elkyr, Nunu snuck out into the snow. One lonely child traveled to face a monster, finally living out a legend that not even he could imagine. An ancient and noble race that once ruled over the mountains of the Freljord, the yeti civilization was destroyed in a cataclysm of ice. Forced to watch his brethren descending into savagery after being stripped of their magic, one yeti swore to protect what remained of their power—a gem that swirled with the frozen dreams of any mortal mind nearby. As the last magical yeti, the guardian was also shaped by perception. Though he had been chosen to safeguard the magic until it would be needed again, he could find no worthy vessel. The men who intruded upon his ruined home had only malice in their hearts… and so a monster greeted them with fang and claw. But the guardian knew he was forgetting something. His name… and the names of those he had loved... Once, there had been song. That all changed when a young boy stumbled into the ruins. After centuries of unbroken vigil, the monster was prepared to end the boy’s life, snarling as he sensed the human approach. Unexpectedly, the gem brought forth images of heroes slaying dragons and beheading ancient serpents from the boy’s mind. The child roared, drawing his flute like a fearsome sword. But the blow never came, for even as the boy saw visions of heroes swirling around him, he realized the deeper truths of the songs his mother sang… When he looked at the guardian, he didn’t see a monster. He saw someone who needed a friend. Still enraged, the yeti did not expect the first snowball to the face. Or the second. Snowball fight! In anger, then shock, then joy, the guardian joined in, shaped not by fear, but by a child’s imagination. He was growing furrier and friendlier. His growl was becoming a laugh. Until the beast accidentally broke the boy’s flute. As the child began to cry, the guardian felt a kindred grief take shape around the gem. For centuries, he had looked into it and seen the end of his people—the threat they had buried, betrayal by the blind one—and now, instead, he saw a caravan burning. He heard a voice on the wind. He sensed something else within the boy, something he had never felt from a human, not even the three sisters who had come to him long ago. It was love, fighting back despair. In that moment, the guardian knew the Freljord’s only hope lay in the power already within this child. The magic he’d been guarding was a tool; what truly mattered was the heart that would shape it. With a gesture, the magic passed from the gem into the boy, giving him the ability to make his imagination real. To repair his flute, freezing it in dreams that hardened into True Ice. To imagine a best friend named “Willump.” Escaping into the Freljordian plains, Nunu’s heart and Willump’s strength now enable the pair to do what they never could alone: to have an adventure! Following the songs of Nunu’s mother, they snowball wildly from one place to the next, holding onto the hope that she is still out there, somewhere. But Willump knows that with magic and dreams come responsibility. One day the games will end, as the dark ice at the heart of the Freljord thaws, and thaws… [spotlight_embed_url] => [role] => Support [defense_rating] => 6 [magic_rating] => 7 [attack_rating] => 4 [difficulty_rating] => 4 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 2 [health] => 535 [health_increase] => 108 [mana] => 284 [mana_increase] => 42 [movement_speed] => 345 [armor] => 23 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 59 [attack_damage_increase] => 3.45 [critical_strike] => 2 [critical_strike_increase] => 0.3 [health_regeneration] => 5 [health_regeneration_increase] => 0.16 [mana_regeneration] => 7.4 [mana_regeneration_increase] => 0.06 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.738 [health_18] => 1980 [mana_18] => 998 [movement_speed_18] => 345 [armor_18] => 82.5 [magic_resistance_18] => 53.4 [attack_damage_18] => 127 [critical_strike_18] => 0 [health_regeneration_18] => 18.6 [mana_regeneration_18] => 15.9 [attack_range_18] => 125 [tip_playing_as] => [tip_playing_against] => [client_id] => 20 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3230.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 20845 [view_count] => 5012396 [comments] => 5 [comment_count] => 5 [votes] => 8 [vote_count] => 11 [community_tier_list_vote_count] => 448 [community_tier_list_score] => 0.598661 [community_tier_list_rank] => 3 [score] => 11 [lastpost_ts] => 2010-12-27 08:36:16 [last_comment_ts] => 2010-12-18 17:35:23 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 314 [create_ts] => 2018-08-29 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 895 [champion_id] => 12 [display_name] => Call of the Freljord [unranked_description] => Damaging enemy champions, large monsters, or structures increases the attack and movement speed of Willump and a nearby ally for a few seconds (prioritizing the ally with the highest attack speed). While Willump hears the Call of the Freljord, his basic attacks cleave the immediate area for a portion of the damage. [ranked_description] => Nunu's and Willump's next instance of damage dealt to an enemy champion, large monster or structure grants both Willump and the nearest allied champion Call of the Freljord for 4 seconds, prioritizing the ally with highest attack speed. Call of the Freljord: Targets gain 20% bonus attack speed and 10% bonus movement speed. Willump's basic attacks additionally deal 30% AD Attack damage bonus physical damage against the main target and to enemies around himself. Nunu and Willump cannot trigger Call of the Freljord from the same enemy again for a time. Successive triggers of Call of the Freljord will stack with duration, up to 40 seconds, after which the duration will be refreshed. