Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
Warwick the unstoppable jungler.
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Smite
Exhaust
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
PROS & CONS
*One of the best jungler's in game.
*Very hard to 1 vs 1 early game.
*awsome ganker.
*great vs tanks.
Cons-
*ulti able to get out with using cleanse/items.
*Leaves 1 champion for 2v1 lane
*Golem buff needed early game (run's out of mana very fast.)
Smite - this is the king of warwick summoner skills. You will recognise a good warwick if he has this skill. One of the skills you will ALWAYS use. Untill late game even. Great skill for taking down big mobs fast late game or mid game to speed up pushing lanes.
But the main prio is to make your jungling effective way of getting cash and lvl faster in early mid game.
I will explain when and how to use it a bit later.
This is also the reason you have to pick Plentiful Bounty in your Mastery Tree.
Lower cd and another gold is always good.
Exhaust - Good to case better a fleeing enemy, or disabling enemy heavy carry dps on you or your teammate while you gank him.
Rally - Again, makes your jungling easier and a bit faster. Good skill for team battles. But later on it's cooldown will destroy the effectivness of the skill.
Teleport - Using this skill will destroy the element of suprise and we dont want that. Its better to run through jungle and get that tower pushing bastard from the back near your tower. If you would start teleporting to the tower or mob, he will run away before you get there anyway.
But the main prio is to make your jungling effective way of getting cash and lvl faster in early mid game.
I will explain when and how to use it a bit later.
This is also the reason you have to pick Plentiful Bounty in your Mastery Tree.
Lower cd and another gold is always good.
Exhaust - Good to case better a fleeing enemy, or disabling enemy heavy carry dps on you or your teammate while you gank him.
Rally - Again, makes your jungling easier and a bit faster. Good skill for team battles. But later on it's cooldown will destroy the effectivness of the skill.
Teleport - Using this skill will destroy the element of suprise and we dont want that. Its better to run through jungle and get that tower pushing bastard from the back near your tower. If you would start teleporting to the tower or mob, he will run away before you get there anyway.
Eternal Thirst - Each of Warwick's attacks will heal him for 6 / 12 / 18 health. Each successive attack against the same target will stack this amount of healing to Warwick up to a maximum of 3 stacks per strike. The stacks remain for 4 seconds.
This is a skill that allows Warwick to jungle from lvl 1 very efficiently.
Simple, you hit a target = you get health, even without lifeseal.
TIP: Get 3 hits before triggering Hunter's Call for maximum effectivness on Buff Creeps or Dragon.
Hungering Strike - Takes a bite out of enemy unit for damage and heals Warwick.
Strikes an enemy for the greater value between 75/125/175/225/275 (+1 per ability power) and 8/11/14/17/20% of the target's maximum health (can only do flat damage to monsters), and heals Warwick for 100% of the damage dealt.
Cooldown - 10/9/8/7/6 seconds
Cost - 60/70/80/90/100 Mana
Range - 400
Hunters Call - Warwick lets out a howl, increasing all nearby friendly champions' attack speed for a short time.
Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by 40/50/60/70/80% and all nearby friendly champions' attack speed by half of that for 10 seconds.
Cooldown - 30/27/24/21/18 seconds
Cost - 35/35/35/35/35 Mana
Range - Self + 1200 AoE
Blood Scent - Warwick passively senses weakened enemy champions around him. The scent of blood sends him into a fury causing him to move at incredible speeds.
Warwick senses enemy champions under 50% life within 1500/2300/3100/3900/4700 distance of him; Upon sensing an enemy at low life he will gain 20/25/30/35/40% Movement Speed.
Cooldown - 4 seconds
Cost - Passive/Toggle
Range - 1500/2300/3100/3900/4700
This is a skill that allows Warwick to jungle from lvl 1 very efficiently.
Simple, you hit a target = you get health, even without lifeseal.
TIP: Get 3 hits before triggering Hunter's Call for maximum effectivness on Buff Creeps or Dragon.
Hungering Strike - Takes a bite out of enemy unit for damage and heals Warwick.
Strikes an enemy for the greater value between 75/125/175/225/275 (+1 per ability power) and 8/11/14/17/20% of the target's maximum health (can only do flat damage to monsters), and heals Warwick for 100% of the damage dealt.
Cooldown - 10/9/8/7/6 seconds
Cost - 60/70/80/90/100 Mana
Range - 400
Hunters Call - Warwick lets out a howl, increasing all nearby friendly champions' attack speed for a short time.
Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by 40/50/60/70/80% and all nearby friendly champions' attack speed by half of that for 10 seconds.
Cooldown - 30/27/24/21/18 seconds
Cost - 35/35/35/35/35 Mana
Range - Self + 1200 AoE
Blood Scent - Warwick passively senses weakened enemy champions around him. The scent of blood sends him into a fury causing him to move at incredible speeds.
Warwick senses enemy champions under 50% life within 1500/2300/3100/3900/4700 distance of him; Upon sensing an enemy at low life he will gain 20/25/30/35/40% Movement Speed.
Cooldown - 4 seconds
Cost - Passive/Toggle
Range - 1500/2300/3100/3900/4700
I was looking for FASTEST and most efficient route when creating this guide. There has been some changes like dragon buffs nerfs bla bla bla so i had to edit the route and invent new one.
I also wanted to make it more gold efficient. The goal was to minimize the use of Health Potion. Other goal was to get Boots of Speed on your 1st base return and a dragon kill before lvl 6. All this should also contain both buffs if possible active to gank imidietly on lvl 6. All of this is achieved by going this route.
So what you get by folowing this route?
-lvl 6 in 7:20-7:45 (depends on luck with Madred's Razors).
-dragon kill worth 190g to whole team on lvl 5.
-totaly new blue buff ready for gank.
-25-50% of the red buff still running on you while lvl 6 gank takes place.
-fairly safe early jungling (not starting in obvious blue golem buff location)
What you risk?
Well unlike other routes this is kinda tricky. You will be low on hp in some situations (1st golem kill and dragon kill). That could open a gate for gank on you.
You also need to get other team blue buff if you want to have it ready for gank.
It is a bit harder when you start on top.
I also wanted to make it more gold efficient. The goal was to minimize the use of Health Potion. Other goal was to get Boots of Speed on your 1st base return and a dragon kill before lvl 6. All this should also contain both buffs if possible active to gank imidietly on lvl 6. All of this is achieved by going this route.
So what you get by folowing this route?
-lvl 6 in 7:20-7:45 (depends on luck with Madred's Razors).
-dragon kill worth 190g to whole team on lvl 5.
-totaly new blue buff ready for gank.
-25-50% of the red buff still running on you while lvl 6 gank takes place.
-fairly safe early jungling (not starting in obvious blue golem buff location)
What you risk?
Well unlike other routes this is kinda tricky. You will be low on hp in some situations (1st golem kill and dragon kill). That could open a gate for gank on you.
You also need to get other team blue buff if you want to have it ready for gank.
It is a bit harder when you start on top.
You must be logged in to comment. Please login or register.