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Spells:
Ghost
Flash
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Introduction
- This is a tank guide - more on this role in the next section
- Please give constructive criticism and explain why you upvoted or downvoted (or haven't voted) the guide to help me improve it's quality
Overall - Please enjoy this guide!
There is only one time that you should play blitztank. That's when your team is missing a tank and needs one in the comp.
- Obviously, he is highly durable with all of those defensive stats, so he may appeal to you players who like the feel immortal.
- He is also highly versatile. When playing blitztank, your job is to not only absorb damage for your team, but also not take the kills (key point). Preferably your AD Carry and AP Carry and should receive kills in teamfights.
- Another job of yours is to initiate. You can do this in 3 ways. You can pull an enemy, forcing a teamfight. You can charge at the enemy team with powerfist. Or you can just bait them into your team.
- Escaping with blitz is easy. Silence(ult), knockup and W to run like hell - your summoners are there if needed.
Remember, blitz always gets the girls and knocks them up.
- Obviously, he is highly durable with all of those defensive stats, so he may appeal to you players who like the feel immortal.
- He is also highly versatile. When playing blitztank, your job is to not only absorb damage for your team, but also not take the kills (key point). Preferably your AD Carry and AP Carry and should receive kills in teamfights.
- Another job of yours is to initiate. You can do this in 3 ways. You can pull an enemy, forcing a teamfight. You can charge at the enemy team with powerfist. Or you can just bait them into your team.
- Escaping with blitz is easy. Silence(ult), knockup and W to run like hell - your summoners are there if needed.
Remember, blitz always gets the girls and knocks them up.
Pros/Cons
spaaaaaaaaaaaaaace |
Pros
+ // Long Ranged Pull - to grab the *****es. + // Great escape mechanisms. + // Can initiate with ease. + // Great minion clearing ability. + // Durable like Durex + // Has a great mana shield - which can save your *** from those hoes + // His Overdrive is hardly on cooldown as it the cooldown is nearly the duration of the ability |
space |
Cons
- // Pull is a skillshot and sometimes flies through people - // Low damage (expected from a tank) - // Pull has high mana (early game) cost and high cooldown. - // Current meta only allows him to bot lane as a support, so your tank build may take longer to build than normal |
All things aside, if you can master the skillshot pull and use your escape mechanisms correctly (as well as initiating fights and not dieing) then you should be fine
Runes
- Greater Mark of Mana: // We chose mana marks for a bigger mana shield, which will allow you to tank more damage and you have more mana for abilities.
- Greater Seal of Armor: // We use these seals to give you armor for obvious reasons
- Greater Glyph of Magic Resist: // We use these for magic resist, to help against AP junglers, the enemy support and an AP's who gank.
- Greater Quintessence of Cooldown Reduction: // CDR allows you to pull more often and run away more often.
- greater quintessence of Switfness: To help move faster.
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