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 58 [champion_id] => 12 [display_name] => Consume [unranked_description] => Willump takes a bite of a target enemy, dealing damage and healing himself, increased by 50% when below 50% of maximum health. Against champions, deals magic damage, and against minions and monsters deals true damage. [ranked_description] => Willump takes a bite of a target enemy. Against non-champions, he deals {340/500/660/820/980} true damage and heals himself by {75/120/165/210/255} {0.7} (+ 10% bonus health), increased by 50% when below 50% of maximum health. Against champions, Consume deals {60/100/140/180/220} {0.5} (+ 5% bonus health) magic damage, and heals Nunu & Willump by {60/96/132/168/204} {0.56} (+ 8% bonus health). [description] => The Yeti takes a bite out of target minion, dealing heavy damage to it and restoring his own health. [icon] => /content/spell/312e302e302e37302d32302d3 [cooldown_rank_1] => 12 [cooldown_rank_2] => 11 [cooldown_rank_3] => 10 [cooldown_rank_4] => 9 [cooldown_rank_5] => 8 [cooldown] => 35 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 230 [range_rank_1] => 125 [range_rank_2] => 125 [range_rank_3] => 125 [range_rank_4] => 125 [range_rank_5] => 125 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => ranged [target_type] => unit [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-11-23 10:15:44 ) [2] => Array ( [ability_id] => 896 [champion_id] => 12 [display_name] => Biggest Snowball Ever! [unranked_description] => Willump starts rolling a snowball that grows in size and speed. Crashing the snowball into a wall, enemy champion, or large monster damages and knocks up nearby enemies. Reactivating the ability sends the snowball forward in straight line, damaging and knocking up minions in addition to champions and monsters. [ranked_description] => Nunu conjures a snowball that Willump begins rolling with increasing movement speed in the target direction for up to 10 seconds, increasing its size over 5 seconds. The duo is immune to slows during the charge. The trajectory can be adjusted over the duration at a highly reduced capacity that increases while turning in the same direction, resetting when changing direction. The snowball will hit enemies it passes through, and explodes upon colliding with an enemy champion, large monster or terrain, hitting enemies within range of the explosion. Enemies hit take up to {180/225/270/315/360} {1.5} magic damage, and are knocked up. The damage and knockup increase based on charge time. After 10 seconds, upon re-activation or if the duo are interrupted, they will let loose the snowball, sending it rolling forward for an additional 1-3 (based on charge time) seconds during which it will not grow any larger. [description] => [icon] => [cooldown_rank_1] => 14 [cooldown_rank_2] => 14 [cooldown_rank_3] => 14 [cooldown_rank_4] => 14 [cooldown_rank_5] => 14 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 55 [cost_rank_3] => 60 [cost_rank_4] => 65 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 897 [champion_id] => 12 [display_name] => Snowball Barrage [unranked_description] => Nunu rapidly flings up to three volleys of snowballs for a few seconds, damaging champions and monsters and marking them Snowbound. Enemies hit by all three snowballs in a volley are briefly slowed. When Snowball Barrage ends, all Snowbound enemies near Nunu & Willump are briefly rooted. [ranked_description] => Nunu throws a volley of 3 snowballs in the target direction over 0.4 seconds, each snowball shattering upon hitting an enemy, dealing {16/24/32/40/48} {0.06} magic damage to enemies in a cone. Enemies hit 3 times are slowed by 50% for 1 second. Champions and large monsters hit once are also Snowbound for 4 seconds, resetting on each hit. Damage per volley: {48/72/96/120/144} {0.18} Total damage: {144/216/288/360/432} {0.54} Snowball Barrage can be re-activated up to 2 times at no cost for 3 seconds. An enemy cannot be slowed more than once. After 3 seconds, it is Willump's Turn. Willump's Turn: Willump roots Snowbound enemies around him for 0.5-1.5 (based on level) seconds, dealing {20/30/40/50/60} {0.8} magic damage. [description] => [icon] => [cooldown_rank_1] => 14 [cooldown_rank_2] => 14 [cooldown_rank_3] => 14 [cooldown_rank_4] => 14 [cooldown_rank_5] => 14 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 55 [cost_rank_3] => 60 [cost_rank_4] => 65 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 690 [range_rank_2] => 690 [range_rank_3] => 690 [range_rank_4] => 690 [range_rank_5] => 690 [keybind] => E [video_url] => [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 61 [champion_id] => 12 [display_name] => Absolute Zero [unranked_description] => Nunu & Willump sap heat from the area around them for up to 3 seconds, gaining a shield and slowing all nearby enemies. Enemies caught in the area when the channel ends are dealt massive damage. [ranked_description] => Nunu & Willump sap heat from the area around them for up to 3 seconds. Moving ends Absolute Zero's effects immediately, and the area is invisible if the duo is not revealed. The duo gains a shield for {65/75/85} (+ {30/40/50}% bonus health) while channeling that refreshes each second, and enemies within the frosted area are slowed by 50-95% (based on channel time). Enemies caught in the frozen area when the channel ends or is interrupted take up to {625/950/1275} {2.5} magic damage (based on channel time). [description] => Nunu begins to sap the area of heat, gradually slowing all nearby enemies. When the ability ends, he deals massive damage to all enemies caught in the area. [icon] => /content/spell/312e302e302e37302d32302d3 [cooldown_rank_1] => 110 [cooldown_rank_2] => 100 [cooldown_rank_3] => 90 [cooldown_rank_4] => 90 [cooldown_rank_5] => 90 [cooldown] => 150 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 575 [range_rank_1] => 575 [range_rank_2] => 575 [range_rank_3] => 575 [range_rank_4] => 575 [range_rank_5] => 575 [keybind] => R [video_url] => [display_order] => 4 [range_type] => ranged [target_type] => self [comment_count] => 24 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2017-03-03 15:42:55 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 20 [mobafire_id] => 12 [name] => Nunu [url] => nunu [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 13 [rankings] => 74 [rankingsCount] => 50 [winRate] => 50 ) ) ) 1

Spells:

LoL Summoner Spell: Cleanse

Cleanse

LoL Summoner Spell: Smite

Smite

LeagueSpy Logo
Jungle Role
Ranked #13 in
Jungle Role
Win 50%
Get More Stats
Array ( [display_name] => [champion_id] => 7 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 12 [1] => 10 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 12 [client_id] => 0 [display_name] => Rally [url] => rally [description] => Summons a beacon with 200 + 25 x level Health for 15 seconds which increases allied Attack Damage by 10-35. 850 Range Aura (estimate). Spell is no longer available. [icon] => Spell_SummonerRally.png [level] => 8 [cooldown] => 270 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 1 [is_deleted] => 0 [comment_count] => 16 [last_comment_ts] => 2012-04-08 05:44:04 ) [1] => Array ( [summoner_spell_id] => 10 [client_id] => 0 [display_name] => Promote [url] => promote [description] => Promotes the nearby allied siege minion, healing it, granting it bonus stats, and causing it to grant the caster gold for its kills. Spell is no longer available. [icon] => Spell_SummonerPromote.png [level] => 8 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 1 [is_deleted] => 0 [comment_count] => 23 [last_comment_ts] => 2013-03-06 06:55:29 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 7 [display_name] => Sivir [url_str] => sivir [title] => The Battle Mistress [key] => Sivir [description] => Known as the Battle Mistress, Sivir is a mercenary with a ruthless reputation. Combining unflinching bravery with endless ambition, she has garnered great fame and fortune. Faced with the revelation of her mysterious heritage, Sivir must weigh her desire to continue on her own path, or accept the burden of a greater legacy. [spotlight_embed_url] => http://www.youtube.com/watch?feature=player_embedded&v=6NkXkpHnf30 [role] => Marksman [defense_rating] => 3 [magic_rating] => 1 [attack_rating] => 9 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 2 [health] => 516 [health_increase] => 76 [mana] => 284 [mana_increase] => 43 [movement_speed] => 335 [armor] => 22.2 [armor_increase] => 3.25 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 57.5 [attack_damage_increase] => 2.9 [critical_strike] => 2.6 [critical_strike_increase] => 0.4 [health_regeneration] => 5.2 [health_regeneration_increase] => 0.11 [mana_regeneration] => 8 [mana_regeneration_increase] => 0.06 [attack_range] => 500 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.795 [health_18] => 1910 [mana_18] => 1134 [movement_speed_18] => 335 [armor_18] => 77.5 [magic_resistance_18] => 38.5 [attack_damage_18] => 98.4 [critical_strike_18] => 0 [health_regeneration_18] => 14.5 [mana_regeneration_18] => 23.3 [attack_range_18] => 500 [tip_playing_as] => * Sivir's Boomerang Blade returns to her after reaching the max range, so you can shift position to hit enemies who would otherwise have evaded it. * Ricochet resets Sivir's basic attack timer on activation, so activating this immediately after landing a normal basic attack will maximize damage output. * Try saving Spell Shield for enemy abilities that can disable you such as stuns and roots. [tip_playing_against] => * Boomerang Blade costs a lot of mana to cast, so dodging it sets Sivir back. If it hits you on the way out, avoid its path on the way back. * Sivir is a powerful pushing champion, so leaving her unattended in a lane for too long will often result in your turrets being destroyed. * When laning against Sivir, it is possible to throw off the timing of her Spell Shield by faking an advance, then backing off. [client_id] => 15 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3135.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 21853 [view_count] => 7070787 [comments] => 0 [comment_count] => 15 [votes] => 4 [vote_count] => 7 [community_tier_list_vote_count] => 424 [community_tier_list_score] => 0.528774 [community_tier_list_rank] => 3 [score] => 5 [lastpost_ts] => 2010-12-20 14:31:36 [last_comment_ts] => 2017-10-27 13:29:20 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 32 [champion_id] => 7 [display_name] => Fleet of Foot [unranked_description] => Sivir gains movement speed for a short duration when she hits an enemy champion with Boomerang Blade, Ricochet or a basic attack. [ranked_description] => Sivir gains {30/35/40/45/50} Movement Speed for 2 seconds when she hits an enemy champion with Boomerang Blade, Ricochet or a basic attack. The amount changes every 5 levels. [description] => Increases Sivir's dodge chance by 10/15/20/25% while moving. [icon] => /content/spell/312e302e302e37302d31352d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0015_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-12-18 14:47:08 ) [1] => Array ( [ability_id] => 33 [champion_id] => 7 [display_name] => Boomerang Blade [unranked_description] => Sivir hurls her crossblade like a boomerang, dealing damage each way. [ranked_description] => Sivir hurls her crossblade like a boomerang, dealing {35/55/75/95/115} {0.5} (+{0.7/0.8/0.9/1.0/1.1} per total attack damage) physical damage to the first unit and 15% reduced damage to each subsequent target down to a minimum of 40%. [description] => Sivir hurls her crossblade like a boomerang, dealing damage each way. [icon] => /content/spell/312e302e302e37302d31352d3 [cooldown_rank_1] => 7 [cooldown_rank_2] => 7 [cooldown_rank_3] => 7 [cooldown_rank_4] => 7 [cooldown_rank_5] => 7 [cooldown] => 9 [cost_rank_1] => 70 [cost_rank_2] => 80 [cost_rank_3] => 90 [cost_rank_4] => 100 [cost_rank_5] => 110 [cost_type] => mana [attack_range] => 1175 [range_rank_1] => 1250 [range_rank_2] => 1250 [range_rank_3] => 1250 [range_rank_4] => 1250 [range_rank_5] => 1250 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0015_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => unit [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-08-31 07:31:23 ) [2] => Array ( [ability_id] => 34 [champion_id] => 7 [display_name] => Ricochet [unranked_description] => Sivir's next 3 basic attacks bounce to nearby enemies, dealing a percentage of her attack damage to each additional enemy hit. Enemies can only be hit once but there is no limit on how many targets can be hit per attack. [ranked_description] => Sivir's next 3 basic attacks bounce to nearby enemies, dealing {50/55/60/65/70} % of her attack damage to each additional enemy hit. Enemies can only be hit once but there is no limit on how many targets can be hit per attack. Ricochet's cooldown starts once the ability is cast and the buff duration lasts 4 seconds. [description] => Each of Sivir's attacks will bounce between targets, dealing reduced damage with each successive hit. [icon] => /content/spell/312e302e302e37302d31352d3 [cooldown_rank_1] => 12 [cooldown_rank_2] => 10.5 [cooldown_rank_3] => 9 [cooldown_rank_4] => 7.5 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 450 [range_rank_2] => 450 [range_rank_3] => 450 [range_rank_4] => 450 [range_rank_5] => 450 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0015_03.mp4 [display_order] => 2 [range_type] => self [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-11-02 11:49:33 ) [3] => Array ( [ability_id] => 35 [champion_id] => 7 [display_name] => Spell Shield [unranked_description] => Creates a magical barrier which blocks a single enemy ability used on Sivir. [ranked_description] => Creates a magical barrier which blocks a single enemy ability used on Sivir. Lasts up to 1.5 seconds. If an ability is blocked by the shield, Sivir regains {80/95/110/125/140} mana. [description] => Creates a magical barrier which blocks a single enemy spell cast on Sivir. [icon] => /content/spell/312e302e302e37302d31352d3 [cooldown_rank_1] => 22 [cooldown_rank_2] => 19 [cooldown_rank_3] => 16 [cooldown_rank_4] => 13 [cooldown_rank_5] => 10 [cooldown] => 28 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0015_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-03-15 02:20:50 ) [4] => Array ( [ability_id] => 36 [champion_id] => 7 [display_name] => On The Hunt [unranked_description] => Passive: Sivir gains bonus Attack Speed while Ricochet is active. Active: Sivir rallies her allies for 8 seconds, granting all nearby allies an initial Movement Speed bonus which decays to a weaker bonus after a short duration. Allies that enter On The Hunt's radius after the cast are given the same bonus movement speed value and duration Sivir currently has. [ranked_description] => Passive: Sivir gains {30/45/60} % bonus Attack Speed while Ricochet is active. Active: Sivir rallies her allies for 8 seconds, granting all nearby allies an initial {40/50/60}% Movement Speed bonus that reduces to 20% after {2/3/4} seconds. Allies that enter On The Hunt's radius after the cast are given the same bonus movement speed value and duration Sivir currently has. [description] => Grants Sivir and nearby allies faster movement and attack speeds for a short period. [icon] => /content/spell/312e302e302e37302d31352d3 [cooldown_rank_1] => 120 [cooldown_rank_2] => 100 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 90 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 1200 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0015_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-02-01 03:30:58 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 15 [mobafire_id] => 7 [name] => Sivir [url] => sivir [free_to_play] => 0 ) [lane] => ADC [laneAlt] => ADC Role [rank] => 37 [rankings] => 16 [rankingsCount] => 44 [winRate] => 52 ) ) ) 1
Array ( [display_name] => [champion_id] => 32 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 3 [1] => 8 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 3 [client_id] => 7 [display_name] => Heal [url] => heal [description] => Heals the caster and the allied champion nearest to the caster's cursor (or the most wounded ally if no target is near the cursor) by 90-345 health, and gives affected champions +30% movement speed for 1 seconds. Heal is 50% less effective on allies previously healed with another Summoner Spell Heal within the past 35 seconds. [icon] => Spell_SummonerHeal.png [level] => 1 [cooldown] => 240 [range] => 850 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 8 [last_comment_ts] => 2012-09-15 21:04:30 ) [1] => Array ( [summoner_spell_id] => 8 [client_id] => 0 [display_name] => Fortify [url] => fortify [description] => Grants invulnerability to all Allied Turrets and causes them to attack 100% faster for 7 seconds. While Fortify is ready to cast, you deal 9 bonus damage to minions. Spell is no longer available. [icon] => Spell_SummonerFortify.png [level] => 5 [cooldown] => 300 [range] => 0 [is_classic] => 1 [is_dominion] => 0 [is_deprecated] => 1 [is_deleted] => 0 [comment_count] => 14 [last_comment_ts] => 2013-08-31 09:08:52 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 32 [display_name] => Taric [url_str] => taric [title] => The Shield of Valoran [key] => GemKnight [description] => "The best weapons are beautiful." Taric is the Aspect of the Protector, wielding incredible power as Runeterra’s guardian of life, love, and beauty. Shamed by a dereliction of duty and exiled from his homeland Demacia, Taric ascended Mount Targon to find redemption, only to discover a higher calling among the stars. Imbued with the might of ancient Targon, the Shield of Valoran now stands ever vigilant against the insidious corruption of the Void. [spotlight_embed_url] => https://www.youtube.com/watch?v=Y91qo99osLI [role] => Support [defense_rating] => 8 [magic_rating] => 5 [attack_rating] => 4 [difficulty_rating] => 3 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 3 [health] => 575 [health_increase] => 90 [mana] => 300 [mana_increase] => 56 [movement_speed] => 340 [armor] => 25 [armor_increase] => 3.2 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 55 [attack_damage_increase] => 3.375 [critical_strike] => 2 [critical_strike_increase] => 0.25 [health_regeneration] => 6 [health_regeneration_increase] => 0.1 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0.08 [attack_range] => 150 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.838 [health_18] => 2105 [mana_18] => 1320 [movement_speed_18] => 340 [armor_18] => 82.8 [magic_resistance_18] => 53.4 [attack_damage_18] => 114.5 [critical_strike_18] => 0 [health_regeneration_18] => 14.5 [mana_regeneration_18] => 22.1 [attack_range_18] => 150 [tip_playing_as] => * The cooldown reducing component of Bravado makes Cooldown Reduction items like Frozen Heart, Iceborn Gauntlet, and Spirit Visage exceptionally powerful on Taric. * Using Starlight's Touch at lower charges makes its healing less Mana efficient, but can greatly increase Taric's sustained damage via Bravado. * Rather than saving Cosmic Radiance for the last moment and risking someone dying during the delay, it can be more beneficial to cast it as soon as you know a teamfight is guaranteed to start. [tip_playing_against] => * Taric's ultimate, Cosmic Radiance, has a long delay before its effect. Try to quickly assess whether to disengage the fight or attempt to kill his allies before it goes off. * Taric reduces his spell cooldowns by basic attacking enemies with Bravado. Try to kite him in teamfights and punish him for approaching the minion wave in lane. [client_id] => 44 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3434.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 24291 [view_count] => 4231310 [comments] => 1 [comment_count] => 9 [votes] => 12 [vote_count] => 12 [community_tier_list_vote_count] => 437 [community_tier_list_score] => 0.463158 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2011-02-08 06:02:15 [last_comment_ts] => 2012-08-30 18:12:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 428 [create_ts] => 2009-08-19 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 761 [champion_id] => 32 [display_name] => Bravado [unranked_description] => Taric infuses his next two basic attacks whenever he casts an ability. He swings faster with these two attacks, which deal bonus magic damage and reduce his base spells' cooldowns. [ranked_description] => Taric infuses his next two basic attacks whenever he casts an ability. He swings faster with these two attacks, which deal 25-93 (at levels 1-18) (+15% of bonus armor) bonus magic damage and reduce his base spells' cooldowns by 1-0.6 seconds (scales down with CDR). [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 762 [champion_id] => 32 [display_name] => Starlight's Touch [unranked_description] => Passive: Taric stores a charge of Starlight's Touch every 15 seconds, up to a maximum of 3 charges stored at once. Starlight's Touch cannot be cast without charges. Bravado-empowered attacks reduce this recharge time by 5 - 3 additional seconds (scales down with CDR). Active: Taric heals himself and all nearby allies based on the number of Starlight's Touch charges he's stored. [ranked_description] => Passive: Taric stores a charge of Starlight's Touch every 15 seconds, up to a maximum of {1/2/3/4/5} charges stored at once. Starlight's Touch cannot be cast without charges. Bravado-empowered attacks reduce Starlight's Touch's cooldown by 1 second and instantly grant a charge. Active: Taric spends all charges to heal himself and all nearby allies for 30 {0.2} (+1.5% of Taric's maximum health) per charge. [description] => [icon] => [cooldown_rank_1] => 3 [cooldown_rank_2] => 3 [cooldown_rank_3] => 3 [cooldown_rank_4] => 3 [cooldown_rank_5] => 3 [cooldown] => 0 [cost_rank_1] => 70 [cost_rank_2] => 80 [cost_rank_3] => 90 [cost_rank_4] => 100 [cost_rank_5] => 110 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 325 [range_rank_2] => 325 [range_rank_3] => 325 [range_rank_4] => 325 [range_rank_5] => 325 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0044_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 763 [champion_id] => 32 [display_name] => Bastion [unranked_description] => Passive: Bastion increases the armor of Taric and the champion he is linked with by a percentage of Taric's armor. Active: Taric links with an ally, shielding them for a percentage of their maximum Health for 2.5 seconds. Bastion remains on Taric's ally until he recasts it onto another ally, or the two move far enough apart to break their link. While linked, all of Taric's abilities are simultaneously cast from both Taric and his linked ally, though the effects do not stack. [ranked_description] => Passive: Bastion increases the armor of Taric and the champion he is linked with by {10/12.5/15/17.5/20}% of Taric's armor. Active: Taric links with an ally, shielding them for {8/9/10/11/12}% of their maximum Health for 2.5 seconds. Bastion remains on Taric's ally until he recasts it onto another ally, or the two move far enough apart to break their link. While linked, all of Taric's abilities are simultaneously cast from both Taric and his linked ally, though the effects do not stack. [description] => [icon] => [cooldown_rank_1] => 15 [cooldown_rank_2] => 15 [cooldown_rank_3] => 15 [cooldown_rank_4] => 15 [cooldown_rank_5] => 15 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 800 [range_rank_2] => 800 [range_rank_3] => 800 [range_rank_4] => 800 [range_rank_5] => 800 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0044_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 160 [champion_id] => 32 [display_name] => Dazzle [unranked_description] => After a brief delay, Taric fires out a short wave of celestial energy in a target direction that damages and stuns all enemies struck. [ranked_description] => Taric fires out a short wave of celestial energy in a target direction which, after 1 second, deals {90/130/170/210/250} {0.5} (+50% of bonus armor) magic damage to all enemies struck and stuns them for 1.25 seconds. [description] => Taric emits a brilliant ball of prismatic light from his gemmed shield, stunning and damaging his enemies. [icon] => /content/spell/312e302e302e37302d34342d3 [cooldown_rank_1] => 17 [cooldown_rank_2] => 16 [cooldown_rank_3] => 15 [cooldown_rank_4] => 14 [cooldown_rank_5] => 13 [cooldown] => 14 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 650 [range_rank_1] => 575 [range_rank_2] => 575 [range_rank_3] => 575 [range_rank_4] => 575 [range_rank_5] => 575 [keybind] => E [video_url] => [display_order] => 3 [range_type] => ranged [target_type] => unit [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-04-24 11:04:25 ) [4] => Array ( [ability_id] => 764 [champion_id] => 32 [display_name] => Cosmic Radiance [unranked_description] => Taric calls on the stars themselves for protection. After a 2.5 second delay, he and all nearby allies are granted invulnerability for 2.5 seconds. [ranked_description] => Taric calls on the stars themselves for protection. After a 2.5 second delay, he and all nearby allies are granted invulnerability for 2.5 seconds. [description] => [icon] => [cooldown_rank_1] => 180 [cooldown_rank_2] => 150 [cooldown_rank_3] => 120 [cooldown_rank_4] => 120 [cooldown_rank_5] => 120 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0044_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2016-04-28 23:44:58 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 44 [mobafire_id] => 32 [name] => Taric [url] => taric [free_to_play] => 0 ) [lane] => Support [laneAlt] => Support Role [rank] => 9 [rankings] => 78 [rankingsCount] => 41 [winRate] => 53 ) ) ) 1
Array ( [display_name] => [champion_id] => 14 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 7 [1] => 1 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 7 [client_id] => 1 [display_name] => Cleanse [url] => cleanse [description] => Removes all disables (except Suppression and Airborne) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds (does not remove the healing reduction from Ignite). [icon] => Spell_SummonerCleanse.png [level] => 6 [cooldown] => 210 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2013-08-20 10:11:07 ) [1] => Array ( [summoner_spell_id] => 1 [client_id] => 3 [display_name] => Exhaust [url] => exhaust [description] => Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds. [icon] => Spell_SummonerExhaust.png [level] => 4 [cooldown] => 210 [range] => 650 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2011-09-23 06:20:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 14 [display_name] => Tryndamere [url_str] => tryndamere [title] => The Barbarian King [key] => DarkChampion [description] => There are those who choose not to live in one of the great city-states of Valoran. Instead, they live in remote locales, often as part of a nomad or barbarian tribe. While perils abound in these untamed lands, there is also great freedom in being removed from the politics of Valoran. Tryndamere was born a member of one of these barbarian tribes in northern Valoran. Even as a young boy, it was obvious that he would grow in martial prowess to become one of his clan's greatest warriors. However, as his clan moved south between the Howling Marsh and the Ironspike Mountains, they came across strangers in black garb, brandishing symbols of a beast's skull. Despite Tryndamere's pleas, his elder went out to speak with the strangers; they cut him down mercilessly. From there, they began to slaughter every man, woman, and child in the clan. Tryndamere, the sole survivor, hid under the bodies of his dead parents. Upon their bloodied corpses, he swore eternal vengeance on those who took his people from him - the assassins of Noxus. To train himself, Tryndamere voluntarily served under all the great chieftains of the barbarian tribes, learning the ways of the barbarian warrior. Not only did this make him the man he needed to become in order to exact his revenge, it has also garnered him friends and allies among the most powerful barbarian leaders of Valoran. This recently allowed him to unite the barbarians into a single, powerful force - all under his command. Now he has joined the League of Legends to earn enough influence to find a permanent home for his people... and to slake his rage on the champions of his hated foes. "The next true power will come from the far north, and it will involve Tryndamere - one way or another." - Graccus Mightstone, League Senior Political Scholar. [spotlight_embed_url] => http://www.youtube.com/watch?v=VmXEnxyVcs0 [role] => Fighter [defense_rating] => 5 [magic_rating] => 2 [attack_rating] => 10 [difficulty_rating] => 5 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 1 [health] => 626 [health_increase] => 98 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 24.1 [armor_increase] => 3.1 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 61.4 [attack_damage_increase] => 3.2 [critical_strike] => 2.55 [critical_strike_increase] => 0.45 [health_regeneration] => 8.5 [health_regeneration_increase] => 0.18 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.67 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.089 [health_18] => 2292 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 76.8 [magic_resistance_18] => 53.4 [attack_damage_18] => 115.8 [critical_strike_18] => 0 [health_regeneration_18] => 23.8 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => * Delaying the activation of Undying Rage is a very effective way to make an enemy champion over-commit to trying to kill you. * Bloodlust is an excellent way to heal Tryndamere. Try not to let it fade off before you activate it. * If the enemy is stacking Armor, try building items like Last Whisper or Youmuu's Ghostblade. [tip_playing_against] => * Try harassing Tryndamere early so he can't kill minions and heal with Bloodlust. * Remember, Tryndamere can only slow you if you are facing away from him. * Most of Tryndamere's damage is physical. If he's getting too strong, consider buying a Thornmail. [client_id] => 23 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3233.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 29822 [view_count] => 8030240 [comments] => 4 [comment_count] => 19 [votes] => 8 [vote_count] => 18 [community_tier_list_vote_count] => 457 [community_tier_list_score] => 0.491028 [community_tier_list_rank] => 2 [score] => 12 [lastpost_ts] => 2011-01-14 22:31:03 [last_comment_ts] => 2014-01-01 13:32:02 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 730 [create_ts] => 2009-05-01 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 67 [champion_id] => 14 [display_name] => Battle Fury [unranked_description] => Tryndamere's Critical Strike chance increases as he becomes more wounded. [ranked_description] => Tryndamere gains 5 Fury for striking a unit or 10 Fury for a critical strike, and 10 extra Fury for killing a unit. When out of combat for 8 seconds, Tryndamere loses 5 fury every second. Each point of Fury grants +.35% Critical Chance. [description] => Tryndamere's critical damage increases up to +150% as he becomes more wounded. [icon] => /content/spell/312e302e302e37302d32332d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0023_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-02-19 02:37:01 ) [1] => Array ( [ability_id] => 68 [champion_id] => 14 [display_name] => Bloodlust [unranked_description] => Tryndamere thrives on the thrills of combat. Whenever Tryndamere kills a unit or critically strikes, he temporarily gains increased attack damage and critical damage. [ranked_description] => Passive: Tryndamere thirsts for blood, gaining {5/10/15/20/25} Attack Damage plus {0.15/0.2/0.25/0.3/0.35} per 1% Health missing. Active: Tryndamere consumes his Fury, restoring {30/40/50/60/70} {+0.3} Health , plus {0.5/0.95/1.4/1.85/2.3} {+0.012} Health per Fury consumed. [description] => Tryndamere thrives on the thrills of combat. Whenever Tryndamere kills a unit he temporarily gains increased attack Speed and critical strike chance. [icon] => /content/spell/312e302e302e37302d32332d3 [cooldown_rank_1] => 12 [cooldown_rank_2] => 12 [cooldown_rank_3] => 12 [cooldown_rank_4] => 12 [cooldown_rank_5] => 12 [cooldown] => 12 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0023_02.mp4 [display_order] => 1 [range_type] => self [target_type] => self [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-08-13 23:54:52 ) [2] => Array ( [ability_id] => 69 [champion_id] => 14 [display_name] => Mocking Shout [unranked_description] => Tryndamere lets out an insulting cry, decreasing surrounding champions' physical damage. Enemies with their backs turned to Tryndamere also have their movement speed slowed. [ranked_description] => Decreases surrounding champions' physical damage by {20/35/50/65/80}, and enemies with their backs turned also have their movement speed slowed by {30/37.5/45/52.5/60}%. Lasts 4 seconds. [description] => Tryndamere lets out an insulting cry, decreasing surrounding champions' physical damage. Enemies with their backs turned to Tryndamere also have their movement speed slowed. [icon] => /content/spell/312e302e302e37302d32332d3 [cooldown_rank_1] => 14 [cooldown_rank_2] => 14 [cooldown_rank_3] => 14 [cooldown_rank_4] => 14 [cooldown_rank_5] => 14 [cooldown] => 14 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => health [attack_range] => 400 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0023_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-09-20 00:54:53 ) [3] => Array ( [ability_id] => 70 [champion_id] => 14 [display_name] => Spinning Slash [unranked_description] => Tryndamere slices toward a target unit, dealing damage to enemies in his path. [ranked_description] => Active: Tryndamere spins through his enemies, dealing {80/110/140/170/200} {1.0} (+1.3 per bonus attack damage) physical damage to enemies in his path. Spinning Slash's cooldown is reduced by 1 second whenever Tryndamere critically strikes (2 seconds upon critically striking an enemy champion). [description] => Tryndamere slices toward a target unit, dealing damage to enemies in his path. [icon] => /content/spell/312e302e302e37302d32332d3 [cooldown_rank_1] => 13 [cooldown_rank_2] => 12 [cooldown_rank_3] => 11 [cooldown_rank_4] => 10 [cooldown_rank_5] => 9 [cooldown] => 9 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 660 [range_rank_1] => 660 [range_rank_2] => 660 [range_rank_3] => 660 [range_rank_4] => 660 [range_rank_5] => 660 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0023_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => location [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-06-02 22:25:26 ) [4] => Array ( [ability_id] => 71 [champion_id] => 14 [display_name] => Undying Rage [unranked_description] => Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. [ranked_description] => Tryndamere becomes completely immune to death for 5 seconds, refusing to be reduced below {30/50/70} Health and instantly gaining {50/75/100} Fury. [description] => Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. [icon] => /content/spell/312e302e302e37302d32332d3 [cooldown_rank_1] => 110 [cooldown_rank_2] => 100 [cooldown_rank_3] => 90 [cooldown_rank_4] => 90 [cooldown_rank_5] => 90 [cooldown] => 130 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0023_05.mp4 [display_order] => 4 [range_type] => self [target_type] => self [comment_count] => 13 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-05-06 04:57:41 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 23 [mobafire_id] => 14 [name] => Tryndamere [url] => tryndamere [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 21 [rankings] => 64 [rankingsCount] => 58 [winRate] => 49 ) ) ) 1
Array ( [display_name] => [champion_id] => 28 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 13 [1] => 7 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 13 [client_id] => 2 [display_name] => Clairvoyance [url] => clairvoyance [description] => Reveals a small area of the map for your team for 5 seconds. Spell is no longer available. [icon] => Spell_SummonerClairvoyance.png [level] => 8 [cooldown] => 60 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 1 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2013-04-13 14:11:26 ) [1] => Array ( [summoner_spell_id] => 7 [client_id] => 1 [display_name] => Cleanse [url] => cleanse [description] => Removes all disables (except Suppression and Airborne) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds (does not remove the healing reduction from Ignite). [icon] => Spell_SummonerCleanse.png [level] => 6 [cooldown] => 210 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2013-08-20 10:11:07 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 28 [display_name] => Twisted Fate [url_str] => twisted-fate [title] => The Card Master [key] => CardMaster [description] => Although born to poor gypsy parents, the champion known as Twisted Fate was able to gamble his way to prosperity as a card shark in the seedy underground gambling circuits of Demacia and Noxus. No matter how close the authorities came to catching him, the rogue always found a way to slip through their fingers. Despite his good fortune, he was never able to win that which he truly desired - the ability to control magic. When Twisted Fate learned of an experiment being conducted in Zaun that might help him with his wish, he did the only thing a gambler of his worth could do - he went all in and volunteered for the experiment. Conducted by the infamous Dr. Xavier Rath, Twisted Fate was told that the wager for such participation might be steep. He might change forever, or nothing might happen, or he might die horribly. Pain, however, was likely a part of the deal no matter the outcome. These were hardly the worst odds the gambler had faced; his hopes raised, Twisted Fate underwent the experiment, enduring what he must for a chance at his dream. Then, it ended - with seemingly no effect whatsoever. The gypsy rogue flew into a murderous rage, but, before he could strike down the team, he suddenly teleported himself miles away. With a sly grin, he realized his luck had won out yet again. He now brings his luck and rakish charm to the Institute of War, where he is the Champion of choice for many - especially the gambling kind. To this day, Twisted Fate has avoided his inevitable reunion with Dr. Rath. The Card Master knows, however, that a confrontation is coming. While the future may be mysterious and unknown to most, Twisted Fate is certain that his future lies within the cards. [spotlight_embed_url] => http://www.youtube.com/watch?v=B8Ai_Aw-5fc [role] => Mage [defense_rating] => 2 [magic_rating] => 6 [attack_rating] => 6 [difficulty_rating] => 9 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 522 [health_increase] => 80 [mana] => 266 [mana_increase] => 38 [movement_speed] => 335 [armor] => 20.5 [armor_increase] => 2.75 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 50 [attack_damage_increase] => 3.3 [critical_strike] => 3 [critical_strike_increase] => 0.5 [health_regeneration] => 5.5 [health_regeneration_increase] => 0.12 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.06 [attack_range] => 525 [attack_speed] => 0.651 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.007 [health_18] => 1916 [mana_18] => 912 [movement_speed_18] => 335 [armor_18] => 74.1 [magic_resistance_18] => 38.5 [attack_damage_18] => 106.1 [critical_strike_18] => 0 [health_regeneration_18] => 15.7 [mana_regeneration_18] => 19.6 [attack_range_18] => 525 [tip_playing_as] => * Coordinate with your allies for the best time to use Destiny to ambush enemies. * Stealth characters often escape a battle with very low hit points. Take advantage of Destiny's ability to reveal stealthed units to finish them off. * Twisted Fate is viable as an Attack Damage or Ability Power character, letting him fit on many different team compositions. [tip_playing_against] => * Focus on dodging Wild Cards early when your champion doesn't have the hit points to afford getting hit. * If you have low Health, use Destiny as an indicator to run to safety. It will give you a head start in escaping any possible ganks. [client_id] => 4 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d34.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 37079 [view_count] => 7432753 [comments] => 1 [comment_count] => 16 [votes] => 14 [vote_count] => 14 [community_tier_list_vote_count] => 450 [community_tier_list_score] => 0.482222 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2010-12-07 14:04:06 [last_comment_ts] => 2017-09-04 01:53:44 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 884 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 137 [champion_id] => 28 [display_name] => Loaded Dice [unranked_description] => Upon killing a unit, Twisted Fate rolls his dice, gaining bonus gold. Naturally, Twisted Fate has a higher chance to receive a larger bonus. [ranked_description] => Upon killing a unit, Twisted Fate rolls his dice, gaining anywhere from 1 to 6 bonus gold. Naturally, Twisted Fate has a higher chance to receive a larger bonus. [description] => Twisted Fate and his allies receive an additional 2 gold per kill. [icon] => /content/spell/312e302e302e37302d342d35. [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => global [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2017-05-05 14:13:01 ) [1] => Array ( [ability_id] => 138 [champion_id] => 28 [display_name] => Wild Cards [unranked_description] => Twisted Fate throws three cards, dealing damage to each enemy unit they pass through. [ranked_description] => Throws three cards which deal {60/105/150/195/240} {0.65} magic damage to each enemy unit they pass through. [description] => Twisted Fate throws three cards, dealing damage to each enemy unit they pass through. [icon] => /content/spell/312e302e302e37302d342d31. [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 5 [cost_rank_1] => 60 [cost_rank_2] => 70 [cost_rank_3] => 80 [cost_rank_4] => 90 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1450 [range_rank_2] => 1450 [range_rank_3] => 1450 [range_rank_4] => 1450 [range_rank_5] => 1450 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0004_02.mp4 [display_order] => 1 [range_type] => self [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2010-12-27 15:03:00 ) [2] => Array ( [ability_id] => 139 [champion_id] => 28 [display_name] => Pick A Card [unranked_description] => Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects. [ranked_description] => Cast once to shuffle the deck and again to choose a card, enhancing Twisted Fate's next attack. Blue Card deals {40/60/80/100/120} (+1.0 per attack damage) {0.5} magic damage and restores {50/75/100/125/150} mana to Twisted Fate. Red Card deals {30/45/60/75/90} (+1.0 per attack damage) {0.5} magic damage to units around the target and slows their movement speed by {30/35/40/45/50}% for 2.5 seconds. Gold Card deals {15/22.5/30/37.5/45} (+1.0 per attack damage) {0.5} magic damage and stuns the target for {1/1.25/1.5/1.75/2} seconds. [description] => Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects. [icon] => /content/spell/312e302e302e37302d342d32. [cooldown_rank_1] => 5 [cooldown_rank_2] => 5 [cooldown_rank_3] => 5 [cooldown_rank_4] => 5 [cooldown_rank_5] => 5 [cooldown] => 5 [cost_rank_1] => 40 [cost_rank_2] => 55 [cost_rank_3] => 70 [cost_rank_4] => 85 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 200 [range_rank_1] => 200 [range_rank_2] => 200 [range_rank_3] => 200 [range_rank_4] => 200 [range_rank_5] => 200 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0004_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-10-22 05:43:44 ) [3] => Array ( [ability_id] => 140 [champion_id] => 28 [display_name] => Stacked Deck [unranked_description] => Every 4 attacks, Twisted Fate deals bonus damage. In addition, his attack speed is increased. [ranked_description] => Passive: Every 4 attacks, Twisted Fate deals an additional {55/80/105/130/155} {0.5} damage. In addition, his attack speed is increased by {10/15/20/25/30}%. [description] => Every 4 attacks, Twisted Fate deals bonus damage. In addition, his attack speed is increased and his cooldowns are decreased. [icon] => /content/spell/312e302e302e37302d342d33. [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 90 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 20 [range_rank_2] => 20 [range_rank_3] => 20 [range_rank_4] => 20 [range_rank_5] => 20 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0004_04.mp4 [display_order] => 3 [range_type] => global [target_type] => location [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-04-10 08:43:42 ) [4] => Array ( [ability_id] => 141 [champion_id] => 28 [display_name] => Destiny [unranked_description] => Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate. [ranked_description] => Reveals all enemy champions (including stealthed champions) for {6/8/10} seconds. After a 0.5-second delay, Twisted Fate can use Gate once for the duration. Gate: Twisted Fate channels for 1.5 seconds and, upon completing the channel, blinks to the target location (5500 range). [description] => Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate. [icon] => /content/spell/312e302e302e37302d342d34. [cooldown_rank_1] => 180 [cooldown_rank_2] => 150 [cooldown_rank_3] => 120 [cooldown_rank_4] => 120 [cooldown_rank_5] => 120 [cooldown] => 130 [cost_rank_1] => 150 [cost_rank_2] => 125 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 5500 [range_rank_2] => 5500 [range_rank_3] => 5500 [range_rank_4] => 5500 [range_rank_5] => 5500 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0004_05.mp4 [display_order] => 4 [range_type] => global [target_type] => self [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 04:47:29 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 4 [mobafire_id] => 28 [name] => Twisted Fate [url] => twisted-fate [free_to_play] => 0 ) [lane] => Middle [laneAlt] => Middle Lane [rank] => 13 [rankings] => 78 [rankingsCount] => 58 [winRate] => 52 ) ) ) 1
Mobafire

General Guides

League of Legends

More Guides

The Charts


Featured

30 Days

All Time

Popular
Top Guide by Champion
League of Legends Build Guide Author monkeyboyjr
monkeyboyjr Guide

Vote Now!